Skip to content

Enhancing Child Dietary Self-monitoring

Enhancing Child Digital Dietary Self-monitoring: Proof-of-concept Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06193967
Enrollment
19
Registered
2024-01-05
Start date
2024-04-04
Completion date
2024-12-04
Last updated
2025-12-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Nutrition, Healthy

Brief summary

The goal of this clinical trial was to test the preliminary efficacy of a digital dietary self-monitoring (dDSM) log that uses positive reinforcement strategies (caregiver praise and gamification) to improve child engagement in DSM. The main aims were to: * Conduct a proof-of-concept trial that examines the effects of positive reinforcement on child DSM behaviors. * Explore differences in children's intrinsic motivation. Participating children will be instructed to self-monitor their daily intake of targeted food groups (fruits, vegetables, sweet and salty snack foods, and sugar-sweetened beverages) for 4 weeks using a personal web-based DSM log. Each child-caregiver dyad will be randomly assigned to 1 of 4 conditions: BASIC, PRAISE, GAME, or PRAISE+GAME. For PRAISE and PRAISE+GAME conditions, caregivers will be instructed to provide daily process praise to their child related to DSM behaviors. For GAME and PRAISE+GAME conditions, logs will integrate three game mechanics: points, levels, and a virtual pet. Points will be accumulated for engaging in DSM behaviors, and accrual of points will evolve a virtual pet over time.

Detailed description

The objective of the proposed study was to test the usability, acceptability, and preliminary efficacy of a digital dietary self-monitoring (dDSM) log that used positive reinforcement strategies (caregiver praise and gamification) to improve child engagement in DSM. For this proof of concept trial, a mobile-optimized, web-based dDSM log was developed to test the two positive reinforcement strategies: caregiver praise and gamification. The dDSM log was developed as a mobile-optimized website, rather than an app, so that phone operating systems were not a limitation of use. Families were therefore able to access the dDSM log from a computer, smartphone, or other internet-enabled device. All dDSM logs included three basic features: 1) the ability to log targeted food groups with amounts and servings consumed, 2) the ability to indicate logging was complete for the day, and 3) access to a help feature that provided guidance on tracking and serving sizes. Children were instructed to self-monitor their daily intake of the following food groups: fruits, vegetables, sweet and salty snack foods, and sugar-sweetened beverages (SSBs). DSM focused on these four food groups because they had an established influence on health. Fruit and vegetable consumption was associated with a decreased risk of chronic disease, and reduced consumption of energy-dense foods like sweet and salty snacks and SSBs was recommended for weight loss in children. Additionally, these food groups were frequently targeted in childhood obesity treatment and were easily understood by young children. Using a 2x2 factorial design, each child-caregiver dyad was randomly assigned to 1 of 4 conditions: BASIC, PRAISE, GAME, or PRAISE+GAME. Each child was provided a unique URL to access a personal dDSM log with the appropriate, randomly assigned features (praise and/or gamification). For PRAISE and PRAISE+GAME conditions, caregivers were instructed to provide daily process praise to their child related to DSM behaviors. While DSM was frequently implemented within treatment, children in the proposed study engaged in DSM without a concurrent intervention to tightly control the influence of the independent variables on DSM behaviors only (as compared to having all adult caregivers learn how to praise or having caregivers focus their praise on achieving dietary goals, which were both standard components of family-based childhood obesity interventions). Thus, only caregivers randomized to PRAISE or PRAISE+GAME were instructed on praise and, in the absence of dietary goals for intervention, caregivers had only one behavior (DSM) to praise. For GAME and PRAISE+GAME conditions, logs integrated three game mechanics: points, levels, and a virtual pet. Points were accumulated for engaging in DSM behaviors, and the accrual of points evolved a virtual pet over time, acting as a digital token economy. The number of points to level up increased with each level, so that each consecutive level was harder to attain than the previous one. At the end of the 4-week DSM period, families who completed follow-up assessments received two $25 gift cards (one for the caregiver, one for the child) and were provided access to a short online behavioral nutrition education program. The primary DSM outcomes were frequency (i.e., the number of days any food/beverage item was tracked or logging was marked complete) and timing (i.e., how many sessions of recording were completed each day and whether foods/beverages were logged on the day of intake). On days in which no targeted food group was consumed, children had the ability to mark logging as complete for the day (Figure 1a). Indicating logging was complete in the absence of any tracked foods was considered a tracked day. Pre-post changes in intrinsic motivation were also examined.

