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The Effects of Game-Based Exercises on Upper Extremity

The Effects of Game-Based Exercises on Upper Extremity Muscle Strength, Sensory and Functionality: A Randomized Controlled Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06222307
Enrollment
40
Registered
2024-01-24
Start date
2024-01-03
Completion date
2024-04-03
Last updated
2024-04-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Development, Human

Keywords

Game-Based Exercises, Upper Extremity, Muscle Strength, Functionality

Brief summary

The aim of this research is to investigate the impact of game-based exercises on upper extremity muscle strength, sensory perception, and functionality in adult individuals. The focus lies in measuring and assessing the effects of these exercises on this particular group. The goal is to determine the potential benefits of game-based exercises concerning upper extremity muscle strength, sensory perception, and overall functionality in adults.

Detailed description

This study focuses on exploring how game-based exercises affect upper extremity muscle strength, sensory perception, and functionality in adults. It addresses the potential impact of these exercises on physical activity levels, sensory development, and body awareness. The research highlights the significance of physical engagement, particularly in digitally inactive environments, emphasizing the need for supportive physical activity interventions. Additionally, it delves into the intricate hand movements and functions related to grasping activities, emphasizing the importance of sensory perceptions in these processes. Ultimately, the study aims to understand the correlation between game-based exercises and various facets of upper extremity functionality in adults.

Interventions

Week 1: Dough Kneading, Sorting Legumes, Cutting Lines with Scissors, Coloring with Dry Crayons Week 2: Dough Rolling, Scissor Use, Crumpling Paper, Finger Exercises, Tying Knots with Rubber Bands Week 3: Dough Cutting, Dough Rolling, Dough Stretching, Sewing with Needles, Wrapping Thread like a Spool, Sorting Legumes, Untying Knots in String Week 4: Rhythm Exercises, Dough Kneading and Rolling, Scissor Use, Sorting Legumes, Untying Knots in String Week 5: Stringing Beads on Thread, Unlocking, Tearing Paper, Sorting Legumes, Untying Knots in String Week 6: Tying Shoe Laces, Opening-Closing Jar Lids, Sorting Legumes

Sponsors

KTO Karatay University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Subject)

Masking description

One (Participant)

Intervention model description

Parallel Assignment

Eligibility

Sex/Gender
FEMALE
Age
18 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

* The inclusion criteria comprise participants aged between 18 and 25 years, having good overall health with no significant upper extremity issues. * Participants should demonstrate active use of both hands. * Preference is given to individuals who have not previously engaged in regular upper extremity-focused exercises or do not have a habit of regular exercise. * Voluntary participation in the study and willingness to comply with program requirements are necessary.

Exclusion criteria

* Encompass individuals with significant upper extremity disorders or a history of serious - hand, arm, or shoulder injuries, * Those with sensory impairments, * Individuals whose health conditions deem them unsuitable for participation in the exercise program, * Individuals outside the specified age range, * Participants who have previously engaged in upper extremity-focused exercise or similar studies

Design outcomes

Primary

MeasureTime frameDescription
Hand Muscle Strength AssessmentBaseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6Hand muscle strength will be evaluated with the Jamar Hand Dynamometer. The unit of measurement for evaluations is kilogram-force.
Finger Muscle Strength AssessmentBaseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6Pinch force will be measured with Jamar Hydraulic Pinchmeter. The unit of measurement for evaluations is kilogram-force.

Secondary

MeasureTime frameDescription
Sensory AssessmentBaseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6Sensory Assessment will be evaluated by two-point discrimination test. The unit of measurement for evaluations is milimeter.
Functional AssessmentBaseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6Functional assessment will be evaluated with the Nine Hole Peg Test. The unit of measurement for evaluations is seconds.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026