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Leg Press Power Training with Visual Feedback Games Improves Physical, Cognitive, and Heart Health in Seniors

Effects of Lower Limb Leg Press Power Training Combined with Visual Feedback Games on Physical Performance, Cognitive Function, and Heart Rate Variability in the Elderly

Status
Active, not recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06714175
Acronym
LPPT-VFG
Enrollment
40
Registered
2024-12-03
Start date
2024-09-18
Completion date
2024-12-31
Last updated
2024-12-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Elderly (people Aged 65 or More)

Keywords

Elderly, Muscle Strength, Lower Limb Power Training, Visual Feedback Games, Cognitive Function, Heart Rate Variability, Resistance Training

Brief summary

This study investigates the effects of lower limb leg press power training combined with visual feedback games on the physical performance, cognitive function, and heart rate variability (HRV) of older adults aged 65 and above. Participants were divided into an experimental group and a control group, with the experimental group engaging in leg press exercises combined with visual games twice a week for 12 weeks.

Detailed description

This study aims to investigate the effects of lower limb leg press power training combined with visual feedback games on the physical and cognitive health of the elderly. With the aging population increasing, the decline in muscle strength and cognitive function has become a significant challenge for older adults. To address these health issues, this study plans to recruit 40 participants aged 65 and above and randomly assign long-term care centers into an experimental group and a control group. The experimental group will perform leg press training combined with visual feedback games twice a week for 12 weeks, while the control group will continue their usual daily activities.

Interventions

BEHAVIORALLower Limb Strength Training Program with Visual Feedback

This lower limb explosive strength training system integrates visual feedback games and is equipped with angle and force sensors to simultaneously output the power of the left and right legs, as well as maximum explosive force and pushing force. Users can immediately understand the balance of leg strength and make adjustments, making it particularly suitable for the elderly to improve lower limb strength or for rehabilitation training. The gamification of the system enhances the fun of training, while data quantification allows progress tracking, making the training more precise and effective. Additionally, after the game ends, data can be exported to Excel for further analysis to identify issues in the pushing process and optimize the training plan.

Sponsors

Kaohsiung Medical University
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Masking description

Two long-term care centers were selected for the study. One center was randomly assigned to the experimental group through a lottery system, while the other served as the control group.

Intervention model description

This is a randomized controlled trial with a parallel assignment model. Participants are randomly assigned to either the experimental group or the control group. The experimental group undergoes lower limb leg press power training combined with visual feedback games twice a week for 12 weeks, while the control group maintains their usual daily activities. The outcomes are assessed before and after the 12-week intervention, focusing on physical performance, cognitive function, and heart rate variability (HRV).

Eligibility

Sex/Gender
ALL
Age
65 Years to 80 Years
Healthy volunteers
Yes

Inclusion criteria

* Age 65-80 years old * Physical fitness and health assessment results are suitable for exercise * Clear consciousness and no mental disorders . * Able to walk independently for more than 10 meters.

Exclusion criteria

* Determined by doctors or other relevant professionals that they cannot accept cardiopulmonary testing and muscle strength training * The resting heartbeat exceeds 120 beats per minute, the systolic blood pressure exceeds 160mmHg, and the diastolic blood pressure exceeds 100mmHg. * Any stage of cancer and other hematologic diseases that affect research evaluation, such as: severe anemia. * Diseases related to cardiac pacemakers and arrhythmias. * Other neurological, muscular, or skeletal diseases that may affect the research assessment or severe contagious disease.

Design outcomes

Primary

MeasureTime frameDescription
Muscle StrengthTesting will be conducted in Week 0, Week 6, and Week 13Measurement of lower limb muscle strength (pound), including the quadriceps and hamstrings

Secondary

MeasureTime frameDescription
Physiological DataTesting will be conducted in Week 0, Week 6, and Week 13.Height (centimeters)
Heart Rate Variability (HRV)Baseline measurement at Week 0 and follow-up measurement at Week 13.AVG HR (average heart rate)
Cognitive Function AssessmentBaseline measurement at Week 0 and follow-up measurement at Week 13Cognitive function is assessed using the Taiwan Chinese version of the Montreal Cognitive Assessment (MoCA), authorized by the original Korean publisher. This assessment evaluates various cognitive domains to provide a comprehensive understanding of cognitive health.
Physical Performance AssessmentTesting will be conducted in Week 0, Week 6, and Week 13Physical performance is evaluated using the Short Physical Performance Battery (SPPB)

Countries

Taiwan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026