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Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment

Study of the Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06710301
Enrollment
70
Registered
2024-11-29
Start date
2024-11-14
Completion date
2026-12-31
Last updated
2025-11-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy (CP)

Keywords

Navigation skills, EEG, Virtual Reality, Cerebral Palsy

Brief summary

The goal of this study is to investigate the neural mechanisms that undergoes spatial navigation skills in children/adolescents aged between 8 and 17 years. These skills play an important role in daily life, as they allow us to orient ourselves in familiar and unfamiliar environments, locate objects, interact with them and memorize their position. Navigation abilities vary widely between individuals, change with age and might be affected by diseases, such as the cerebral palsy (CP). Previous studies have, in fact, demonstrated differences in the learning and adaptation methods of spatial navigation skills in children affected by CP compared to typically developing (TD) peers. Through the use of the electroencephalogram (EEG) we want to shed light on the mechanisms that govern this ability with the aim of: 1. better characterize spatial navigation skills in children/adolescents, both TD and affected by CP; 2. investigate the origin of the differences found between the spatial navigation skills of TD children and those affected by CP, improving knowledge of the pathology and thus allowing, in the future, to identify more adequate rehabilitation interventions.

Interventions

OTHERPreliminary assessment

Evaluation of the cognitive level through the Raven test and of spatial navigation skills through the Corsi test and the maze sub-test of the WISC-III.

OTHERNavigation task with EEG recording

Administration of the navigation task in an immersive virtual reality environment and EEG signal recording. The participant will wear virtual reality viewers and EEG cap. The task consists in moving and orienting themselves inside a five-way maze in order to reach a treasure. The participant will be asked to carry out 30 trials lasting a maximum of 120s each.

Sponsors

IRCCS Eugenio Medea
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
BASIC_SCIENCE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
8 Years to 17 Years
Healthy volunteers
Yes

Inclusion criteria

* typically developing subjects aged between 8 and 17 years; * subjects with CP aged between 8 and 17 years;

Exclusion criteria

* subjects aged under 8 or over 17 years; * subjects with epileptic problems; * subjects with poor head control; * subjects with visual problems that can not be corrected with prescription lens;

Design outcomes

Primary

MeasureTime frameDescription
Power Spectral Density (PSD)OnceDifferences in power values between TD and CP subjects
Navigation performanceOnceNavigation performance based on the following parameters: number of routes visited in each trial; total length of the path for each trial; error between distance traveled and ideal distance for each trial (identified as the minimum distance to reach the treasure from the starting point); angle of rotation of the viewer in each trial; duration of each trial.

Countries

Italy

Contacts

Primary ContactEmilia Biffi
emilia.biffi@lanostrafamiglia.it+39031877862

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026