Interventions

BEHAVIORALCaregiver Praise

Caregivers will provide praise for child's engagement in dietary self-monitoring behaviors as a form of positive reinforcement

BEHAVIORALGamification

DSM logs will include gamification (points, levels, virtual pets) as positive reinforcement for child's engagement in dietary self-monitoring behaviors

Sponsors

The University of Tennessee, Knoxville
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
OTHER
Masking
NONE

Intervention model description

2 x 2 factorial design

Eligibility

Sex/Gender
ALL
Age
8 Years to 100 Years
Healthy volunteers
Yes

Inclusion criteria

* Families with children ages 8-12 years with body mass index (BMI)-for-age ≥ 5th percentile who report eating foods/beverages (any serving size) from ≥2 targeted food groups (fruits, vegetables, sweet and salty snack foods, and SSBs) on ≥3 days/week each and who have an adult caregiver ≥18 years of age willing to participate * Family has reliable access to the internet via phone, computer, or another device that the child is able and permitted to operate

Exclusion criteria

* Child has major psychiatric diseases or organic brain syndromes * Family does not live in the greater Knoxville area * Family does not speak English

Design outcomes

Primary

MeasureTime frameDescription
Dietary Self-monitoring Frequency, Overall4 weeksI.e., number of days with any logging. DSM frequency has been shown to predict success in family-based based childhood overweight and obesity programs. A day will be counted as tracked if any food or beverage is logged on that day or, if no food or beverage is logged, the Logging Complete button is clicked.
Dietary Self-monitoring Frequency, Weekly4 weeksI.e., number of days with any logging per week
Proportion of Items Tracked on Day of Intake, Overall4 weeksProportion of food/beverage items that were tracked on the day of intake across the 4-week DSM period
Proportion of Items Tracked on Day of Intake, Weekly4 weeksProportion of food/beverage items that were tracked on the day of intake by week
Number of Logging Sessions, Overall4 weeksThe average number of logging sessions per day. Sessions were considered distinct tracking events if they occurred \>15 minutes apart.
Number of Logging Sessions, Weekly4 weeksThe average number of logging sessions per day. Sessions were considered distinct tracking events if they occurred \>15 minutes apart.

Secondary

MeasureTime frameDescription
Child Intrinsic Motivation4 weeksGamification and caregiver praise may differentially affect child motivation to engage in DSM. The Task Evaluation Questionnaire of the Intrinsic Motivation Inventory (IMI) was used to determine whether there were differences in pre-post changes in child intrinsic motivation. This questionnaire consists of 22 items and utilizes a 5-point Likert scale (not at all true to very true) to assess interest/enjoyment, perceived choice, perceived competence, and pressure/tension. At baseline, the measure was administered after the child has practiced using the log with the research assistant so that he or she had some familiarity with the behavior before completing the measure. Scales range from 1 to 7, with a higher score indicating a greater degree of the respective motivation subdomain.
Child Dietary Intake, Sugar-sweetened Beverages4 weeksThe act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.
Child Motivation to Change Eating Behaviors4 weeksChild's motivation to change eating habits will be measured, as this may influence engagement in DSM. Children will be asked to complete the 8-item diet subscale of the Motivation to Exercise and Diet Questionnaire-Adapted for Children (MED-C), which is based on self-determination theory. The MED-C diet subscale utilizes a 5-point Likert scale (never to always) and includes 5 items related to motivation and 3 items related to self-determination theory needs (autonomy, competence, relatedness). This validity of the questionnaire has been tested in children aged 7 to 11 years. Scale ranges from 0 to 32, with a higher score indicating greater motivation to change eating habits.
Child Dietary Intake, Fruit4 weeksThe act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.
Child Dietary Intake, Vegetables Excluding Potatoes4 weeksThe act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.
Child Dietary Intake, Potatoes4 weeksThe act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.
Child Dietary Intake, Sweet & Salty Snack Foods4 weeksThe act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.

