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Evaluation of Effectiveness of Virtual Reality-based Dispatcher Assisted Cardiopulmonary Resuscitation Training

Evaluation of Effectiveness of Virtual Reality-based Dispatcher Assisted Cardiopulmonary Resuscitation Training

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06226246
Enrollment
75
Registered
2024-01-26
Start date
2024-04-01
Completion date
2024-09-30
Last updated
2024-12-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cardiac Arrest

Keywords

CPR education, Virtual reality

Brief summary

This study aims to compare the effect of conventional cardiopulmonary resuscitation (CPR) training and CPR training with added virtual reality (VR) on trainee self-efficacy.

Detailed description

This study aims to compare the conventional cardiopulmonary resuscitation (CPR) training program (HEROS CPR training program) with the HEROS VR (virtual reality) CPR training program to which the newly developed VR curriculum was added. The experimental group is the HEROS VR training group, and CPR training is conducted for approximately 60 minutes for 6 to 8 trainees per training. At the start and the end of the training, students are taught about cardiac arrest, recognition of emergency situations, and reporting to 119 by watching VR, and in the middle part, they practice chest compressions by watching conventional HEROS video. The control group is the existing HEROS training group. To control variables, the number of trainees per training was limited to 6 to 8, and the existing video-based CPR training was implemented. The investigators will conduct a Modified Basic Resuscitation Skills Self-Efficacy scale survey before and after training to compare the difference in the improvement of trainees' self-efficacy evaluation of CPR after CPR training in the HEROS VR curriculum and the existing HEROS curriculum.

Interventions

BEHAVIORALHEROS VR CPR training program

HEROS VR training program which combined video training and VR session

BEHAVIORALConventional HEROS CPR training program

Conventional HEROS training program using video learning

Sponsors

Seoul National University Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* Non-medical personnel aged 18\ 65

Exclusion criteria

* Who have received CPR training within the past 1 year. * For whom it is difficult to wear the VR equipment due to a history of side effects or problems such as head trauma.

Design outcomes

Primary

MeasureTime frameDescription
Modified Basic Resuscitation Skills Self-Efficacy scaleImmediately before training and immediately after the training programModified Basic Resuscitation Skills Self-Efficacy scale (Modified BRS-SES): The scale consists of 8 questionnaires with a 5-point Likert scale. After aggregating the scores, the score is converted to a scale of 100 points, with a minimum score of 20 and a maximum of 100. A higher score indicates a higher level of self-efficacy.

Secondary

MeasureTime frameDescription
System Usability ScaleImmediately after the VR training programSystem Usability Scale for VR device: The scale consists of 10 item questionnaire with five response options from strongly agree to strongly disagree. The results of the 10 questions are aggregated and converted to a score out of 100. The higher the score the higher the usability.

Countries

South Korea

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026