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Step Up for STEM and Health Careers

Step up for STEM and Health Careers: An Interactive Digital Resource to Reduce STEM-related Biases and Improve High School STEM Learning Environments

Status
Terminated
Phases
Phase 2
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06445751
Enrollment
24
Registered
2024-06-06
Start date
2024-07-02
Completion date
2025-03-21
Last updated
2025-05-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Adolescent Behavior

Keywords

STEM, Adolescents, Diversity, Digital Games

Brief summary

The goal of this randomized controlled trial is to evaluate Step Up for STEM and Health Careers. The Step Up for STEM and Health Careers (Step Up) game is an interactive, digital resource that includes the key elements of a bystander intervention for high school students to understand the importance of diversity in STEM; it also addresses skills, attitudes, and awareness to attain positive STEM identities and mitigate bias and harassment in STEM and health learning environments. Participants in the intervention arm will be asked to complete the Step Up interactive game; participants in the comparison group will be asked to view a PowerPoint presentation on bias and harassment in STEM/health fields as the control experience. The Step Up game intervention and study outcomes are theory-based (Theory of Planned Behavior, Social Cognitive Career Theory (SCCT)): we will assess the impact of Step Up on attitudes about STEM/health careers, STEM/health career self-efficacy, and bystander behavior.

Detailed description

The goal of this randomized control trial is to evaluate the impact of the Step Up for STEM and Health Careers intervention game on STEM/health career and bystander attitudes, as well as self-efficacy. Participants will be randomly assigned to participate in either the Step Up intervention game or the educational PowerPoint presentation. The Step Up for STEM and Health Careers intervention consists of students playing a Step Up game to help them understand the importance of diversity in STEM and health careers, attain STEM/health career self-efficacy, and create an inclusive learning environment for others. The control group consists of an educational PowerPoint presentation on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others. The Step Up intervention game (created by Resilient Games Studio (RGS)) consists of six digital episodes that focus on a specific topic: importance of diversity in STEM careers, heuristics and biases, structural biases and intersectionality, harassment, sexual harassment, and bystander behaviors. Each episode includes interactive mini-games to teach theory-based skills and lessons. Adult characters, who serve as in-game STEM/health role models, are integrated throughout the game. The game was built based on the Theory of Planned Behavior (TPB) and the Social Cognitive Career Theory (SCCT) to improve STEM/health career and bystander attitudes, as well as self-efficacy. The educational PowerPoint presentation on bias and harassment in STEM/health fields was also created by RGS and will be used as a control experience for adolescent participants. The PowerPoint presentation will contain sections that correspond to each of the episode topics of the Step Up intervention game.

Interventions

BEHAVIORALStep Up for STEM and Health Careers (Step Up) game

Step Up for STEM and Health Careers (Step Up) game is an interactive, digital resource to help high school students understand the importance of diversity in STEM and health careers, attain STEM/health career self-efficacy, and help them create an inclusive learning environment for others.

BEHAVIORALEducational PowerPoint Presentation on Diversity in STEM Careers

An educational PowerPoint on Diversity in STEM careers to increase adolescents' STEM/health career self-efficacy, and help them create an inclusive learning environment for others.

Sponsors

Resilient Games Studio
CollaboratorINDUSTRY
University of Chicago
CollaboratorOTHER
National Institutes of Health (NIH)
CollaboratorNIH
Ohio State University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
13 Years to 19 Years
Healthy volunteers
Yes

Inclusion criteria

* English-speaking * Access to a computer and internet connection * Live in Chicago Metropolitan Area * Current high school student (enrolled in grade 9-12); or in 12th grade in 2023-2024 school year

Exclusion criteria

\-

Design outcomes

Primary

MeasureTime frameDescription
STEM/health career attitudes using modified Career Interest (Christensen, et al., 2014) and STEM Semantics (Knezek and Christensen, 2008) questionnairesFrom baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparatorOne's beliefs about outcomes associated with STEM/health careers
STEM/health career self-efficacy using a modified Career Interest Questionnaire (Christensen, et al., 2014)From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparatorThe perception one has the requisite skills and capabilities for attaining a STEM/health career

Secondary

MeasureTime frameDescription
Intent to pursue a STEM/health career using a modified Career Interest Questionnaire (Christensen, et al., 2014)From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparatorOne's intent to pursue a STEM/health career
Knowledge of the value of diversity in STEM/health careers using a questionnaireFrom baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparatorOne's knowledge of the value of diversity in STEM/health careers
Intent to intervene as a bystander when witnessing harassment on the basis of race, gender, disability status, etc., using a questionnaire derived from the Bystander Questionnaire (Garza et al., 2023; McMahon and Banyard, 2012)From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparatorOne's intent to intervene as a bystander when witnessing harassment on the basis of race, gender, disability status, etc.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026