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Immersive VR Reminiscence System for Facilitating Memory Retrieval Among Nursing Home Older Adults

The Effect of an Immersive VR Reminiscence System for Facilitating Memory Retrieval Among Nursing Home Older Adults

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06252025
Enrollment
36
Registered
2024-02-09
Start date
2023-07-01
Completion date
2024-08-01
Last updated
2026-04-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Emotional Regulation, Memory, Repressed, Old Age

Keywords

Virtual Reality, Reminiscence Therapy

Brief summary

A VR game "Memo-gration" was designed to assist elderly people in reminiscence therapy. The ultimate scene design was crafted in a vintage Chinese aesthetic reminiscent of the previous century.

Detailed description

This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.

Interventions

COMBINATION_PRODUCTMemo-gration

This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.

OTHERPicture reminiscence therapy

Picture reminiscence therapy

Sponsors

Zhu Dian
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
TRIPLE (Subject, Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
60 Years to 85 Years
Healthy volunteers
Yes

Inclusion criteria

* (i) absence of significant cognitive impairment, visual impairment, hearing impairment, and communication ability. * (ii) Obtained the pre-test and watched the film while wearing a VR headgear without experiencing any notable discomfort.

Exclusion criteria

* (i) Older adults with cognitive impairments that prevent normal communication * (ii) Visually impaired

Design outcomes

Primary

MeasureTime frameDescription
Profile of Mood States (POMS)baseline and 1 day (study completion)POMS is utilized to evaluate alterations in affective state and cognitive state induced by short-term psychotherapy, emotional stimuli, etc.Participants assessed their present mental state using a 5-point Likert scale, comprising 40 questions that encompassed 7 subscales measuring tension, despair, weariness, and self-esteem, etc. A comprehensive mood disturbance score (TMD) was ultimately synthesized.

Secondary

MeasureTime frameDescription
Questionnaire on VR Experience1 day (study completion)The UMUX-Lite and Slater-Usoh-Steed Proximity Questionnaires are combined to investigate the user experience of older persons with Memo-gration. Both assessments employ a 7-point Likert scale format.

Countries

China

Contacts

PRINCIPAL_INVESTIGATORDian Zhu, Dr

Shanghai Jiao Tong University School of Medicine

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Apr 29, 2026