Countries

United States

Participant flow

Pre-assignment details

Numbers for Protocol Enrollment, Number Started, and Number Completed reflect dyads

Participants by arm

ArmCount
BASIC
Children will be asked to track their intake of fruits, vegetables, sweet and salty snack foods, and sugary drinks in the web-based dietary self-monitoring (DSM) log for 4 weeks. Each child will be provided with a personal URL to access their log, which can be accessed from any internet-capable device (computer, phone, etc.). Caregivers will be asked to review their child's log each day and complete a caregiver check-in in the DSM log.
10
PRAISE
In addition to conditions of the BASIC group, caregivers will also be asked to provide praise to their child for engaging in DSM over the 4 weeks. Additionally, when the caregiver completes caregiver check-ins in the DSM log, they will receive a prompt to also complete a praise check-in. Caregiver Praise: Caregivers will provide praise for child's engagement in dietary self-monitoring behaviors as a form of positive reinforcement
10
GAME
In addition to the conditions of the BASIC group, the child's log will also include a virtual pet that evolves over time as he/she uses the log. As the child earns points, the pet will level up and grow over time. Gamification: DSM logs will include gamification (points, levels, virtual pets) as positive reinforcement for child's engagement in dietary self-monitoring behaviors
10
PRAISE+GAME
In addition to conditions of the BASIC group, caregivers will also be asked to provide praise to their child for engaging in DSM over the 4 weeks. Additionally, when the caregiver completes caregiver check-ins in the DSM log, they will receive a prompt to also complete a praise check-in. The child's log will also include a virtual pet that evolves over time as he/she uses the log. As the child earns points, the pet will level up and grow over time. Caregiver Praise: Caregivers will provide praise for child's engagement in dietary self-monitoring behaviors as a form of positive reinforcement Gamification: DSM logs will include gamification (points, levels, virtual pets) as positive reinforcement for child's engagement in dietary self-monitoring behaviors
8
Total38

Baseline characteristics

CharacteristicBASICPRAISEGAMEPRAISE+GAMETotal
Age, Continuous43.0 years
STANDARD_DEVIATION 2.6
43.0 years
STANDARD_DEVIATION 7.1
44.0 years
STANDARD_DEVIATION 3.6
41.0 years
STANDARD_DEVIATION 6.7
42.8 years
STANDARD_DEVIATION 4.9
Caregiver education level
College 1 year to 3 years (some college or technical school)
0 Participants0 Participants1 Participants0 Participants1 Participants
Caregiver education level
College 4 years or more (college graduate)
5 Participants4 Participants4 Participants4 Participants17 Participants
Caregiver education level
Grade 12 or GED (high school graduate)
0 Participants1 Participants0 Participants0 Participants1 Participants
Caregiver marital status
Married
5 Participants5 Participants4 Participants3 Participants17 Participants
Caregiver marital status
Never married
0 Participants0 Participants1 Participants0 Participants1 Participants
Caregiver marital status
Refused to answer
0 Participants0 Participants0 Participants1 Participants1 Participants
Caregiver Parenting Styles & Dimensions Questionnaire (PSDQ) score
Authoritarian domain
1.5 units on a scale
STANDARD_DEVIATION 0.2
1.5 units on a scale
STANDARD_DEVIATION 0.3
1.8 units on a scale
STANDARD_DEVIATION 0.3
1.7 units on a scale
STANDARD_DEVIATION 0.5
1.6 units on a scale
STANDARD_DEVIATION 0.3
Caregiver Parenting Styles & Dimensions Questionnaire (PSDQ) score
Authoritative domain
4.1 units on a scale
STANDARD_DEVIATION 0.1
4.2 units on a scale
STANDARD_DEVIATION 0.5
4.1 units on a scale
STANDARD_DEVIATION 0.2
4.2 units on a scale
STANDARD_DEVIATION 0.3
4.1 units on a scale
STANDARD_DEVIATION 0.3
Caregiver Parenting Styles & Dimensions Questionnaire (PSDQ) score
Permissive domain
2.0 units on a scale
STANDARD_DEVIATION 0.6
2.1 units on a scale
STANDARD_DEVIATION 0.7
2.6 units on a scale
STANDARD_DEVIATION 0.7
2.0 units on a scale
STANDARD_DEVIATION 0.3
2.2 units on a scale
STANDARD_DEVIATION 0.6
Child BMI Percentile37.0 percentile
STANDARD_DEVIATION 17.8
76.8 percentile
STANDARD_DEVIATION 30.9
68.6 percentile
STANDARD_DEVIATION 33.7
60.0 percentile
STANDARD_DEVIATION 31.8
60.6 percentile
STANDARD_DEVIATION 30.8
Ethnicity (NIH/OMB)
Hispanic or Latino
1 Participants0 Participants0 Participants0 Participants0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
4 Participants5 Participants5 Participants4 Participants18 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
$100,000 to $149,999
0 Participants1 Participants1 Participants2 Participants4 Participants
Household income
$10,000 to $19,999
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
$150,000 or more
5 Participants3 Participants3 Participants1 Participants12 Participants
Household income
$20,000 to $29,999
0 Participants0 Participants1 Participants0 Participants1 Participants
Household income
$30,000 to $39,999
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
$40,000 to $49,999
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
$50,000 to $59,999
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
$60,000 to $69,999
0 Participants1 Participants0 Participants0 Participants1 Participants
Household income
$70,000 to $79,999
0 Participants0 Participants0 Participants1 Participants1 Participants
Household income
$80,000 to $89,999
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
$90,000 to $99,999
0 Participants0 Participants0 Participants0 Participants0 Participants
Household income
Less than $10,000
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
0 Participants1 Participants0 Participants0 Participants1 Participants
Race (NIH/OMB)
Black or African American
0 Participants0 Participants0 Participants1 Participants1 Participants
Race (NIH/OMB)
More than one race
0 Participants1 Participants0 Participants1 Participants2 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
White
5 Participants3 Participants5 Participants2 Participants15 Participants
Sex: Female, Male
Female
4 Participants2 Participants3 Participants4 Participants11 Participants
Sex: Female, Male
Male
1 Participants3 Participants2 Participants2 Participants4 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
EG002
affected / at risk
EG003
affected / at risk
EG004
affected / at risk
EG005
affected / at risk
EG006
affected / at risk
EG007
affected / at risk
deaths
Total, all-cause mortality
0 / 50 / 50 / 50 / 40 / 50 / 50 / 50 / 4
other
Total, other adverse events
0 / 50 / 50 / 50 / 40 / 50 / 50 / 50 / 4
serious
Total, serious adverse events
0 / 50 / 50 / 50 / 40 / 50 / 50 / 50 / 4

