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Virtual Game Simulation in Patient Safety

The Effectiveness of Virtual Game Simulation Method Designed for Patient Safety in Nursing Students

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06747286
Enrollment
132
Registered
2024-12-24
Start date
2025-03-30
Completion date
2025-06-30
Last updated
2024-12-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Nurse's Role

Keywords

Virtual Game Simulation, Nursing Education, Patient Safety

Brief summary

With the development of technology, virtual game simulation is starting to take an important place in nursing education, which has spread to the virtual world. There are studies conducted with this application, but there are no virtual game simulation studies related to patient safety. The planned study aims to measure nursing students' tendencies and attitudes towards medical errors, satisfaction and self-confidence in nursing practices with a virtual game simulation related to patient safety developed by the researcher.

Detailed description

Simulation, also defined as activities that imitate clinical practices and simulation, are applications that provide competency-based clinical experience in a realistic environment that does not carry the risk of the real situation and is of great importance in terms of patient safety. Virtual game simulation, which includes technology and is one of the simulation applications, is a two-dimensional virtual computer game that includes simulated real people and allows students to actively participate in a clinical scenario. While the use of virtual game simulation in nursing education increases students' critical thinking, decision-making and problem-solving skills, it also provides learning by making mistakes and correcting mistakes by increasing individual development. The use of virtual game simulation in nursing education is necessary and important in ensuring and protecting patient safety. Virtual games, whose main purpose is to learn, have the potential to increase student participation, role-play difficult situations, try new reactions or work on creative solutions.

Interventions

A virtual computer game that enables participation in a clinical scenario to measure competence.

Sponsors

Saglik Bilimleri Universitesi
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
NONE

Intervention model description

Two groups with an experiment control group

Eligibility

Sex/Gender
ALL
Age
17 Years to 80 Years
Healthy volunteers
No

Inclusion criteria

* Having taken the Fundamentals of Nursing course, * Being willing and eager to participate in the study, * Completing the Data Collection Forms completely, * Not having any communication problems related to vision or hearing, * Completing all stages of the simulation training process.

Exclusion criteria

* Not having received simulation training regarding patient safety.

Design outcomes

Primary

MeasureTime frameDescription
Structured Student Information Formone monthThe structured student information form, developed by the researcher in line with literature knowledge, includes a total of 13 questions on topics such as students' age, gender, etc.
Modified Simulation Effectiveness Toolone monthThe measurement tool for students' perceptions of the effectiveness of learning in a simulation environment was designed for self-reporting. The measurement tool has 19 items and four sub-dimensions. It is a 3-point Likert-type scale where the items are scored from 1 to 3. Scored as 1 - Disagree, 2 - Partially Agree, 3 - Strongly Agree. The Cronbach Alpha internal consistency coefficient of the measurement tool is 0.93; the Cronbach Alpha coefficients of its sub-dimensions are 0.83, 0.85, 0.91 and 0.90, respectively. The total score is obtained by summing up all sub-dimension scores.
Simulation Design Scaleone monthThe scale consists of 20 items and five subscales: Goals and Information, Support, Problem Solving, Feedback/Guided Reflection, and Authenticity. The scale consists of two parts. The first part measures whether the best simulation design elements were applied in the simulation application. This section includes the statements Strongly Disagree, Disagree, Undecided, Agree, Strongly Agree, and Not Appropriate. The second part measures how important the simulation application is for the students. This section includes the statements Not Important, Partially Important, Undecided, Important, and Very Important. Cronbach's Alpha values for the subheadings vary between 0.73 and 0.86. The score range is determined as 1 point being the lowest and 5 points being the highest. The scale is scored by dividing the total score given to the answers by the number of items.
Student Satisfaction and Learning Self-Confidence Scaleone monthIt consists of two sub-dimensions, satisfaction with learning and self-confidence, and a total of 13 items. The 13th item in the scale is reverse coded. The answer options are 5= Strongly agree, 4= Agree, 3= Undecided: Neither agree nor disagree, 2= Disagree, 1= Strongly disagree. The score is obtained from the sum of the items in the scale. The highest score that can be obtained from the scale is 65, the lowest score is 13. The internal consistency coefficient of the scale was found to be 0.94.
Medical Error Scale for Nursing Studentsone monthThe scale was prepared in a 5-point Likert type consisting of 36 items and 7 sub-dimensions, evaluated as always (5), usually (4), sometimes (3), rarely (2), never (1). The total score range of the scale is between 36 and 180. Scores close to 180 on the scale indicate that student nurses are controlled or careful regarding medical errors, while scores close to 36 indicate that student nurses are not controlled regarding medical errors or may make medical errors.
Attitude Scale on Medical Errorsone monthThe scale consists of 16 items and 3 sub-dimensions. The aim of the scale is to examine the attitudes of healthcare professionals towards medical errors. It has 3 sub-headings: medical error perception (2 items), medical error approach (7 items), and reasons for medical errors (7 items). The scale is a five-point Likert-type scale. The scores of the answers to the items range from (1) I completely disagree to (5) I completely agree. Questions 10 and 13 under the sub-heading of medical error approach are reverse scored. The cut-off point of the scale is determined as 3. In the scale calculation, the total scale score is obtained by dividing the scale item number. In the sub-dimension calculation, the total score of the sub-dimension is divided by the number of items related to the relevant sub-dimension. The obtained score is between 1 and 5.

Countries

Turkey (Türkiye)

Contacts

Primary ContactSemra Açıksöz, assist prof
semra.aciksoz@sbu.edu.tr(0216) 777 87 77

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026