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Reward Effects on Cognition, Motor Skills, and Motivation in Children

The Effect of Reward on Cognitive Functioning, Motor Skills, and Motivation in 8- to 10-Year-Old Children With Attention-Deficit/Hyperactivity Disorder (ADHD)

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06798337
Acronym
ADHD
Enrollment
67
Registered
2025-01-29
Start date
2023-01-15
Completion date
2024-05-15
Last updated
2025-08-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention-Deficit/Hyperactivity Disorder (ADHD)

Keywords

attention, motor skills, motivation, reward-based therapy

Brief summary

This interventional study aimed to aimed to evaluate the effects of rewards on cognitive function, motor skills, and motivation in 8- to 10-year-old children with ADHD following 3- and 6-week interventions.

Detailed description

Research problem: children with Attention-Deficit/Hyperactivity Disorder (ADHD) are inattentive and distractible, which often makes it difficult for physiotherapists to keep them interested, as prolonged activity often causes boredom. The aim of this study was to determine the effects of reward on cognitive function, motor skills and motivation in 8-10 year old children with ADHD after 3 and 6 week interventions. Objectives of the study: 1\. To compare the cognitive function of children receiving conventional physiotherapy with that of children receiving reward therapy. 2. To compare the motor skills of the children receiving conventional physiotherapy with those of the children receiving the reward. 3. To compare the motivation of children receiving conventional physiotherapy with that of children receiving rewards. The hypothesis of the study is that exercise with rewards improves cognitive function, motor skills and motivation better than conventional physiotherapy in children aged 8 to 10 years with attention deficit disorder. Research methods: the study included 60 boys diagnosed with ADHD. Age: 8-10 years. Subjects were randomly divided into reward and conventional physiotherapy groups. In both groups, subjects performed exercises for balance and coordination for 3 times per week for 45 min, but in one group subjects received a reward using virtual reality.

Interventions

Participants in the regular physical therapy group performed balance and coordination exercises three times a week without the use of rewards. These subjects completed only physical exercises, without engaging in game-like interactive tasks using virtual reality (VR) glasses. Each session was conducted at the same time for each subject, with a potential variation of ±1 hour.

OTHERReward based physiotherapy group

Subjects in the reward group performed balance and coordination exercises three times a week, with the inclusion of rewards. At the end of each exercise session, participants engaged in game-like interactive tasks using virtual reality (VR) glasses. Exercise sessions were conducted at the same time for each subject, with a permissible variation of ±1 hour.

Sponsors

Lithuanian Sports University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Investigator)

Masking description

Reword group did not know about conventional PT group and vice versa.

Intervention model description

Qualitative research

Eligibility

Sex/Gender
MALE
Age
8 Years to 10 Years
Healthy volunteers
No

Inclusion criteria

1. Diagnosis of ADHD confirmed by a neurologist; 2. male gender; 3. age between 8 and 10 years. 4. ability to read and write; 5. patient's willingness to attend physiotherapy sessions;

Exclusion criteria

1. claustrophobia; 2. neurological disorders (e.g., autism spectrum disorder, depression, obsessive-compulsive disorder, Tourette's syndrome); 3. chronic medical conditions (e.g., cancer, diabetes, cardiovascular diseases); 4. previous treatment for ADHD (e.g., pharmacological therapy, cognitive behavioral therapy) within the last six months; 5. Medication use.

Design outcomes

Primary

MeasureTime frameDescription
Attention task with spatial figuresAt baseline and after 6 weeksNumber of mistakes and Speed coefficient was recorded.
Static balanceAt baseline and after 6 weekswas assessed with The Abili Balance Analyzer platform. The software associated with the platform provided an overall stability index based on the tests conducted: Very Good: 0.8; Good: 0.8 to 1.8; Poor: \>1.8.
Attention task with spatial numbersAt baseline and after 6 weeksNumber of mistakes and Speed coefficient was recorded.
Visuo-Constructional Ability taskAt baseline and after 6 weeksNumber of successful attempts and duration (in seconds) was recorded
Easy figural memory taskAt baseline and after 6 weeksNumber of mistakes and Speed coefficient was recorded.
Hard figural memory taskAt baseline and after 6 weeksNumber of mistakes and Speed coefficient was recorded.

Secondary

MeasureTime frameDescription
Pediatric motivation Scale (PMot)At baseline and after 6 weeksParticipants were instructed to respond to the questions by selecting a visual image that best represented their emotional state. Each visual image was assigned a numerical value, ranging from 1 (very poor) to 6 (excellent), for statistical data analysis and outcome evaluation (numeric value).

Countries

Lithuania

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 12, 2026