Outcome results

Primary

Dietary Self-monitoring Frequency, Overall

I.e., number of days with any logging. DSM frequency has been shown to predict success in family-based based childhood overweight and obesity programs. A day will be counted as tracked if any food or beverage is logged on that day or, if no food or beverage is logged, the Logging Complete button is clicked.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseDietary Self-monitoring Frequency, Overall23.0 daysStandard Error 1.4
Caregiver PraiseDietary Self-monitoring Frequency, Overall24.3 daysStandard Error 1.4
No GamificationDietary Self-monitoring Frequency, Overall22.0 daysStandard Error 1.3
GamificationDietary Self-monitoring Frequency, Overall25.3 daysStandard Error 1.4
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: >0.05ANOVA
p-value: >0.05ANOVA
Primary

Dietary Self-monitoring Frequency, Weekly

I.e., number of days with any logging per week

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureGroupValue (MEAN)Dispersion
No Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 16.8 daysStandard Error 0.1
No Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 26.0 daysStandard Error 0.4
No Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 35.4 daysStandard Error 0.5
No Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 44.8 daysStandard Error 0.7
Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 26.5 daysStandard Error 0.4
Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 36.5 daysStandard Error 0.5
Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 44.6 daysStandard Error 0.8
Caregiver PraiseDietary Self-monitoring Frequency, WeeklyWeek 16.8 daysStandard Error 0.1
No GamificationDietary Self-monitoring Frequency, WeeklyWeek 35.4 daysStandard Error 0.5
No GamificationDietary Self-monitoring Frequency, WeeklyWeek 25.9 daysStandard Error 0.4
No GamificationDietary Self-monitoring Frequency, WeeklyWeek 44.0 daysStandard Error 0.7
No GamificationDietary Self-monitoring Frequency, WeeklyWeek 16.7 daysStandard Error 0.1
GamificationDietary Self-monitoring Frequency, WeeklyWeek 45.4 daysStandard Error 0.8
GamificationDietary Self-monitoring Frequency, WeeklyWeek 26.6 daysStandard Error 0.4
GamificationDietary Self-monitoring Frequency, WeeklyWeek 16.9 daysStandard Error 0.1
GamificationDietary Self-monitoring Frequency, WeeklyWeek 36.5 daysStandard Error 0.5
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: <0.001ANOVA
Primary

