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The Effects of Game-Based Exercises on Balance, Kinesiophobia, Fatigue Levels, and Pain in Sedentary Individuals

The Effects of Game-Based Exercises on Balance, Kinesiophobia, Fatigue Levels, and Pain in Sedentary Individuals

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06902961
Enrollment
40
Registered
2025-03-30
Start date
2025-02-01
Completion date
2025-06-25
Last updated
2025-08-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Sedentary Behavior

Keywords

pain, exercise

Brief summary

Physical activity is a significant factor that greatly affects human health. However, with the development of technology, there has been a significant decrease in the physical activity levels of individuals in their daily lives, leading to the emergence of a sedentary society.

Detailed description

Technological advancements, such as electronic devices and machines that replace human labor, push individuals toward laziness, encouraging them to adopt a more inactive lifestyle.

Interventions

OTHERGame-based exercise group

Game-based exercise group

OTHERcontrol group

control group

Sponsors

Istanbul Medipol University Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Eligibility

Sex/Gender
ALL
Age
18 Years to 45 Years
Healthy volunteers
Yes

Inclusion criteria

* Accepting to participate in the study * Between the ages of 18 and 45 * Physical activity level according to the International Physical Activity Questionnaire (short form) between 600 MET- 1500 MET min/week * Having an appropriate cognitive level (not having a cognitive level that would make it difficult to understand the study or to perform the exercise)

Exclusion criteria

* Physical activity level \>1500 MET-min/week according to the International Physical Activity Questionnaire (short form) * Having cancer and malignant tumours * Presence of cognitive problems * Severe vision problems (colour blindness, blindness, etc.)

Design outcomes

Primary

MeasureTime frameDescription
Single Leg Stance Test6 weeksA method used to assess static balance. Participants are asked to stand on one leg with eyes open and arms crossed at chest level. The raised leg should not touch or make contact with the ground. The individual must maintain their position without any jerking, jumping, or touching any nearby objects for support. The time they can maintain the position is recorded in seconds.
Libra Swivel Balance Board6 weeksA computer-based device used to assess dynamic balance. The Libra swivel balance board (42 cm long and 42 cm wide) is equipped with a computer system. Dynamic balance is measured using specific software
International Physical Activity Questionnaire6 weeksthis questionnaire provides information on the time spent on sitting, walking, moderate-intensity, and vigorous-intensity activities. The Turkish validity and reliability study was conducted by Öztürk (2005). It classifies individuals as sedentary, minimally active, or highly active based on MET-minute/week score
Tampa Kinesiophobia Scale6 weeksIt evaluates fear of movement and injury. The scale consists of 17 items with 4 response options (1 = Strongly Disagree to 4 = Strongly Agree). Higher scores indicate greater kinesiophobia
Fatigue Severity Scale6 weeksThis scale measures the severity of fatigue over the last week, with 9 questions scored on a 7-point scale. Higher scores (28 or above) indicate severe fatigue.
McGill Pain Questionnaire6 weeksDeveloped by Melzack, this scale assesses pain sensory aspects using 15 descriptive words. Participants rate their pain intensity on a scale from 0 (none) to 3 (severe)

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026