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Virtual Reality (VR) Paediatric Tracheostomy Training

Can Remote Training of Paediatric Emergency Tracheostomy Simulation be Performed Using VR Technology?

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06350708
Enrollment
69
Registered
2024-04-05
Start date
2024-04-01
Completion date
2024-07-10
Last updated
2024-04-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Educational Study

Keywords

virtual reality, tracheostomy, training, paediatric

Brief summary

This study aims to evaluate the use of an unsupervised virtual reality training tool. This tool is used to teach nurses, doctors and other healthcare workers and their students how to manage tracheostomy emergencies in children.

Interventions

OTHERVirtual reality (VR) tracheostomy educational tool

This is an unsupervised VR training packaged designed to train healthcare professionals and their students the management of the paediatric tracheostomy emergency.

Sponsors

University of Manchester
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 68 Years
Healthy volunteers
Yes

Inclusion criteria

* Healthcare student * Clinical experience needed * Healthcare staff * Based at Manchester University Foundation Trust, or The University of Manchester

Exclusion criteria

* Not a healthcare student * Not a healthcare student - have no clinical experience * Not healthcare staff but working in the National Health Service * Not based at Manchester University Foundation Trust, or The University of Manchester

Design outcomes

Primary

MeasureTime frameDescription
Performance in simulation (time to key specific intervention, time to completion of scenario, and number of correct interventions completed)Measured at the beginning of study and 1 week.Test the improvement in simulated performance in a pre- and post-test method. Time to key specific intervention and total scenario times will be measured in seconds, with a smaller number indicating better performance. Number of correct interventions will be simple numerical with higher number indicating better performance.

Secondary

MeasureTime frameDescription
Knowledge using a bespoke knowledge multiple choice questionnaire adapted from a validated question bank.Measured at the beginning of study,1 week and 4 weeks post intervention.Measurement of knowledge in a pre- and post-test method. The a higher score will indicate more knowledge. Minimum values are 0, maximum value of 23.
Participant satisfaction measured using a bespoke data collection tool.1 week post initiation of interventionLikert questionnaire
Virtual Reality Sickness1 week post initiation of interventionMeasure of participant comfort using the validated Virtual Reality Sickness Questionnaire. Lower score is better. The score can range from 0-27.
Usability using the validated system usability scale1 week post initiation of interventionMeasure of usability using the validated System Usability Scale Calculation of the score is complex, and will follow the guidance in the below academic work: https://www.researchgate.net/publication/228593520\_SUS\_A\_quick\_and\_dirty\_usability\_scale

Countries

United Kingdom

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026