Number of Logging Sessions, Overall

The average number of logging sessions per day. Sessions were considered distinct tracking events if they occurred \>15 minutes apart.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseNumber of Logging Sessions, Overall24.6 logging sessions/dayStandard Error 2.8
Caregiver PraiseNumber of Logging Sessions, Overall21.5 logging sessions/dayStandard Error 2.9
No GamificationNumber of Logging Sessions, Overall22.4 logging sessions/dayStandard Error 2.8
GamificationNumber of Logging Sessions, Overall23.7 logging sessions/dayStandard Error 2.9
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: >0.05ANOVA
p-value: >0.05ANOVA
Primary

Number of Logging Sessions, Weekly

The average number of logging sessions per day. Sessions were considered distinct tracking events if they occurred \>15 minutes apart.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureGroupValue (MEAN)Dispersion
No Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 17.0 logging sessions/dayStandard Error 0.6
No Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 35.0 logging sessions/dayStandard Error 0.8
No Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 28.1 logging sessions/dayStandard Error 1.2
No Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 44.5 logging sessions/dayStandard Error 0.7
Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 25.2 logging sessions/dayStandard Error 1.3
Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 17.2 logging sessions/dayStandard Error 0.7
Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 43.3 logging sessions/dayStandard Error 0.7
Caregiver PraiseNumber of Logging Sessions, WeeklyWeek 35.6 logging sessions/dayStandard Error 0.9
No GamificationNumber of Logging Sessions, WeeklyWeek 27.2 logging sessions/dayStandard Error 1.2
No GamificationNumber of Logging Sessions, WeeklyWeek 35.0 logging sessions/dayStandard Error 0.8
No GamificationNumber of Logging Sessions, WeeklyWeek 17.1 logging sessions/dayStandard Error 0.6
No GamificationNumber of Logging Sessions, WeeklyWeek 43.1 logging sessions/dayStandard Error 0.7
GamificationNumber of Logging Sessions, WeeklyWeek 26.1 logging sessions/dayStandard Error 1.3
GamificationNumber of Logging Sessions, WeeklyWeek 17.1 logging sessions/dayStandard Error 0.7
GamificationNumber of Logging Sessions, WeeklyWeek 44.7 logging sessions/dayStandard Error 0.7
GamificationNumber of Logging Sessions, WeeklyWeek 35.6 logging sessions/dayStandard Error 0.9
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: <0.0001ANOVA
Primary

Proportion of Items Tracked on Day of Intake, Overall

Proportion of food/beverage items that were tracked on the day of intake across the 4-week DSM period

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseProportion of Items Tracked on Day of Intake, Overall0.73 proportion of items trackedStandard Error 0.05
Caregiver PraiseProportion of Items Tracked on Day of Intake, Overall0.69 proportion of items trackedStandard Error 0.06
No GamificationProportion of Items Tracked on Day of Intake, Overall0.70 proportion of items trackedStandard Error 0.05
GamificationProportion of Items Tracked on Day of Intake, Overall0.73 proportion of items trackedStandard Error 0.06
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: >0.05ANOVA
p-value: >0.05ANOVA
Primary

Proportion of Items Tracked on Day of Intake, Weekly

Proportion of food/beverage items that were tracked on the day of intake by week

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureGroupValue (MEAN)Dispersion
No Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 10.84 proportion of items trackedStandard Error 0.06
No Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 20.71 proportion of items trackedStandard Error 0.09
No Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 30.69 proportion of items trackedStandard Error 0.09
No Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 40.67 proportion of items trackedStandard Error 0.12
Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 20.68 proportion of items trackedStandard Error 0.09
Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 30.61 proportion of items trackedStandard Error 0.09
Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 40.52 proportion of items trackedStandard Error 0.13
Caregiver PraiseProportion of Items Tracked on Day of Intake, WeeklyWeek 10.82 proportion of items trackedStandard Error 0.07
No GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 30.64 proportion of items trackedStandard Error 0.09
No GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 20.68 proportion of items trackedStandard Error 0.09
No GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 40.59 proportion of items trackedStandard Error 0.12
No GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 10.82 proportion of items trackedStandard Error 0.06
GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 40.59 proportion of items trackedStandard Error 0.13
GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 20.71 proportion of items trackedStandard Error 0.09
GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 10.84 proportion of items trackedStandard Error 0.07
GamificationProportion of Items Tracked on Day of Intake, WeeklyWeek 30.66 proportion of items trackedStandard Error 0.09
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: 0.01ANOVA
Secondary

