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Hand and Arm Rehabilitation Using VR

Rehabilitation of HAND and Arm Function Using a Meta QUEST-based Virtual Reality Game in ICU Patients

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06373341
Acronym
HANDQUEST
Enrollment
108
Registered
2024-04-18
Start date
2024-01-15
Completion date
2027-01-31
Last updated
2024-04-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

ICU Acquired Weakness, Post-Intensive Care Syndrome

Brief summary

Patients admitted to the ICU due to critical illness often experience physical, mental, cognitive, or social issues. Research indicates that inadequate physical recovery is associated with lower handgrip strength, and hand function in ICU patients is lower compared to healthy individuals. To address this, a Virtual Reality (VR) exergame was developed to aid rehabilitation. This study aims to investigate the effect of a 4-week VR-exergame intervention on handgrip strength, hand and arm functionality, balance, mobility, and support needs in ICU patients staying for 48 hours or longer. It is a multicenter mixed-methods randomized controlled trial involving adult ICU patients. The intervention involves a 4-week VR-exergame program. Main study parameters include handgrip strength, hand and arm functionality, range of motion, balance, mobility, and support needs. The burden and risks associated with participation are minimal, as VR-based exercises are deemed safe and voluntary. Overall, the study aims to assess the effect of incorporating VR-based rehabilitation into standard care for ICU patients.

Detailed description

Rationale: Patients admitted to the Intensive Care Unit (ICU) due to critical illness may experience new or increased physical, mental, cognitive or social problems. Research from the MCL showed that patients with inadequate physical recovery after one year also have lower handgrip strength at discharge from the ICU and after three months. In addition, a recent study indicated that hand function after ICU admission is lower than in a healthy control group. Early mobilisation focussing on regain of function is therefore essential in ICU patients. Previously, the MCL and 8D Games developed a Virtual Reality exergame that is safe and feasible to use as an addition to standard care mobilisation in the ICU ward. Although the primary goal of the VR-exergame is to provide personalised and fun options in rehabilitation, it may also have additional benefits when it comes to recovery after critical illness. In addition, the VR-exergame may be a feasible option for performing rehabilitation exercises after hospital discharge. Objective: Primary: To investigate the effect of a 4-week VR-exergame intervention on handgrip strength in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices. Secondary: To investigate the longer term effect of a 4-week VR-exergame intervention on handgrip strength in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices at 12 weeks after baseline. To investigate the effect of a 4-week VR-exergame intervention on hand and arm functionality in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices. To investigate the effect of a 4-week VR-exergame intervention on balance and mobility in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices. To identify support needs of patients staying in the ICU for 48 hours or longer related to the use of a VR-exergame in hospital and in the home situation. Study design: Multicentre mixed-methods randomised controlled trial. Study population: Adult ICU patients with a length of stay in ICU of at least 48 hours. Intervention: 4-week VR-exergame intervention. Main study parameters/endpoints: Handgrip strength measured by handheld dynamometer, hand and arm functionality by Stroke Upper Limb Capacity Scale and MRC score, hand and wrist range of motion, balance and mobility by Morton Mobility Index and support needs by observational field notes combined with a semi-structured interview. Nature and extent of the burden and risks associated with participation, benefit and group relatedness: VR-based exercises have been used previously in various patient groups, including ICU-patients, and are a safe addition to standard healthcare. Participation with this training is voluntary and an addition to the standard care physical rehabilitation protocol. Patients can stop the exercise at any moment in time, without having to provide an explanation. The exercise activity will be guided and supervised by a trained researcher. Participation in the study measurements and semi-structured interview will require mental effort, but can be conducted in the patients' current living situation to limit burden. Overall, the expected extent of the burden and risks associated with using this healthcare innovation are limited.

Interventions

BEHAVIORALVR training for arm and hand rehabilitation

The intervention group will participate in training with a VR-exergame for 4 weeks after inclusion. For this training a Meta Quest VR-headset with a game specifically designed for and with ICU patients that was previously pilot tested for feasibility and safety will be used under supervision of a researcher or caregiver until the patient feels ready to practice alone.

Sponsors

Frisius Medisch Centrum
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Length of stay ICU ≥48 hours * Lives in catchment area of one of the Frisian hospitals * Understands the Dutch language * Intact motor skills of at least one upper extremity

Exclusion criteria

* Active delirium (CAM-ICU ≥1) * Severe cognitive dysfunction * Internal cardiac defibrillator

Design outcomes

Primary

MeasureTime frameDescription
Handgrip strength4 weeks after baselineHandgrip strength measured by handheld dynamometer in kg/m2

Secondary

MeasureTime frameDescription
Handgrip strength12 weeks after baselineHandgrip strength measured by handheld dynamometer in kg/m2
Arm and hand functionality4 and 12 weeks after baselineArm and hand functionality measured by Stroke Upper Limb Capacity Scale (SULCS)
Arm and hand range of motion4 and 12 weeks after baselineRange of motion of arm and hand by goniometric measurement
Balance and mobility4 and 12 weeks after baselineBalance and mobility measured by Morton Mobility Index score
Support need and experience with VR trainingat baseline, 4 weeks and 12 weeksQualitative data obtained from participant observations and interviews on support needs and experience with the VR training

Countries

Netherlands

Contacts

Primary ContactLise Beumeler, PhD
lise.beumeler@mcl.nl(058) 286 6738

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026