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Mobile Apps Enhancing Acupressure Therapy Compliance and Efficacy for Asthenopia

The Role Of Mobile Applications In Therapy Compliance And Efficacy Of Acupressure In Asthenopia

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06418191
Enrollment
57
Registered
2024-05-17
Start date
2024-06-01
Completion date
2024-09-01
Last updated
2025-03-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Asthenopia

Brief summary

The goal of this clinical trial is to learn if a mobile application works to improve adherence to acupressure therapy in asthenopia. It will also learn about the efficacy of acupressure as a therapy for asthenopia. The main questions it aims to answer are: -Does a mobile application have a role to improve therapy compliance and efficacy of self-guided acupressure in asthenopia? Researchers will compare users of a mobile app to non-users of a mobile app to see if a mobile app works to improve adherence to acupressure therapy in asthenopia Participants will: * Do acupressure 2 times every day for 4 weeks * Filling in the absence link has been after doing acupressure every day * Fill out the link regarding the condition of asthenopia once per week

Detailed description

This is a clinical trial study to evaluate the role of a mobile application in therapy compliance and acupressure efficacy in asthenopia sufferers. Participants are 60 males/females aged 18-64 years. They will be divided into 2 groups: (1) Acupressure mobile app users and (2) Non-acupressure mobile app users. Acupressure is scheduled 2 times every day for 4 weeks. Therapy compliance will be assessed from the absence link that participants fill out every day, while therapy efficacy will be assessed once per week for 4 weeks.

Interventions

PROCEDUREAcupressure

Acupressure is a technique that involves applying pressure to specific points on the body. It is based on the same principles as acupuncture but uses pressure from fingers, palms, elbows, or specialized devices instead of needles.

Sponsors

Indonesia University
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 64 Years
Healthy volunteers
Yes

Inclusion criteria

* Using a smartphone with the Android platform. * Work or use digital gadgets for at least 4 hours a day. * Suffering from asthenopia as indicated by a CVS-Q score ≥ 6. * Can be contacted with the WhatsApp application. * Willing to take part in this research until completion and agree to informed consent.

Exclusion criteria

* There are tumors, wounds or skin infections in the eye area.

Design outcomes

Primary

MeasureTime frameDescription
Daily Report of Acupressure2 times every day for 4 weeksDaily acupressure reports are used to monitor participants' therapeutic compliance in performing acupressure every day

Secondary

MeasureTime frameDescription
Computer Vision Syndrome Questionnaire (CVS-Q)Monitored once per week for 4 weeksThe Computer Vision Syndrome Questionnaire (CVS-Q) is a tool used to assess symptoms related to prolonged computer use or other digital screens. It typically consists of a series of questions designed to evaluate various discomforts experienced by individuals who spend significant time in front of screens. These questions may inquire about symptoms such as eye strain, headaches, blurred vision, dry eyes, neck or shoulder pain, and general fatigue. A CVS-Q score ≥ 6 indicates asthenopia
Visual Analog Scale (VAS)Monitored once per week for 4 weeksVAS is used to assess complaints of asthenopia intensity on a scale of 1-10

Countries

Indonesia

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026