Child Dietary Intake, Fruit

The act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseChild Dietary Intake, Fruit1.2 cup equivalentsStandard Error 0.2
Caregiver PraiseChild Dietary Intake, Fruit0.9 cup equivalentsStandard Error 0.2
No GamificationChild Dietary Intake, Fruit0.9 cup equivalentsStandard Error 0.2
GamificationChild Dietary Intake, Fruit1.2 cup equivalentsStandard Error 0.2
p-value: >0.05ANCOVA
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: >0.05ANCOVA
Secondary

Child Dietary Intake, Potatoes

The act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseChild Dietary Intake, Potatoes.2 cup equivalentsStandard Error 0.04
Caregiver PraiseChild Dietary Intake, Potatoes.2 cup equivalentsStandard Error 0.04
No GamificationChild Dietary Intake, Potatoes.1 cup equivalentsStandard Error 0.03
GamificationChild Dietary Intake, Potatoes.3 cup equivalentsStandard Error 0.04
p-value: >0.05ANCOVA
p-value: 0.02ANCOVA
Secondary

Child Dietary Intake, Sugar-sweetened Beverages

The act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseChild Dietary Intake, Sugar-sweetened Beverages28.1 kilocaloriesStandard Error 7.8
Caregiver PraiseChild Dietary Intake, Sugar-sweetened Beverages26.0 kilocaloriesStandard Error 8.2
No GamificationChild Dietary Intake, Sugar-sweetened Beverages33.2 kilocaloriesStandard Error 7.7
GamificationChild Dietary Intake, Sugar-sweetened Beverages20.9 kilocaloriesStandard Error 8.2
p-value: >0.05ANCOVA
p-value: >0.05ANCOVA
Secondary

Child Dietary Intake, Sweet & Salty Snack Foods

The act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseChild Dietary Intake, Sweet & Salty Snack Foods36.5 gStandard Error 7.9
Caregiver PraiseChild Dietary Intake, Sweet & Salty Snack Foods46.5 gStandard Error 8.4
No GamificationChild Dietary Intake, Sweet & Salty Snack Foods38.3 gStandard Error 8
GamificationChild Dietary Intake, Sweet & Salty Snack Foods44.7 gStandard Error 8.5
p-value: >0.05ANCOVA
p-value: >0.05ANCOVA
Secondary

Child Dietary Intake, Vegetables Excluding Potatoes

The act of self-monitoring a behavior may result in reactivity, or improvements in the monitored behavior in the absence of other intervention. Thus, child dietary intake will also be assessed at baseline and follow-up using the Block Food Screener for Ages 2-17 2007. The instrument asks about intake in the last week and focuses on take of fruit, fruit juices, vegetables, potatoes (including French fries), whole grains, animal-based proteins, dairy, legumes, saturated fat, added sugars (in sweetened cereals, sugar sweetened beverages), glycemic load and glycemic index. It takes approximately 10-12 minutes to complete.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseChild Dietary Intake, Vegetables Excluding Potatoes.6 cup equivalentsStandard Error 0.1
Caregiver PraiseChild Dietary Intake, Vegetables Excluding Potatoes.6 cup equivalentsStandard Error 0.1
No GamificationChild Dietary Intake, Vegetables Excluding Potatoes.4 cup equivalentsStandard Error 0.1
GamificationChild Dietary Intake, Vegetables Excluding Potatoes.8 cup equivalentsStandard Error 0.1
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: >0.05ANCOVA
p-value: 0.03ANCOVA
Secondary

