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Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders

Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06843772
Enrollment
40
Registered
2025-02-25
Start date
2025-03-01
Completion date
2025-08-10
Last updated
2025-09-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Game Addiction, Video

Brief summary

The aim of this study is to examine the effects of digital game addiction on the musculoskeletal system and the reflections of these effects on the quality of life of adults.

Detailed description

This study will be conducted with a cross-sectional design in order to examine the relationship between digital game addiction and musculoskeletal disorders. The methods to be used in the research are as follows: Participant Information: The study will include adults aged 18-39 who play digital games in internet cafes for at least 3 hours a day, 4-5 days a week. Participants will be asked to fill out a form to collect demographic information. This form will include information such as age, gender, weekly game playing frequency (by hour and day), and physical activity levels. Scales to be Used: The following measurement tools will be used in the study to evaluate the effects of digital game addiction on the musculoskeletal system. Digital Game Addiction Scale, Arm, Shoulder and Hand Problems Questionnaire, Pittsburgh Sleep Quality, Cornell Musculoskeletal Disorder Questionnaire.

Interventions

will receive ergonomic training.

OTHERexercise

People who will receive an exercise program. Participants will receive ergonomic training along with the exercise program.

Sponsors

Uskudar University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 39 Years
Healthy volunteers
Yes

Inclusion criteria

* Adults aged 18-39. * Individuals who play digital games at least 4-5 days a week, at least 3 hours a day. * Individuals who voluntarily participate in the study and sign the ethical consent form.

Exclusion criteria

* Individuals with existing serious health problems related to the musculoskeletal system or sleep patterns. * Individuals who suffered trauma or serious injuries related to the musculoskeletal system during the study period. * Individuals with psychological disorders such as depression or anxiety disorder.

Design outcomes

Primary

MeasureTime frameDescription
Cornell Musculoskeletal Disorder Questionnaire14 weeksThe questionnaire was conducted in 11 body regions (neck, right and left shoulder, upper arm, forearm and wrist, back and waist region) includes questions about the frequency of musculoskeletal disorders (pain/pain/discomfort), the severity of these disorders, and whether they interfere with work.
The Pittsburgh Sleep Quality Index14 weeksPittsburgh Sleep Quality Index; It evaluates sleep duration, sleep disturbance, sleep efficiency, subjective sleep quality, sleep medication use, daytime dysfunction, and sleep delay and consists of a total of 24 questions. 19 of them are self-report scales and 5 of them consist of questions to be answered by a friend or spouse. There are 7 components with 18 questions scored in the scale, and each component is evaluated between 0 and 3 points. The total score ranges from 0 to 21, and 5 or more is an indicator of poor sleep quality.
Disabilities of the Arm, Shoulder and Hand Questionnaire14 weeksIt was developed to evaluate functional status and symptoms by focusing on physical function in upper extremity injuries. According to the results of the survey; a result from 0-100 is obtained from each part; 0-no apology 100-maximum apology.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026