Dementia
Conditions
Brief summary
This study primarily explores the impact of a person-centered dementia home care scenario-based training program on home care workers' empathy, care preparedness, competence, predictability, and rewards.
Interventions
The training program primarily consists of three major themes in dementia care scenario-based training: "Empathy," "Challenging Behavior Management," and "Interactive Activity Design."
Routine Treatment
Sponsors
Study design
Eligibility
Inclusion criteria
(A) Aged 20 years or older; (B) Employed as a full-time worker in a home-based long-term care service institution; (C) Willing to participate in this study.
Exclusion criteria
* Employed as a part-time worker in a home-based long-term care service institution
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Empathy Level in Formal Caregivers | pretest, Immediately after intervention, 1 month after intervention completion | Measured using the Jefferson Scale of Empathy, with scores ranging from 20 to 140. Higher scores indicate greater empathy. |
| Preparedness Level in Formal Caregivers | pretest, Immediately after intervention, 1 month after intervention completion | Measured using the Archbold Scale of Preparedness, with mean scores ranging from 0 to 4. Higher scores indicate greater Preparedness. |
| Competence Level in Formal Caregivers | pretest, Immediately after intervention, 1 month after intervention completion | Measured using the Kosbery and Caril Scale of Competence, with mean scores ranging from 1 to 5. Higher scores indicate greater Competence. |
| Predictability Level in Formal Caregivers | pretest, Immediately after intervention, 1 month after intervention completion | Measured using the Levine Scale of Predictability, with mean scores ranging from 0 to 4. Higher scores indicate greater Predictability. |
| Rewards Level in Formal Caregivers | pretest, Immediately after intervention, 1 month after intervention completion | Measured using the Archbold Scale of Rewards, with mean scores ranging from 0 to 4. Higher scores indicate greater Rewards. |
Countries
Taiwan