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Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice.

Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice: An International Online Survey.

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT06252363
Enrollment
155
Registered
2024-02-09
Start date
2024-02-23
Completion date
2024-07-23
Last updated
2024-08-20

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Immersive Virtual Reality

Keywords

Physiotherapy, Physical Therapy, Survey, Clinical practice

Brief summary

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive virtual reality (VR) in clinical practice in physiotherapists. Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR. Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Detailed description

Background: For several years now, the use of immersive virtual reality (VR) has been studied as an intervention in physiotherapy. This new means of rehabilitation, which can be used not only in hospitals but also at home and in private practice, is promising and appears to be as effective as established treatments. Although the number of studies demonstrating the effectiveness of immersive VR in physiotherapy is growing, its implementation in clinical practice remains relatively low. At present, we do not know the reasons for the lack of use of immersive VR in clinical practice among physiotherapists. Various hypotheses could be envisaged, such as a lack of knowledge or negative attitudes towards it. Conversely, we don't know the exact reasons why some physiotherapists decided to use immersive VR in their clinical routine. Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists. Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR. Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Interventions

None listed

Sponsors

Université Catholique de Louvain
Lead SponsorOTHER

Study design

Observational model
OTHER
Time perspective
CROSS_SECTIONAL

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

Eligibility Criteria: * To have a degree in physiotherapy * Currently practicing as a physiotherapist * To speak French or Dutch

Design outcomes

Primary

MeasureTime frameDescription
Knowledge about immersive virtual realityBaseline (at the time of completing the questionnaire)General knowledge about immersive virtual reality will be assessed using closed questions.
Use of immersive virtual reality (practice)Baseline (at the time of completing the questionnaire)Use of immersive virtual reality will be assessed using closed questions (e.g., duration and frequency of use, pathologies treated, age of patients treated, system used, type of rehabilitation,...).
Intention to use immersive virtual realityBaseline (at the time of completing the questionnaire)Intention to use immersive virtual reality will be assessed using closed questions (e.g., research performed by oneself, readiness to invest,...).
Attitudes towards immersive virtual realityBaseline (at the time of completing the questionnaire)Attitudes towards immersive virtual reality will be assessed using Likert-scale questions (e.g., desire to find out more, perceived suitability for different people,...).
Perceived usefulness of immersive virtual realityBaseline (at the time of completing the questionnaire)Perceived usefulness of immersive virtual reality will be assessed using Likert-scale questions (e.g., general usefulness in physiotherapy, usefulness for different clinical outcomes, usefulness as a means of rehabilitation,...).
Perceived ease of use of immersive virtual realityBaseline (at the time of completing the questionnaire)Perceived ease of use of immersive virtual reality will be assessed using Likert-scale questions (ease of use for oneself, patients, and other physiotherapists).
Social influence on using immersive virtual realityBaseline (at the time of completing the questionnaire)Social influence on using immersive virtual reality will be assessed using Likert-scale questions (influence of people inside and outside the workplace on using immersive virtual reality in clinical practice).

Countries

Belgium

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026