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Presence and Relapse Rates in Patients With Alcohol Use Disorder Using Virtual Reality

Presence and Relapse Rates in Patients With Alcohol Use Disorder Using Virtual Reality

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT06333457
Acronym
PRE-VR
Enrollment
60
Registered
2024-03-27
Start date
2024-04-01
Completion date
2025-03-30
Last updated
2026-01-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Alcohol Dependence

Brief summary

Investigation of the influence of the sense of presence during a Virtual Reality Cue-Exposure Therapy (VR-CET) with alcohol-associated cues on craving and relapse rates. Study group: abstinent patients (at least 18 years old) with a diagnosed alcohol dependence after completed inpatient withdrawal treatment in the the last 3 months. Primary hypothesis: the experience of presence during a virtual presentation of alcohol in alcohol-dependent patients is associated with levels of craving for alcohol during VR-CET.

Interventions

DEVICEVR Cue-Exposure Therapy

Standard VR Cue Exposure Therapy (VR-CET) for the treatment of alcohol dependence

Sponsors

Charite University, Berlin, Germany
Lead SponsorOTHER

Study design

Observational model
CASE_ONLY
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
No

Inclusion criteria

* age: 18-65 years * diagnosis of alcohol dependence according to ICD-10 (F10.2) * completed in-patient withdrawal treatment during the last 3 months * history of alcohol craving, confrmed via craving questionnaires * able to provide written informed consent

Exclusion criteria

* substance dependence other than alcohol and nicotine * current alcohol intoxication (randomly tested via measurement of breath alcohol concentration) * unable to understand the study information, consent form or principles of the study * abstinence for less than 7 days or on-going consumption of alcohol * severe neuropsychiatric disorder, e.g., schizophrenia spectrum disorders, bipolar afective disorder or substantial cognitive impairment * somatic diseases for which VR is associated with risks, e.g. photosensitive epilepsy * acute suicidality or acute endangerment of others * concurrent pharmacological treatment targeting AUD (i.e. benzodiazepines) or craving (i.e. acamprosate, disulfram, naltrexone, nalmefene)

Design outcomes

Primary

MeasureTime frameDescription
CravingVR-group: 6 appointments/6 weeks. Every appointment pre, during (approx. 20 min VR exposure) and post VR exposure / control group: 6 appointments/6 weeks, measures once every appointment, both groups: follow up appointments after 6 weeks + after 12 weekssubjective craving for alcohol, measured with Visual Analogue Scales (VAS; 0 - 10 with higher scores indication higher craving levels)

Secondary

MeasureTime frameDescription
Relapse ratesboth groups: follow up appointment after 6 weeks, follow up appointment after 12 weeksTLFB (timeline followback method) for assessment of individual's alcohol intake
Quality of Lifeboth groups: assessment during appointment 1 and 6 and during follow up appointments after 6 and 12 weeksAssessment of quality of life via WHOQOL-BREF questionnaire, 0-100% (higher scores indicating better quality of life)
Motion SicknessVR group: pre and post VR exposure (6 appointments/6 weeks)Assessment of VR motion sickness using the Simulator Sickness Questionnaire (SSQ; scores from 0-48, higher scores indicating more side effects)
Presence in VRVR group: post VR exposure (6 appointments/6 weeks)Igroup Presence Questionnaire (IPQ; score range from 0 to 84, with higher scores indicating more realistic perceptions)

Countries

Germany

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026