Emotion Regulation
Conditions
Brief summary
The purpose of this study is to test how well a virtual reality simulation helps adults learn new skills for managing children's emotions.
Interventions
The virtual reality simulation includes a one time viewing of a brief video tutorial and then trying out a one time virtual reality simulation with a child avatar that takes 10-20 minutes to complete in-person.
Sponsors
Study design
Eligibility
Inclusion criteria
* Adult 18 years old or higher AND * Caregiver of a child ages 3-6 years old OR educator or child allied health or medical professional that regularly works with children ages 3-6 years old
Exclusion criteria
* adults who do not speak English or Spanish * adults with a history of significant motion sickness, active nausea, and vomiting or epilepsy
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation Scale | Baseline | Score ranges from 18-90 with higher scores representing more problems with emotion regulation. |
| Changes in adult responses to child emotions as measured by the Adult Responses to Young Children's Strong Emotions Scale | Baseline, up to 10 minutes post-intervention, 1 month post-intervention | Score ranges from 7-35 with higher scores representing a higher frequency of reported or planned use of adaptive emotion regulation responses to children |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Satisfaction as measured by the Virtual Reality Satisfaction Survey | up to 10 minutes post-intervention | Score ranges from 5-25 with higher scores representing higher satisfaction with the virtual reality simulation |
Countries
United States