Quality of Life
Conditions
Keywords
Exercise
Brief summary
This study is intended to evaluate the effects of an exercise program on the change of electronic sports (esports) athletes' reaction time and mouse click accuracy. The benefits of participation are directly related to exercise, and include improved thinking, performance, sleep, and quality of life.
Interventions
Participants will undergo a 6-week exercise program designed under the supervision of a board certified sports medicine physician. The exercise program will consist of a 3 day per week schedule: Monday will be lower body resistance training, Wednesday will be aerobic exercise, and Friday will be upper body resistance training. Each session will be approximately up to 1 hour.
Sponsors
Study design
Eligibility
Inclusion criteria
1. Minimum age is 18, and there is no maximum. 2. Must play video games for at least an average of one hour per week 3. University of Miami College student or University of Miami Miller School of Medicine student
Exclusion criteria
1. Individuals who are not able to participate in a full body exercise program, whether due to injury or an underlying medical condition 2. Individuals who cannot comprehend basic instruction on exercise whether due to a cognitive impairment or language barrier (ie: non English speaker). 3. Conditions that require further medical workup including History or symptoms of cardiac disease, family history of sudden cardiac death, sickle cell disease, history of exercise-related syncope, uncontrolled exercise-associated asthma, acute fractures, active infectious rash, symptoms of relative energy deficiency syndrome, eating disorders.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change in participants' physical reaction time | Baseline and up to 6 weeks after starting the program | Participants' reaction time will be measured in milliseconds using open-source software Open-source open-access reaction time test |
| Change in percentage of participants' mouse click accuracy | Baseline and up to 6 weeks after starting the program | Participants' mouse click accuracy will be measured as a percentage using a web-based program, Mouse Accuracy |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Change in participants' number of target efficiency | Baseline and up to 6 weeks after starting the program | Change in participants' number of target efficiency will be calculated as number of hits divided by possible targets using Mouse Accuracy |
| Change in participants' clicks per second | Baseline and up to 6 weeks after starting the program | Change in participants' clicks per second will be measured by counting actual mouse clicks per second using Mouse Accuracy |
Countries
United States