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Comparison of the Effect of a Non-immersive VRE and CT in Patients With Tennis Elbow

Comparison of the Effect of a Non-immersive Virtual Reality Environment and Conventional Treatment in Patients With Tennis Elbow

Status
Active, not recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06739837
Enrollment
40
Registered
2024-12-18
Start date
2024-03-01
Completion date
2025-03-01
Last updated
2024-12-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Tennis Elbow

Brief summary

This study investigates the comparative effectiveness of non-immersive virtual reality (VR) therapy and conventional physiotherapy in managing tennis elbow (lateral epicondylitis). Tennis elbow is a painful condition often characterized by chronic pain, reduced grip strength, and limited functionality.

Detailed description

Conventional treatment approaches, including manual therapy and strengthening exercises, have been widely used but may not fully address the long-term rehabilitation needs of every patient. Virtual reality, an emerging tool in rehabilitation, has the potential to enhance patient engagement and adherence by providing an interactive therapeutic environment. Participants will be divided into two groups: one receiving VR therapy and the other conventional therapy, with each intervention lasting six weeks. Outcome measures include pain intensity (VAS), functional disability (DASH), patient satisfaction (PRTEE), grip strength, range of motion (ROM), and adherence rates. This study aims to determine if VR therapy can offer superior benefits over conventional

Interventions

DIAGNOSTIC_TESTtraditional physiotherapy

Participants in this arm will undergo traditional physiotherapy exercises for managing tennis elbow.

COMBINATION_PRODUCTNon-immersive VR therapy

Participants undergo a VR-based rehabilitation program targeting tennis elbow symptoms. Sessions last 30 minutes, conducted 3 times per week for 6 weeks. Exercises focus on improving grip strength, wrist flexibility, and functional movement through interactive VR environments that visually engage the affected arm, promoting adherence and motivation without full immersion. The VR setup includes headsets or screens that enable visual interaction, enhancing the rehabilitation experience. The goal is to alleviate pain, increase range of motion, and restore muscle strength.

Sponsors

Superior University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
20 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

* Adults aged 25 to 50 years. * Patient diagnosis with lateral epicondylitis. * Patients that a medical doctor will be formally diagnosed to have tennis elbow, that is, lateral epicondylitis. * Patients who have specific pain and function impairment associated with tennis elbow. * Patients giving written consent to participate in the study. Willing to participate and provide informed consent.

Exclusion criteria

* Patients with neurological conditions whereby they have abnormal functioning of their arms. * Any previous surgical intervention for tennis elbow The presence of other significant musculoskeletal diseases in the upper extremity Severe cardiovascular or neurological disorders.

Design outcomes

Primary

MeasureTime frameDescription
Visual Analog Scale (VAS)12 MonthsThe visual analog scale (VAS) is a validated, subjective measure for acute and chronic pain. Scores are recorded by making a handwritten mark on a 10-cm line that represents a continuum between no pain and worst pain.
Handheld Dynamometer12 MonthsThis instrument is scored using force production in kilograms (0-90) or pounds (0-200). Standardized procedure for positioning of instrumen

Countries

Pakistan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026