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The Effect of Virtual Reality on Pain and Memory.

Magic Bowl VR Analgesia

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06871423
Enrollment
16
Registered
2025-03-12
Start date
2025-01-03
Completion date
2025-03-01
Last updated
2025-03-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Adult

Keywords

virtual reality, pain, distraction

Brief summary

The effect of Virtual Reality on pain and memory.

Detailed description

The primary outcome measure was the participants' accuracy of remembering the pattern of a total of five pain stimuli per set. Using the Quantitative Sensory Testing method of limits, each participant selected a temperature they found painful but tolerable that they were willing to receive several more times, later in the study. They then received a sequence of five brief stimuli to their wrist, with a brief inter-stimulus interval between each stimulus.

Interventions

BEHAVIORALdistraction

distraction via virtual reality game named Waltz of the Wizards aka magic bowl.

Sponsors

University of Washington
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
BASIC_SCIENCE
Masking
SINGLE (Subject)

Intervention model description

Using a repeated measures within-subject crossover design with treatment order randomized, with healthy volunteers,

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* must be English speaking (but English does not necessarily need to be native/first language). * must be willing to follow our UW approved instructions,

Exclusion criteria

* Not capable of indicating pain intensity * Not capable of filling out study measures * Non-English-speaking * Extreme susceptibility to motion sickness * Seizure history * Unusual sensitivity or lack of sensitivity to pain * Sensitive skin * sensitive feet * migraines * cold symptoms * Diabetes * Or if you are under 18 years old

Design outcomes

Primary

MeasureTime frameDescription
Pain Memory Recall TestAfter each brief pain stimulus set, participants performed a brief distractor task before completing the Pain Memory Recall Test. The Pain Memory Recall Test was completed within 5 minutes after each brief thermal stimulus set.After each brief thermal stimulus set, participants were asked to recall the exact pattern of the most recent sequence of 5 brief thermal stimuli, recalled in exact order, via our five question pain memory recall test (min = 0%, max -= 100% correct). Lower % correct scores mean less accurate memory (poorer outcome).
Participants subjective rating of the accuracy of their memory for painful stimulimeasured within 10 minutes after each pain stimulus setUsing a graphic rating scale, on a scale from zero (min) to 10 (max), participants rated how accurately they could remember their pain during No Virtual Reality vs during Virtual Reality. Higher scores indicated higher accuracy and more positive outcome.

Secondary

MeasureTime frameDescription
Presence ratings using Graphic Rating Scalesmeasured within 10 minutes after participant was in virtual realityParticipants rated their illusion of being there in the computer generated world, as if it was a place they were visiting, on a scale from zero to 10, where zero = none at all and 10 = completely there.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026