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Reducing Loneliness of Older Adults in Long Term Care Facilities Through Collaborative Augmented Realities

Reducing Loneliness of Older Adults in Long Term Care Facilities Through Collaborative Augmented Realities

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06179225
Enrollment
16
Registered
2023-12-21
Start date
2024-04-22
Completion date
2025-05-22
Last updated
2026-05-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Loneliness

Keywords

augmented reality; interactive communication technology; older adults; photorealistic avatars

Brief summary

The goal of this clinical trial is to test the use of head-mounted display (HMD) augmented reality (AR) in older adults residing in communities or assisted care facilities. The main questions it aims to answer are: what is the feasibility, acceptability, and satisfaction of HMD AR vs two-dimensional audio-video communication? Older adults and their designated family member will complete HMD AR activities in 8 session visits over 4 weeks. Researchers will compare HMD AR to 2-D audio-visual (AV) comparison group on feasibility, acceptability, and satisfaction with the interactive communication technology.

Detailed description

For both interventions, the bandwidth within the participants' homes will be measured and a hotspot created if necessary to facilitate data streaming. For each session, a trained research assistant (RA) will be physically present at the participants' homes to troubleshoot for technological issues. The RA will observe the participant establish the Interactive Communication technology (ICT) connection, assisting as needed. The RA will remain within the room; the RA will monitor for technological issues and participants' reactions. HMD-AR Intervention Experimental Setup. Equipment includes a Kinect camera (Microsoft Corporation), a microphone, an HMD, and a laptop on which the data sharing and the activity ran and remotely displayed on the participant's HMD. The RA ensured that the participants were connected before moving to an unobtrusive viewing area. Upon completion of the session, the RA dismantled all equipment and cleaned the HMD with disinfectant wipes. AR Activities. Two collaborative AR activities were available tot he participants: fireplace decoration and checkers. If the fireplace activity was selected, participants could choose from a variety of virtual objects to decorate the fireplace mantel, hearth, or nearby wall. For the checkers activity, each participant sat at a table, and the checkerboard and checkers appeared as a virtual object in space. Participants were able to see each other's photorealistic avatars during both activities. Upon completion of each session, the participants would let the RAs know who turned off the AR display and stopped the data communication. Before the start of the experimental sessions, RAs provided one-on-one training and orientation to the HMD-AR to ensure that the participants were able to navigate the system. In addition, a hard-copy, 1-page quick reference guide was provided to each participant. Each older adult-companion pair participated in 2 sessions per week for 4 weeks (total of 8 sessions). Creation of photorealistic avatars. A mobile app, Polycam, was used to take multiple photos of the participant's face using a 360-degree view. Polycam constructed a 3D model from these photos that was then used to create a MetaHuman on Unreal Engine, matching the facial geometry and the facial features of the participant. However, MetaHuman Creator is limited in its ability to match the features exactly; therefore, the RAs added manual touch-ups to ensure the avatar looked similar to the participant. After creating the first version of the avatar, a video call was arranged with the participants to share their avatar with them and receive feedback. Participants were able to pick their avatar's clothing, hair, body shape, and accessories, and apply makeup. If a participant was not satisfied with the likeness of their avatar, the process was repeated, and more manual touch-ups were added. A second meeting was arranged with the participants to share the new version. 2D Audio-visual Intervention The 2D audio-visual sessions will take place in a dedicated room at the assisted living facility and in an area of the participants' choice for those living at home. RA will initiate the connection between the older adult and family member. In the unlikely event a family member does not have a device for the 2D audio-visual visits, a computer tablet will be supplied for use during the study. Upon completion of the session, the RAs recovered any loaned devices.

Interventions

BEHAVIORALHMD AR

Older adults will wear head mounted display to engage in collaborative augmented reality activities: playing checkers, decorating a fireplace mantel.

BEHAVIORAL2-D AV

Older adults will use 2-D AV to engage with family members at a distance. Links will be provided to play a game of checkers or decorate a fireplace setting.

Sponsors

Vanderbilt University
Lead SponsorOTHER
National Institute on Aging (NIA)
CollaboratorNIH

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
60 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* age 60 and older * residing at home in community * if residing in assisted living facility, more than 3 months

Exclusion criteria

* unable to provide assent or consent * unable to understand or speak English * physical impairment that impedes participation * terminally ill

Design outcomes

Primary

MeasureTime frameDescription
Feasibility of InterventionWeek 4Feasibility of Intervention Measure (FIM) questionnaire is valid 4-item questionnaire that respondents answer from 1 (completely disagree) to 5 (completely agree) on whether the intervention seems implementable, possible, doable, and easy to use. Range of scores are 4 (least feasible) to 20 (greatest feasibility).
Acceptability of Intervention QuestionnaireWeek 4The degree to which the technology is acceptable to older adults and their family members. The Acceptability of Intervention Measure (AIM) was used. This is a valid instrument consisting of 4 items that participants indicate the level of acceptability on a 5-point scale ranging from 1 (completely disagree) to 5 (completely agree). Concepts are meets approval, is appealing, like, and welcome. Range of total scores is 4 (least acceptable) to 20 (most acceptable).
UCLA Loneliness ScaleBaseline and week 4Measure of loneliness of older adults and of family participants at baseline using the UCLA-6 Loneliness Scale. This valid instrument consists of 6 items in which the participant indicates the frequency of the loneliness symptoms from 1 (never) to 4 (always). Range of total score is 6-24 with higher values indicating greater loneliness. .
Networked Minds Measure (NMM) of Social PresenceWeek 4At the last session, participants completed the Networked Minds Measure of Social Presence instrument, that assesses the participant's perception of their awareness of the other person, whether the other person seems to pay attention, whether emotional aspects were conveyed and how well they could understand the other person during the interaction. The total score ranges from 0 to 4 with higher scores indicating greater social presence with the interactive communication technology.

Countries

United States

Contacts

PRINCIPAL_INVESTIGATORNilanjan Sarkar

Vanderbilt University

Participant flow

Recruitment details

138 adults were approached. 25 individuals consented to be screened for eligibility. 16 individuals (8 pairs) met all eligibility criteria and were randomized to treatment.

Baseline characteristics

Characteristic
Age, Continuous
Family participants
60.9 Participant
STANDARD_DEVIATION 16.8
Age, Continuous
Older adult participants
71.0 Participant
STANDARD_DEVIATION 6.9
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
16 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Loneliness
Family Participants
10.8 Participant
STANDARD_DEVIATION 5.2
Loneliness
Older adults
10.8 Participant
STANDARD_DEVIATION 3.5
Race (NIH/OMB)
Family members
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Family members
Asian
0 Participants
Race (NIH/OMB)
Family members
Black or African American
1 Participants
Race (NIH/OMB)
Family members
More than one race
0 Participants
Race (NIH/OMB)
Family members
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Family members
Unknown or Not Reported
1 Participants
Race (NIH/OMB)
Family members
White
2 Participants
Race (NIH/OMB)
Older adults
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Older adults
Asian
0 Participants
Race (NIH/OMB)
Older adults
Black or African American
1 Participants
Race (NIH/OMB)
Older adults
More than one race
0 Participants
Race (NIH/OMB)
Older adults
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Older adults
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
Older adults
White
2 Participants
Region of Enrollment
United States
16 Participants
Sex: Female, Male
Female
10 Participants
Sex: Female, Male
Male
0 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 100 / 6
other
Total, other adverse events
0 / 100 / 6
serious
Total, serious adverse events
0 / 100 / 6

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 7, 2026