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Extended Reality-Assisted Therapy for Chronic Pain Management

Extended Reality-Assisted Therapy for Chronic Pain Management: Can Immersive Virtual Reality Improve Range of Motion and Disability in Patients With Chronic Low Back Pain?

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06296433
Acronym
XR-PAIN
Enrollment
100
Registered
2024-03-06
Start date
2024-04-01
Completion date
2024-12-31
Last updated
2024-05-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Pain, Low Back Pain

Keywords

virtual reality, embodiment, chronic pain, rehabilitation

Brief summary

The goal of this clinical trial is to test a home-based virtual reality rehabilitation application in patients with chronic low back pain. The main question it aims to answer are: Is a prototype of a novel VR software application effective at reducing pain, improving daily function, improving range of motion, and reducing fear of movement in adult patients with chronic low back pain compared with a passive VR intervention? Participants in the treatment group will use the application daily for 20 minutes for a period of 3 weeks at home and unsupervised. Researchers will compare use of the VR application with a control group that watches 2D video to see if the treatment group have improved pain, disability, range of motion, and fear of movement.

Detailed description

This is a two-arm randomized parallel controlled trial designed to test a prototype of a VR software application that the investigators have developed for patients with chronic low back pain. The app contains (1) educational messages delivered by a virtual therapist, (2) gamified exercises in which the patient has to move to reach goals or avoid objects, (3) therapeutic exercises, in which patients perform difficult or feared movements, (4) relaxation/mindfulness. There will be two groups consisting of adult patients of both sexes with persistent low back pain. Patients (n = 100) will be randomly assigned to either an interventional VR treatment (n = 50) or a control treatment (n = 50). Patients in the VR intervention group will use the VR software application daily for a 20-minute training program. In the virtual reality application, they will be embodied into an avatar through congruent visuotactile and visuomotor stimulation (observed in first person) and will perform gamified movements and exercises for 15-20 minutes. These exercises will increase in difficulty for 3 weeks and will include educational and relaxation components. The control treatment will consist of a passive VR intervention in which the patient watches a TV show on a 2D screen but while wearing the virtual reality headset. They will be able to choose from three popular TV series with short episodes (20 minutes). The investigators will use validated outcome measures to assess changes in pain and function. These will be measured at baseline, after treatment (3 weeks), and at 1 month follow-up for both the treatment group and the control group. Both groups will be advised to continue their normal daily activities and routines, with no restrictions on activity or exercise, in addition to VR treatment.

Interventions

OTHERVR rehabilitation

VR software application containing education, exergames, therapeutic exercises and relaxation sections.

OTHERVR video application

VR software application that plays 2D nature videos

Sponsors

Institut d'Investigacions Biomèdiques August Pi i Sunyer
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
No

Inclusion criteria

* Adults aged 18-65 of either sex * Diagnosis of chronic low back pain of \>12 weeks, with or without associated somatic referred leg pain * Average pain intensity over the previous month ≤7/10 and ≥ 2/10)

Exclusion criteria

* Spondylolysis, fracture, cauda equina syndrome, active spinal infection * Acute radiculopathy or compromised nerve root * Recent spinal surgery (\<12 months) or lower limb surgery (\<3 months) * Major depressive symptoms as indicated by the Patient Health Questionnaire-2 depression screen score of 4 or more. * Current or prior diagnosis of epilepsy, seizure disorder, dementia, migraines, balance disorder, or other neurological diseases that may prevent the use of virtual reality or adverse effects. * Cardiopulmonary or pulmonary disorder with contraindication to physical exercise * Pregnancy

Design outcomes

Primary

MeasureTime frameDescription
Brief Pain InventoryBaseline, 4 weeks, 8 weeksAllows patients to rate the severity of their pain and the degree to which their pain interferes with common dimensions of feeling and function. Minimum score 0, maximum score 70, higher score = worse outcome.

Secondary

MeasureTime frameDescription
Short-Form 12Baseline, 4 weeks, 8 weeksThe Short-Form-12 is a widely used, short-form health survey consisting of 12 questions that assess physical and mental health functioning, providing a concise measure of overall health status. Scores above 50 represent better than average quality of life, below 50 represents worse than average quality of life.
Roland-Morris Disability QuestionnaireBaseline, 4 weeks, 8 weeksThe Roland-Morris Disability Questionnaire is a self-reported measure consisting of 24 yes/no questions designed to assess functional disability related to back pain, with higher scores indicating greater disability. Minimum score 0, maximum score 24.
Patient Global Impression of ChangeBaseline, 4 weeks, 8 weeksThe Patient Global Impression of Change is a self-reported assessment used to measure an individual's perceived change in health status or symptoms over time, typically ranging from very much worse to very much improved. Minimum score 1, maximum score 7. Higher score indicated greater improvement in patient's condition (better outcome)
Pain Catastrophization ScaleBaseline, 4 weeks, 8 weeksa self-report measure consisting of two subscales, assessing beliefs about how physical activity and work-related activities may exacerbate pain and lead to avoidance behaviors in individuals with low back pain. Minimum score 0, maximum score 52. Higher score indicates worse outcome.

Other

MeasureTime frameDescription
Embodiment4 weeksSelf report questionnaire
Adherence to treatment4 weeksMeasured automatically in the VR headset
Spinal Range of motionBaseline, 4 weeks, 8 weeksVideo analysis will be used to measure spinal range of motion for flexion, extension and side flexion.

Countries

Spain

Contacts

Primary ContactTony Donegan
tonydonegan@gmail.com+34676606825

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026