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Task Atlas: Study to Develop a Task Atlas of Brain Recruitment During a Digital Game-based Program

Task Atlas: An Observational Study to Develop a Task Atlas of Brain Recruitment During a Digital Game-based Program

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT06376175
Enrollment
37
Registered
2024-04-19
Start date
2024-04-24
Completion date
2025-01-15
Last updated
2025-01-31

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Adults

Keywords

cognition, fMRI

Brief summary

Healthy volunteers ages 25-40 from the general US population who meet the eligibility criteria and are enrolled will (a) play Lumosity games at least 20 times each in under 60 days and (b) then complete one session of task-based functional magnetic resonance imaging (fMRI) while playing Lumosity games.

Interventions

None listed

Sponsors

Lumos Labs, Inc.
Lead SponsorINDUSTRY

Study design

Observational model
CASE_ONLY
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
25 Years to 40 Years
Healthy volunteers
Yes

Inclusion criteria

* Subjects 25-40 years of age. * Ability to understand and speak English, follow written and verbal instructions (English), and give informed consent (English), as assessed by the PI or project manager. * Ability to comply with all the testing and study requirements, including the ability to independently complete daily, online Lumosity games on a reliable, internet-connected device. * Geographical location within 100 miles of the study imaging center.

Exclusion criteria

* Current, controlled (requiring treatment) or uncontrolled psychiatric diagnosis, including but not limited to posttraumatic stress disorder, psychosis, bipolar illness, pervasive developmental disorder, severe obsessive compulsive disorder, severe depressive or severe anxiety disorder, conduct disorder, attention- deficit/hyperactivity disorder, or other symptomatic manifestations that in the opinion of the PI may confound study data/assessments. * Current, controlled (requiring treatment) or uncontrolled neurological diagnosis, including but not limited to Alzheimer's Disease, other dementias, mild cognitive impairment, Huntington's Disease, Parkinson's Disease, multiple sclerosis, stroke, epilepsy, aphasia, or other condition that in the opinion of the PI may confound study data/assessments. * Any other medical condition in the last 90 days that in the opinion of the PI may confound study data/assessments. * Has been under the care of a caretaker or has not been living independently in the last 90 days. * In the last three years has used online brain training programs (e.g., BrainHQ, Lumosity, Peak) for more than two weeks continuously. * Known sensitivity (such as headaches, dizziness, nausea) to bright, stimulating video displays. * History of seizures (excluding febrile seizures), or significant motor or vocal tics, including but not limited to Tourette's Disorder and photo-sensitive epilepsy. * Visual acuity that cannot be corrected that prevents or negatively impacts computer activity. * Pregnancy, or strong likelihood of pregnancy. * Left-handed or ambidextrous. * Unwillingness or inability to comply with imaging safety protocols. Inability includes but is not limited to metal implants or exposure to shrapnel. * Any other condition that in the opinion of the PI may confound study data.

Design outcomes

Primary

MeasureTime frameDescription
BOLD response during gameplayDay 60Whole-brain blood oxygen level-dependent (BOLD) response during gameplay
Responder ratesDay 60Percentage of participants who show A) BOLD response by brain region during gameplay, B) Between-network connectivity, based on BOLD responses, during gameplay, C) Within-network connectivity, based on BOLD responses, during gameplay
Structural MRI volumetrics: VolumeDay 60Volume at rest
Structural MRI volumetrics: Cortical thicknessDay 60Cortical thickness measured in millimeters
Structural MRI volumetrics: Brain-Predicted Age DifferenceDay 60Brain-Predicted Age Difference at rest
Behavior response: Game scoreDay 60Score on game after completion of gameplay
BAMS-7 (Brief Attention and Mood Scale of 7 Items)Day 60Subject-reported BAMS-7 (Brief Attention and Mood Scale of 7 Items) including the Attention subscale, Mood subscale, and Total, measured post-imaging
VGPQ (Video Game Playing Questionnaire)Day 60Subject-reported VGPQ (Video Game Playing Questionnaire) including non-video game playing (NVGP) and video game playing (VGP)

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026