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Effect of Scapular Stabilization Exercises Versus Virtual Reality Exercises in Basketball Players With Scapular Dyskinesia

Effect of Scapular Stabilization Exercises Versus Virtual Reality Exercises in Basketball Players With Scapular Dyskinesia

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06293599
Acronym
SD
Enrollment
90
Registered
2024-03-05
Start date
2024-03-05
Completion date
2024-07-30
Last updated
2024-03-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Scapular Dyskinesis

Keywords

scapular stabilization, virtual reality, scapular dyskinesia

Brief summary

this study will be conducted to compare virtual reality and scapular stabilizing exercise among basketball player with scapular dyskinesia on scapular muscle performance, rounded shoulder, pain intensity , disability and hand grip strength

Detailed description

Scapular dyskinesia (SD) is an alteration in the normal position or motion of the scapula during coupled scapulohumeral movements. It is lack of control of static or dynamic positioning of the scapula relative to the thorax. It affects from 64% to 100% of patients with shoulder lesions. Scapular dyskinesia is a major etiological factor in overhead athletes' shoulder problems. Virtual Reality (VR) it allows individuals to interact and train with or within interesting and relatively realistic three-dimensional(3D) environments. VR and its simulated environments are well accepted in entertainment and computer game applications. However, what is not as well recognized is that VR offers the opportunity for intensive repetition of meaningful task-related activities necessary for effective rehabilitation. The scapular stabilization exercise in rehabilitation aims to Restore shoulder function; these exercises are a combination of scapular stabilization exercises, rotator cuff strengthening exercises, range of motion (ROM), proprioceptive neuromuscular facilitation (PNF), and stretching exercises. Physiotherapy is the mainstay management for several musculoskeletal disorders. sixty basketball athletes with dyskinesea will be assigned randomly to three equal groups; the first will receive Virtual reality exercise and routine exercise, and the second group will receive Stabilization exercise and routine exercise. and finally, the third group will receive routine exercise only for eight weeks

Interventions

the patients will receive scapular stabilization exercises in the form of scapular orientation exercises,Forward/Backward Bear Crawls,Lateral Bear Crawls and assisted stretch for pectoralis minor

The exercises described were done in a consistent manner, emphasizing low intensity, and using lightweight dumbbells (range, 3 to 30 pounds). The weight of the dumbbell was individually selected by the subject for each exercise. 1. elevation of the arm in the sagittal plane (shoulder flexion 2. elevation of the arm in the scapular plane with humeral external rotation (shoulder scaption 3. elevation of the arm in the coronal plane (shoulder abduction) 4. rowing 5. horizontal shoulder abduction 6. horizontal abduction with humeral external rotation 7. push-up with hands apart 8. push-up with a plus-normal push-up adding maximum shoulder and scapular protraction with elbows fully extended 9. dumbbell bench press 10. dumbbell military press 11. shoulder shrug 12. deceleration exercise-simulating the pitching followthrough 13. shoulder extension prone 14. shoulder internal rotation 15. shoulder external rotation 16. press-up

OTHERregular routine exercises

the patients will receive routine exercises in the form of Sleeper Stretch: Posterior Capsular Stretch, Push up, Wall slides, Kettlebell High Pull,

Sponsors

Cairo University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
DOUBLE (Investigator, Outcomes Assessor)

Masking description

opaque sealed envelope

Intervention model description

scapular stabilization and virtual reality exercise

Eligibility

Sex/Gender
ALL
Age
20 Years to 25 Years
Healthy volunteers
No

Inclusion criteria

* ninety basketball players of both genders. * Subjects with age between 20 and 25 years old. * Subjects with Body Mass Index (BMI) ranging from 18 to 25 kg/m².

Exclusion criteria

* An injury within the four weeks before testing. * Upper extremity fractures. * Bilateral repetitive strain injuries * Osteoarthritis on hand

Design outcomes

Primary

MeasureTime frameDescription
agonist antagonist ratioup to eight weeksisokinetic Biodex 3 dynamometer will be used to assess agonist antagonist ratio

Secondary

MeasureTime frameDescription
rounded shoulder postureup to eight weeksPatient is supine with the arms at the sides, elbows extended, palms upward, knees bent and lower back flat on the table. The examiner stands at the head of the table and use tape measurements to measure the distance between the acromion of the shoulder joint and the table surface three times. The numbers were averaged and used for analysis. Increased distance signifies higher rounded shoulder posture severity
pain intensity levelup to eight weeksVisual Analogue Scale (VAS) will be used to assess pain by Using a ruler, the score is determined by measuring the distance on the 10-cm line between the no pain anchor and the patient's mark, providing a range of scores from 0-10. A higher score indicates greater pain intensity.
The disabilities of the arm, shoulder and handup to eight weeksThe disabilities of the arm, shoulder and hand (DASH) questionnaire will be used to assess the disability in arm, shoulder and hand. The DASH consists mainly of a 30- item disability/symptom scale. The possible score ranges from 0 to 100 points. 0 points represent a complete, unrestricted function of the upper extremities, while 100 points represent the greatest possible functional impairment.
Hand grip strengthup to eight weeksJamar handheld dynamometer will be used to assess hand grip strength
total workup to eight weeksisokinetic Biodex 3 dynamometer will be used to assess total work
work fatigueup to eight weeksisokinetic Biodex 3 dynamometer will be used to assess work fatigue
average powerup to eight weeksisokinetic Biodex 3 dynamometer will be used to assess average power
peak forceup to eight weeksisokinetic Biodex 3 dynamometer will be used to assess peak force

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026