Emotional Regulation, Memory, Repressed, Old Age
Conditions
Keywords
Virtual Reality, Reminiscence Therapy
Brief summary
A VR game "Memo-gration" was designed to assist elderly people in reminiscence therapy. The ultimate scene design was crafted in a vintage Chinese aesthetic reminiscent of the previous century.
Detailed description
This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
Interventions
This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
Picture reminiscence therapy
Sponsors
Study design
Eligibility
Inclusion criteria
* (i) absence of significant cognitive impairment, visual impairment, hearing impairment, and communication ability. * (ii) Obtained the pre-test and watched the film while wearing a VR headgear without experiencing any notable discomfort.
Exclusion criteria
* (i) Older adults with cognitive impairments that prevent normal communication * (ii) Visually impaired
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Profile of Mood States (POMS) | baseline and 1 day (study completion) | POMS is utilized to evaluate alterations in affective state and cognitive state induced by short-term psychotherapy, emotional stimuli, etc.Participants assessed their present mental state using a 5-point Likert scale, comprising 40 questions that encompassed 7 subscales measuring tension, despair, weariness, and self-esteem, etc. A comprehensive mood disturbance score (TMD) was ultimately synthesized. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Questionnaire on VR Experience | 1 day (study completion) | The UMUX-Lite and Slater-Usoh-Steed Proximity Questionnaires are combined to investigate the user experience of older persons with Memo-gration. Both assessments employ a 7-point Likert scale format. |
Countries
China
Contacts
Shanghai Jiao Tong University School of Medicine