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Cognitive Behavioral Immersion: A Randomized Control Trial of Peer-Based Coaching in the Metaverse

Cognitive Behavioral Immersion: A Randomized Control Trial of Peer-Based Coaching in the Metaverse

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06418997
Enrollment
306
Registered
2024-05-17
Start date
2024-02-26
Completion date
2025-09-24
Last updated
2026-09-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Depression, Anxiety

Keywords

Metaverse, virtual reality, cognitive-behavioral, depression, depressive Disorders, mental disorders, skills group

Brief summary

This study will test a new cognitive-behavioral skills training program (CBI) delivered in the metaverse. Although initial evidence suggested CBI was feasible for individuals experiencing depression or anxiety, CBI's effectiveness compared to no intervention has yet to be determined. The intervention may be delivered through virtual reality as well as flat-screen devices, such as a computer, which may also affect CBI's effectiveness. The study will enroll up to 306 participants with depression. One third of the participants will access CBI through virtual reality, one third of the participants will access CBI through a flat-screen device, and one third of the participants will be asked not to attend CBI sessions for the first 8 weeks of participation of the trial. For both CBI conditions, treatment will be provided over 8 weeks, with a 6-month follow-up period. Enrollment will be ongoing and groups will occur simultaneously. Potential participants are asked to complete an initial screening and an intake evaluation to determine eligibility. They will then receive 8-weeks of treatment. Participants will complete brief weekly self-report questionnaires throughout their time in the study.

Detailed description

Cognitive behavioral therapy (CBT) is one of the most effective tools for the treatment of depression and anxiety. Despite its many strengths, CBT-based clinical care is often very expensive and difficult to access. To address problems of accessibility, the field is increasingly utilizing lay therapists (also commonly referred to as coaches or peers) to provide cognitive behavioral coaching. There is also accumulating evidence indicating that technology can be used to deliver affordable and accessible treatments with outcomes comparable to traditional face-to-face psychotherapy treatments (Karyotaki et al., 2021). In particular, the metaverse (Internet-connected 3-D virtual environments have also that allow end-users to interact as avatars) may be a distinctively powerful medium through which to deliver engaging, affordable, accessible, and scalable mental health interventions. In addition, the use of social virtual reality (VR) mental health interventions is relatively unexplored, yet the sense of presence ("being there") it provides may be useful to increase immersiveness in a digital intervention or facilitate social interaction in a digital space. Therefore, the investigators plan to conduct a randomized controlled trial on CBI in order to investigate its effectiveness among different groups of people and investigate the role immersive VR, as opposed to a flat screen, may play in predicting outcome measures. Upon joining the study, participants are asked to complete surveys once a week for 8 weeks and brief monthly follow-up surveys for 6 months. If you are randomized to either of the CBI conditions, you will also be asked to attend 8 weekly 1-hour sessions through a virtual application (from a VR headset or flat-screen, depending on your condition). This study seeks to address the main following research questions: (1) Is CBI efficacious? (and for whom is it more or less efficacious?) And (2) Does immersive VR confer any advantage over and above accessing CBI via less immersive flat screen devices?

Interventions

BEHAVIORALCBI

CBI sessions follow a detailed manual to teach a group of peers cognitive and behavioral strategies that they may utilize in their daily lives, often based around the cognitive-behavioral model as a teaching tool. CBI aims to develop cognitive-behaviorally-based skills and habits in participants, such as behavioral activation, mood tracking, the identification and reframing of automatic thoughts, and assertion training.

Sponsors

University of Southern California
Lead SponsorOTHER
National Institute of Mental Health (NIMH)
CollaboratorNIH

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* 18 years of age or older * Proficient in reading and speaking English * Have a computer with a stable internet connection * Score at or above the clinical threshold on the Patient Health Questionnaire (PHQ-9; Kroenke et al. 2001)

Exclusion criteria

* Sufficiently elevated levels of negative thoughts such that the individual is considered at high risk of harm, according to the Columbia Suicide Severity Rating Scale (CSSRS)

Design outcomes

Primary

MeasureTime frameDescription
Patient Health Questionnaire-9post-intervention week 8The Patient Health Questionnaire is a 9-item self-report measure of depression symptom severity. Scores range from 0 to 27, with higher scale scores indicating greater depression symptom severity. Scale scores were assessed and are presented for post-intervention week 8.

Secondary

MeasureTime frameDescription
Generalized Anxiety Disorder-7post-intervention week 8The Generalized Anxiety Disorder-7 is a 7-item self-report measure of anxiety symptom severity. Scores range from 0 to 21, with higher scale scores indicating greater anxiety symptom severity. Scale scores were assessed and are presented for post-intervention week 8.
World Health Organization Quality of Life-General Scalepost-intervention week 8The World Health Organization Quality of Life - General scale is a 1-item self-report scale of general quality of life. Scores on this scale range from 0 to 100. Higher scores on this scale reflect a higher general quality of life. Scale scores were assessed and are presented for post-intervention week 8.

Countries

United States

Contacts

PRINCIPAL_INVESTIGATORIony D Ezawa, PhD

University of Southern California

Participant flow

Recruitment details

Participants were recruited through posts on clinical trial registries, advertisements on social media apps, lab websites, and word of mouth. Participants were recruited from February 2024 to January 2025. The first intervention groups (8 weeks in duration) began in March 2024, and the final groups ended in March 2025 when the prespecified sample size was reached. Follow-up data (6 months in duration) were collected from May 2024 to September 2025.

Baseline characteristics

Characteristic
Age, Continuous37.65 Years
STANDARD_DEVIATION 13.38
Generalized Anxiety Disorder-713.10 scores on a scale
STANDARD_DEVIATION 4.85
Patient Health Questionnaire-916.86 scores on a scale
STANDARD_DEVIATION 5
Race/Ethnicity, Customized
Asian
62 Participants
Race/Ethnicity, Customized
Black
28 Participants
Race/Ethnicity, Customized
Hispanic
27 Participants
Race/Ethnicity, Customized
Native American
7 Participants
Race/Ethnicity, Customized
Other
11 Participants
Race/Ethnicity, Customized
Pacific Islander
5 Participants
Race/Ethnicity, Customized
White
156 Participants
Sex/Gender, Customized
Female
209 Participants
Sex/Gender, Customized
Male
31 Participants
Sex/Gender, Customized
Not reported
1 Participants
World Health Organization Quality of Life - General scale53.59 scores on a scale
STANDARD_DEVIATION 21.22

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
EG002
affected / at risk
deaths
Total, all-cause mortality
0 / 1020 / 1020 / 102
other
Total, other adverse events
0 / 1020 / 1020 / 102
serious
Total, serious adverse events
0 / 1020 / 1020 / 102

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Sep 4, 2026