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Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

Status
Not yet recruiting
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT06897332
Enrollment
12
Registered
2025-03-26
Start date
2025-03-20
Completion date
2025-06-30
Last updated
2025-03-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Brain, EEG, fNIRS, Manual Dexterity, Virtual Reality

Brief summary

With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored. This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include: * Examining the relationship between brain cortical activity and kinematics in both conditions. * Comparing brain cortical activity between hand-tracking and controller-based interactions.

Interventions

BEHAVIORALReal-world manual dexterity task

Participants will perform a manual dexterity task involving the displacement of physical cubes

BEHAVIORALImmersive virtual reality with controllers

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers

BEHAVIORALImmersive virtual reality with hand-tracking

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology

Sponsors

Cliniques universitaires Saint-Luc- Université Catholique de Louvain
Lead SponsorOTHER
Université Catholique de Louvain
CollaboratorOTHER

Study design

Observational model
OTHER
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Age over 18 years old * Normal-to-corrected vision * Ability to understand simple instructions

Exclusion criteria

* History of seizure * Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality * Neurologic or orthopaedic pathology potentially affecting upper extremity movement

Design outcomes

Primary

MeasureTime frameDescription
Brain cortical activityBaseline (at rest: before task performance) and Day 1 (during each of the three task performances within the single study session)Measures of brain cortical activity using EEG/fNIRS

Secondary

MeasureTime frameDescription
Maximal movement speedDay 1 (during each of the three task performances within the single study session)Peak instant velocity of the upper extremity during task performance
Movement smoothnessDay 1 (during each of the three task performances within the single study session)Spectral arc length of the normalised instant velocity (SPARC) of the upper extremity during task performance
Average speedDay 1 (during each of the three task performances within the single study session)Mean instant velocity of the upper extremity during task performance
Average distance between thumb and other fingersDay 1 (during each of the three task performances within the single study session)Mean distance between thumb and other fingers during task performance
Variation of distance between thumb and other fingersDay 1 (during each of the three task performances within the single study session)Coefficient of variation of the distance between thumb and other fingers during task performance
Variation of velocityDay 1 (during each of the three task performances within the single study session)Coefficient of variation of the instant velocity of the upper extremity during task performance

Countries

Belgium

Contacts

Primary ContactGauthier Everard, PT, PhD
gauthier.everard@uclouvain.be+32 472 500 158
Backup ContactThérèse Ntabuhashe Bibentyo, Er, PhD student

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026