Child Intrinsic Motivation

Gamification and caregiver praise may differentially affect child motivation to engage in DSM. The Task Evaluation Questionnaire of the Intrinsic Motivation Inventory (IMI) was used to determine whether there were differences in pre-post changes in child intrinsic motivation. This questionnaire consists of 22 items and utilizes a 5-point Likert scale (not at all true to very true) to assess interest/enjoyment, perceived choice, perceived competence, and pressure/tension. At baseline, the measure was administered after the child has practiced using the log with the research assistant so that he or she had some familiarity with the behavior before completing the measure. Scales range from 1 to 7, with a higher score indicating a greater degree of the respective motivation subdomain.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureGroupValue (MEAN)Dispersion
No Caregiver PraiseChild Intrinsic MotivationInterest/enjoyment4.7 Units on a scaleStandard Error 0.6
No Caregiver PraiseChild Intrinsic MotivationPerceived competence5.4 Units on a scaleStandard Error 0.4
No Caregiver PraiseChild Intrinsic MotivationPerceived choice4.8 Units on a scaleStandard Error 0.4
No Caregiver PraiseChild Intrinsic MotivationPressure/tension1.8 Units on a scaleStandard Error 0.3
Caregiver PraiseChild Intrinsic MotivationPerceived competence4.7 Units on a scaleStandard Error 0.5
Caregiver PraiseChild Intrinsic MotivationPerceived choice5.5 Units on a scaleStandard Error 0.4
Caregiver PraiseChild Intrinsic MotivationPressure/tension3.5 Units on a scaleStandard Error 0.3
Caregiver PraiseChild Intrinsic MotivationInterest/enjoyment3.9 Units on a scaleStandard Error 0.6
No GamificationChild Intrinsic MotivationPerceived choice5.4 Units on a scaleStandard Error 0.4
No GamificationChild Intrinsic MotivationPerceived competence4.4 Units on a scaleStandard Error 0.4
No GamificationChild Intrinsic MotivationPressure/tension1.9 Units on a scaleStandard Error 0.3
No GamificationChild Intrinsic MotivationInterest/enjoyment3.3 Units on a scaleStandard Error 0.6
GamificationChild Intrinsic MotivationPressure/tension2.4 Units on a scaleStandard Error 0.3
GamificationChild Intrinsic MotivationPerceived competence5.6 Units on a scaleStandard Error 0.4
GamificationChild Intrinsic MotivationInterest/enjoyment5.2 Units on a scaleStandard Error 0.6
GamificationChild Intrinsic MotivationPerceived choice4.8 Units on a scaleStandard Error 0.4
p-value: >0.05ANCOVA
p-value: >0.05ANCOVA
Secondary

Child Motivation to Change Eating Behaviors

Child's motivation to change eating habits will be measured, as this may influence engagement in DSM. Children will be asked to complete the 8-item diet subscale of the Motivation to Exercise and Diet Questionnaire-Adapted for Children (MED-C), which is based on self-determination theory. The MED-C diet subscale utilizes a 5-point Likert scale (never to always) and includes 5 items related to motivation and 3 items related to self-determination theory needs (autonomy, competence, relatedness). This validity of the questionnaire has been tested in children aged 7 to 11 years. Scale ranges from 0 to 32, with a higher score indicating greater motivation to change eating habits.

Time frame: 4 weeks

Population: Dyads were randomized by condition (BASIC, PRAISE, GAME, or PRAISE+GAME). However, factorial analysis was used to calculate the main effects of the independent variables, i.e. assignment to praise and assignment to gamification. Therefore, the table presents results for the same 19 enrolled children twice: 1) as assigned to praise versus not assigned to praise and 2) as assigned to gamification versus not assigned to gamification.

ArmMeasureValue (MEAN)Dispersion
No Caregiver PraiseChild Motivation to Change Eating Behaviors30.9 Units on a scaleStandard Error 0.7
Caregiver PraiseChild Motivation to Change Eating Behaviors30.4 Units on a scaleStandard Error 0.8
No GamificationChild Motivation to Change Eating Behaviors30.1 Units on a scaleStandard Error 0.7
GamificationChild Motivation to Change Eating Behaviors31.2 Units on a scaleStandard Error 0.8
Comparison: A standard alpha level of ≥ 0.05 was used to determine statistical significance.p-value: >0.05ANCOVA
p-value: >0.05ANCOVA

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026