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Effects of Caffeine, L-Theanine, and Diaphragmatic Breathing on Esports Players' Performance

Can L-Theanine Supplementation or Diaphragmatic Breathing Exercises in Addition to Caffeine Supplementation Be Used as Ergogenic Aids to Influence Game Performance in Esports Players?

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06621797
Acronym
CLD Esports St
Enrollment
15
Registered
2024-10-01
Start date
2023-05-01
Completion date
2024-09-26
Last updated
2024-10-01

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Caffeine, Esports, L-theanine

Keywords

Esports, Caffeine, L-Theanine, Diaphragmatic Breathing

Brief summary

The purpose of this study is to investigate whether caffeine, L-theanine (a natural amino acid found in tea), and diaphragmatic breathing exercises can help improve the game performance of esports players. Esports players often need fast reaction times, high accuracy, and mental focus during competitive gaming. This study will look at how caffeine and L-theanine supplements, either separately or together, and breathing exercises impact key performance factors like reaction time and accuracy during gameplay. The goal is to determine if these strategies can help esports players perform better by reducing stress, improving concentration, and speeding up reaction times. The findings could help inform safe, effective methods to enhance cognitive and physical performance in gaming.

Detailed description

This study explores the effects of caffeine, L-theanine supplementation, and diaphragmatic breathing exercises on esports players' game performance, focusing on reaction time and accuracy. Caffeine is widely recognized for its stimulating effects, improving attention and reducing fatigue, while L-theanine, found in tea, is known to reduce stress and balance the effects of caffeine. Diaphragmatic breathing exercises are designed to lower stress levels, improve focus, and enhance cognitive function. The study utilizes a randomized, single-blind crossover design, where participants-esports players aged 18-30-will undergo three different interventions: caffeine only, caffeine combined with L-theanine, and caffeine combined with diaphragmatic breathing exercises. Performance outcomes, including reaction time and accuracy, will be assessed using game-based software and tests. Participants will have their performance measured before and after each intervention, allowing for comparison between the different strategies. This study aims to determine whether these supplements and exercises, alone or in combination, can serve as effective ergogenic aids, helping esports players optimize their performance by improving cognitive and motor skills, while also reducing stress. These findings could have broader applications for enhancing mental performance in competitive environments.

Interventions

DIETARY_SUPPLEMENTIntervention 1: Dietary Supplement - Caffeine Supplement

Participants in this group will receive a caffeine supplement (3 mg/kg body weight) taken orally 45 minutes before performance testing. No additional interventions will be administered.

DIETARY_SUPPLEMENTIntervention 2: Dietary Supplement - Caffeine + L-Theanine Supplement

Participants in this group will receive a caffeine supplement (3 mg/kg body weight) along with L-theanine in a 1:2 ratio taken orally 45 minutes before performance testing.

BEHAVIORALIntervention 3: Dietary Supplement - Caffeine Supplement + Diaphragmatic Breathing Exercises

Participants in this group will receive a caffeine supplement (3 mg/kg body weight) 45 minutes before performance testing, followed by a 10-minute session of diaphragmatic breathing exercises.

Sponsors

Hacettepe University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
BASIC_SCIENCE
Masking
SINGLE (Subject)

Masking description

In this study, participants are masked to the specific intervention they are receiving during each phase. They are unaware of whether they are receiving caffeine only, caffeine combined with L-theanine, or caffeine combined with diaphragmatic breathing exercises. The researcher administering the interventions and conducting assessments is aware of the interventions, ensuring that the study remains single-blind. No other parties are masked in this trial.

Intervention model description

In this randomized, single-blind crossover study, each participant will experience all three intervention conditions: (1) caffeine only, (2) caffeine combined with L-theanine, and (3) caffeine combined with diaphragmatic breathing exercises. The crossover design allows each participant to serve as their own control, reducing variability and allowing for direct comparisons between the effects of each intervention on reaction time and accuracy. Interventions are spaced apart by washout periods to ensure that the effects of one intervention do not carry over to the next. This model is ideal for studying the short-term effects of multiple interventions on esports performance.

Eligibility

Sex/Gender
MALE
Age
18 Years to 30 Years
Healthy volunteers
Yes

Inclusion criteria

* Male esports players aged 18-30. * Actively involved in esports for at least 6 hours per week for a minimum of 6 months. * Low caffeine consumption (less than 80 mg per day). * Low L-theanine consumption (less than 100 mg per day). * Non-smokers or those who do not use tobacco products. * No recent history of upper extremity surgery. * No known allergies to caffeine or L-theanine. * No neurological, visual, or auditory disorders. * No use of drugs or performance-enhancing supplements within the past month. * No alcohol consumption within the past week.

Exclusion criteria

* Use of stimulant medications. * History of upper extremity surgery. * Diagnosed neurological, visual, or auditory disorders. * Allergy to caffeine or L-theanine. * Use of drugs or performance-enhancing supplements within the past month. * Regular tobacco use. * Consumption of alcohol in the past week. * Inconsistent sleep patterns or difficulty following standardized sleep and hydration guidelines.

Design outcomes

Primary

MeasureTime frameDescription
Reaction TimeReaction time will be assessed immediately before each intervention and at two time points after each intervention (at 45 minutes and 2 hours post-intervention) on each of the three study days.The time it takes for participants to respond to visual and auditory stimuli during gaming, measured in milliseconds using Aim Lab and other standardized reaction time tests.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026