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Resistive Action Video Games Enhance Functional Fitness of Disabled Workers in Sheltered Workshops

Enhancing Functional Fitness of Disabled Workers in Sheltered Workshops Through a Training Program Incorporating Resistive Action Video Games

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06504355
Enrollment
32
Registered
2024-07-16
Start date
2021-08-01
Completion date
2023-12-31
Last updated
2024-07-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Mental Disorder

Keywords

Disabled workers, Sheltered workshops, Functional fitness, Physical activities, Resistive video games, Action video games

Brief summary

Aims: Investigating the efficacy of resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs). Methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute sessions each week for 12 weeks; those in CG maintained daily routine. The outcomes included all components FF and were measures at pre-, mid- and post-training.

Detailed description

Purpose: To investigate the efficacy of a training program including resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs). Material and methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute training sessions each week for 12 weeks. One of the session is group training and two of the sessions are individual session. In group session, the participants do aerobic exercise following a video which was launch by the health management ministry of city government. In the individual session, the participants play play two video games alternatively. The video games used are Fitness Boxing 2 and Adventure Ring-Fit. In addition to the training program, the participants in the EG maintain work and leisure routine in addition to the added training. The participants in the CG maintained daily work and leisure routine.The outcome measures included body mass index, body weight, body fat percentage, skeletal muscle rate, muscle strength, cardiopulmonary endurance, flexibility, balance and agility. All participants must be evaluated of the outcome measures at pre-, mid- and post-training time point.

Interventions

BEHAVIORALTraining program incorporating video aerobic exercise, action video game and resistive action video game

Participants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session.

Sponsors

National Taiwan Normal University
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
20 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* (1) aged more than 20 years; (2) diagnosis of an intellectual disability, autism, or a psychiatric disorder; (3) employed for at least 6 hours per day and five days a week in the sheltered workshop; (4) capable of following verbal instructions to enable outcome measurement and of participating in the training program; and (5) voluntary agreement to participate and signed the informed consent form

Exclusion criteria

* (1) advisement against performing moderate- to high-intensity physical activities by a physician and (2) physical limitations preventing independent walking or standing without an assistive device.

Design outcomes

Primary

MeasureTime frameDescription
Body weightOne week before training, 6 weeks of training, 12 weeks of training.On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Body mass indexOne week before training, 6 weeks of training, 12 weeks of training.On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Body fat percentageOne week before training, 6 weeks of training, 12 weeks of training.On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Skeletal muscle rateOne week before training, 6 weeks of training, 12 weeks of training.On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Muscle strengthOne week before training, after 6 weeks of training, after 12 weeks of training.Bicep arm curl test
Cardiopulmonary enduranceOne week before training, 6 weeks of training, 12 weeks of training.Counts of steps in the 2-minute step test
FlexibilityOne week before training, 6 weeks of training, 12 weeks of training.The distance in centimeters between two middle fingers in the Back scratch test.
BalanceOne week before training, 6 weeks of training, 12 weeks of training.Seconds to maintain one-leg stance stability
AgilityOne week before training, 6 weeks of training, 12 weeks of training.Timed-Up-and-Go test

Countries

Taiwan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026