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Kinematics of Movements Provoked by an Augmented Reality App

Kinematics of Upper Limb Movements Provoked by an Augmented Reality App in Comparison to Therapy Exercises.

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT06516120
Enrollment
28
Registered
2024-07-23
Start date
2023-05-13
Completion date
2025-10-01
Last updated
2026-05-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Aging, Stroke

Keywords

Home-based rehabilitation, Augmented reality, Upper limb

Brief summary

Introduction: Home-based rehabilitation has the potential to reduce healthcare costs. However, due to less supervision in the home situation, it is possible that movements are made incorrectly. Therefore it is important to gain insight in which movements are made with a home-based rehabilitation system and what effects instructions could have on these movements. The current study investigated these movements made by the Rehabilitation Gaming System (RGS) app, this app uses augmented reality to provoke upper limb movements. Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).

Interventions

BEHAVIORALRGS-app

Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.

Sponsors

Sint Maartenskliniek
Lead SponsorOTHER
Eodyne Systems SL
CollaboratorINDUSTRY

Study design

Observational model
CASE_ONLY
Time perspective
CROSS_SECTIONAL

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

stroke survivors: * People who suffered from a stroke at least 2 months ago. * Smartphone users * Mild to moderate upper limb impairment (Medical Research Council Scale for Muscle Strength (MRC) ≥ 2)

Exclusion criteria

stroke survivors: * Severe cognitive impairment * Visual impairments (which cannot be corrected with glasses) * Upper limb impairments not caused by the stroke Inclusion Criteria healthy elderly: * 60 years or older * Smartphone users

Design outcomes

Primary

MeasureTime frameDescription
Average movement velocityMeasured when using the RGS-app during the one-time measurement of 1.5 hoursAverage velocity of every 2-minute session. Velocity is measured at the hand relative to the sternum.

Secondary

MeasureTime frameDescription
Peak velocityMeasured when using the RGS-app during the one-time measurement of 1.5 hoursThe maximum velocity measured at the hand
Hand distanceMeasured when using the RGS-app during the one-time measurement of 1.5 hoursDistance covered by the hand corrected by the sternum movements
Elbow Range of motionMeasured when using the RGS-app during the one-time measurement of 1.5 hoursRange of motion in degrees of the elbow joint (0 degrees being fully stretched)
Pelvis range of motionMeasured when using the RGS-app during the one-time measurement of 1.5 hoursRange of motion in degrees of the elbow joint (0 degrees meaning vertical)

Countries

Netherlands

Contacts

PRINCIPAL_INVESTIGATORNoël Keijsers, Prof.

Donders Institute for Brain, Cognition and Behavior, Radboud University

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 8, 2026