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Virtual Reality (VR) Regulators

VR Regulators: Teaching Adults to Manage Children's Big Emotions Through a Brief Virtual Reality Simulation

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06184529
Enrollment
151
Registered
2023-12-28
Start date
2024-02-21
Completion date
2024-08-30
Last updated
2024-09-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Emotion Regulation

Brief summary

The purpose of this study is to test how well a virtual reality simulation helps adults learn new skills for managing children's emotions.

Interventions

BEHAVIORALVirtual Reality

The virtual reality simulation includes a one time viewing of a brief video tutorial and then trying out a one time virtual reality simulation with a child avatar that takes 10-20 minutes to complete in-person.

Sponsors

The Children's Trust, Miami FL
CollaboratorOTHER
University of Miami
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Adult 18 years old or higher AND * Caregiver of a child ages 3-6 years old OR educator or child allied health or medical professional that regularly works with children ages 3-6 years old

Exclusion criteria

* adults who do not speak English or Spanish * adults with a history of significant motion sickness, active nausea, and vomiting or epilepsy

Design outcomes

Primary

MeasureTime frameDescription
Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation ScaleBaselineScore ranges from 18-90 with higher scores representing more problems with emotion regulation.
Changes in adult responses to child emotions as measured by the Adult Responses to Young Children's Strong Emotions ScaleBaseline, up to 10 minutes post-intervention, 1 month post-interventionScore ranges from 7-35 with higher scores representing a higher frequency of reported or planned use of adaptive emotion regulation responses to children

Secondary

MeasureTime frameDescription
Satisfaction as measured by the Virtual Reality Satisfaction Surveyup to 10 minutes post-interventionScore ranges from 5-25 with higher scores representing higher satisfaction with the virtual reality simulation

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026