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Training Upper Limbs of Neurodiverse Children by Connecting Brain Activities to a Virtual Reality Based Game

Enhancing Upper Extremity Rehabilitation in Neurodiverse Children: Brain-Computer Interface Mediated Neurofeedback and Virtual Reality for Improved Engagement and Training Quality

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06818877
Enrollment
51
Registered
2025-02-11
Start date
2025-07-30
Completion date
2028-06-01
Last updated
2026-09-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy, CP, CP (Cerebral Palsy), Healthy Children

Brief summary

This study is testing ways to help children with cerebral palsy (CP) improve how their hands work. Investigators want to see if brain activity using a virtual reality (VR) program can make their hands work better. The program is called Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR). Investigators will compare how well HABIT-VR works to a simple VR program. In the study a VR game will be played and participants in the treatment group, will have hand muscles gently stimulated to help the joints move.

Detailed description

Dysfunction in sensory, perceptual, and motor systems can lead to movement impairment, resulting in limitations in functional activities for children with cerebral palsy (CP). These limitations may be due to deficits in motor planning and execution. Previous investigations suggest that running a camp that uses VR software based on hand-arm bimanual Intensive Training (HABIT) improves motor planning and execution deficits in children with CP. The purpose of this study is to 1) develop a VR-augmented BrainComputer Interface Neurofeedback (BCI-NFT) for upper extremity motor rehabilitation of children with CP that can reliably deliver cortically linked neurofeedback to their forearm muscles and 2) compare the impact of BCI HABIT-VR and HABIT-VR on cortical activity and upper limb function in children with CP. Children who are 6-17 years old will be eligible for this study. Before starting the study, upper extremity motor function will be assessed with a set of clinical tests. Children with motor planning and execution deficits will receive 40 hours of either HABIT-VR or standard BCI-HABIT-VR (4 hours per day, 5 days/week, for two consecutive weeks), during which performance of the tasks and their movements will be tracked through 3-D motion tracking of the VR system. Two assessment sessions, before and after each camp, will be conducted to examine the outcome. The functional outcomes include Assistive Hand Assessment (AHA) to measure upper limb function, Box and Block Tests (BBT) to measure upper limb dexterity, and EEG recordings to measure changes in the cortical activity.

Interventions

DEVICEBrain-Computer Interface (BCI)-HABIT-VR

Recent research indicates that running a camp using virtual reality (VR) software designed for a technique called hand-arm bimanual Intensive Training (HABIT) can help improve movement planning and execution in children with cerebral palsy (CP). In this study, investigators aim to combine brain activity monitoring (known as Brain-Computer Interface Neurofeedback, or BCI-NFT) to aid the rehabilitation of upper limb movements in children with CP. Furthermore, this new VR system (BCI-HABIT-VR) effects on brain activity and arm movement skills will be compared to the traditional HABIT-VR program.

DEVICEHand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR)

Participants will engage in a virtual reality (VR) game designed to train upper limbs. A wristband, called the Empatica E4, will be worn which will help measure various factors such as heart rate, sweat levels, and skin temperature. Additionally, the upper limb movements during the game will be measured. There will be no brain activity recording for this group.

Sponsors

University of Nebraska
Lead SponsorOTHER
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
CollaboratorNIH
National Institute of General Medical Sciences (NIGMS)
CollaboratorNIH

Study design

Allocation
NON_RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
6 Years to 17 Years
Healthy volunteers
Yes

Inclusion criteria

* Children with cerebral palsy * Aged 6 to 17 * Unilateral and bilateral cerebral palsy (Hemiplegic or Diplegic cerebral palsy) * Manual Ability Classification System Score (MACS) between I-IV. * Gross Motor Function Classification System (GMFCS) levels ranging from I to III. * Ability to follow verbal instructions * Typically developing children * Aged 6 to 17 * Good physical health * Ability to follow verbal instructions

Exclusion criteria

* Children with cerebral palsy * Other conditions leading to the inability to move the upper extremity or handle objects * Visual impairments preventing the performance of intervention and testing tasks * Received an intensive therapeutic intervention involving upper extremities, botulinum toxin in an upper extremity within the past 6 months, or any upper extremity surgery in the past year * Typically developing children * Chronic illnesses or medical conditions that could impact their development * Significant behavioral or emotional issues that could indicate developmental disorders or psychological conditions * Diagnosed developmental disorders \[e.g., autism, Attention-deficit/hyperactivity disorder (ADHD), learning disabilities\]

Design outcomes

Primary

MeasureTime frameDescription
Assisting Hand AssessmentFrom enrollment to the training sessions over two weeks and two assessment sessions within one week before and after the treatmentThe Assisting Hand Assessment (AHA) is scored from 0 to 100 AHA-units, with higher scores indicating greater ability in using the affected in bi-manual tasks.
Brain Cortical Activity Measurement by Waveguard Electroencephalogram CapBaseline (first assessment session) to 2 weeksChanges in a participant's brain cortical activity will be measured during the intervention using a an FDA-cleared WAVEGUARD (TM) EEG Cap and an eego amplifier.

Secondary

MeasureTime frameDescription
Box and Block Test TimeFrom enrollment to the training sessions over two weeks and two assessment sessions within one week before and after the treatment.The Box and Block Test Time (BBT) will count the number of aparticipant can transfer from one compartment of a divided box to the other within 60 seconds. More blocks indicates better hand function.

Countries

United States

Contacts

CONTACTAhad Behboodi, PhD
abehboodi@unomaha.edu402-554-7525
PRINCIPAL_INVESTIGATORAhad Behboodi, PhD

University of Nebraska

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Sep 4, 2026