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Development and Evaluation of Virtual Reality Experiences for Cognitive Stimulation at the Sociosanitary Center El Carme

Desarrollo y evaluación de Experiencias en Realidad Virtual Para la estimulación Cognitiva en el Centro Sociosanitario El Carme de Badalona Servicios Asistenciales (BSA)

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06155721
Acronym
RTCSSC
Enrollment
45
Registered
2023-12-04
Start date
2023-10-30
Completion date
2024-03-27
Last updated
2026-06-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cognitive Dysfunction, Mild Cognitive Impairment

Keywords

Cognitive Stimulation, Virtual Reality, Mild Cognitive Impairment, Cognitive Rehabilitation

Brief summary

The goal of this clinical trial is to test a virtual reality (VR)-based program designed for cognitive stimulation in individuals attending the conventional cognitive rehabilitation program at the Day Hospital of CSSC (Centro Sociosanitario El Carme) in Badalona, Spain. The trial will specifically assess VR's impact on declarative memory and executive functions through interactive exercises, as well as attention and episodic memory through VR video stimuli. The main questions it aims to answer are: * Will patients with mild cognitive impairment find the VR program enjoyable and easy to use? * Can VR interventions help improve patients' cognitive functions, specifically attention and memory? * Do healthcare professionals find VR a practical tool for cognitive stimulation in their clinical practice? Participants will undergo a series of 8 sessions, scheduled twice a week to coincide with the conventional rehabilitation appointments. The VR equipment used will be Oculus Quest 2 headsets, offering an immersive experience with hand-tracking technology that simplifies interactions, particularly beneficial for those with mild cognitive impairment (MCI). During the study, participants will: * Engage with a VR-based cognitive stimulation program. * Undergo assessments of the participants´ cognitive functions before and after the intervention. * Provide feedback on the participants´ experience with the VR program. Researchers will analyze the data to see if: * The VR program leads to noticeable improvements in the cognitive abilities of participants. * The program is well-received and deemed beneficial by both patients and healthcare professionals.

Detailed description

Background: Cognitive impairment affects a significant portion of the aging population, leading to challenges in daily functioning and a reduced quality of life. Traditional cognitive rehabilitation techniques have shown benefits, but patient engagement and adherence remain challenging. Innovations such as virtual reality (VR) offer new avenues for cognitive stimulation, potentially enhancing patient involvement and treatment outcomes. Study Design: This clinical trial aims to evaluate the acceptability and efficacy of a VR-based cognitive stimulation program among patients with mild to moderate cognitive impairment at Centro Sociosanitario El Carme in Badalona. It will employ a pretest-posttest design to assess cognitive changes, utilizing standardized cognitive scales and gathering qualitative feedback on user experience. Objectives: Primary Objective: To assess the acceptability of the VR-based cognitive stimulation program among patients with mild to moderate cognitive impairment. Secondary Objectives: To evaluate whether the VR interventions are perceived as engaging and motivating by the patients, which would suggest positive adherence to the cognitive stimulation program. To measure changes in cognitive performance, particularly in attention and memory, pre- and post-intervention, to determine the effectiveness of the program. To understand healthcare professionals' perceptions of the applicability of VR interventions in clinical practice for cognitive stimulation. To identify potential improvements for the implementation of the VR program based on patient and healthcare staff feedback. To gather data that could be useful for the development of future VR experiences aimed at patients with cognitive impairments. Methodology: Participants will be recruited from the Centro Sociosanitario El Carme and will undergo an initial assessment to establish a cognitive baseline. The participants will then engage in a series of VR sessions designed to provide cognitive stimulation. The program will focus on exercises to enhance attention and memory, incorporating interactive elements to maintain engagement. After completing the sessions, participants will be re-assessed using the same cognitive scales. Feedback on the VR experience will be collected through structured interviews and questionnaires to gauge acceptability, perceived usefulness, and motivation. Healthcare professionals involved in the administration of the VR program will also be interviewed to understand their views on the integration of VR into therapeutic practices. Expected Outcomes: It is hypothesized that the VR program will be well-received by patients, evidenced by high rates of program completion and positive subjective feedback. Post-intervention improvements in cognitive scale scores are expected, indicating the potential efficacy of VR-based stimulation. Insights from healthcare professionals are anticipated to highlight the practicality of VR in clinical settings and suggest improvements for future applications. Relevance: The findings from this trial could support the adoption of VR technologies in cognitive rehabilitation, offering a novel, scalable, and potentially more effective approach to managing cognitive impairments. The study may also contribute to the evidence base required for integrating technological innovations into standard healthcare practice. Conclusion: By exploring the intersection of VR technology and cognitive rehabilitation, this study seeks to advance the understanding of innovative treatments for cognitive impairments and foster improved patient outcomes through enhanced engagement and stimulation.

Interventions

DEVICEVirtual Reality Cognitive Stimulation Program

Intervention Type: Device Intervention Name: Virtual Reality Cognitive Stimulation Program Description: This program utilizes virtual reality to conduct cognitive stimulation exercises aimed at improving memory, executive functions, and attention in individuals with Mild Cognitive Impairment (MCI). It includes interactive tasks such as virtual shopping, payment simulations, and recipe sequencing, along with 360-degree video sessions for attention and episodic memory training.

Sponsors

Badalona Serveis Assistencials
Lead SponsorOTHER
Public Health Agency of Barcelona
CollaboratorOTHER
Reality Telling SL
CollaboratorUNKNOWN

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Masking description

No masking was involved in this study as all participants received the same intervention (the cognitive stimulation program using virtual reality created in collaboration with Reality Telling SL), and the open-label nature of the intervention made it impractical to blind participants or researchers to the treatment being provided.

Intervention model description

This is a single-arm interventional study where all participants receive the same intervention- a cognitive stimulation program administered through virtual reality (VR). Participants with mild to moderate cognitive impairment will engage in structured VR sessions aimed at stimulating cognitive functions, particularly attention and memory. The study will monitor participants' cognitive performance through standardized cognitive scales pre- and post-intervention, as well as gather subjective feedback on their experience to evaluate acceptability and motivation. Additionally, healthcare professionals' perceptions of the VR intervention's applicability to clinical practice will be assessed through structured interviews or questionnaires.

Eligibility

Sex/Gender
ALL
Age
60 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Participants must be classified as having mild cognitive impairment with a Mini-Mental State Examination (MMSE) score greater than 23. * Participants must be currently attending cognitive rehabilitation sessions at the Day Hospital of the Centro Sociosanitario El Carme (CSSC). * Participants must be able to give informed consent or, in the case of incapacity, consent must be obtained from their legal representative.

Exclusion criteria

* Patients with a severe or unstable illness that could interfere with participation in the study. * Patients with serious psychiatric disorders, such as psychotic disorders, delusions, or hallucinations that may be exacerbated by the use of virtual reality. * Patients with severe visual limitations that would prevent the use of virtual reality. * Presence of ocular diseases causing blurred vision that cannot be corrected with contact lenses or glasses. * Presence of auditory pathologies that cause a significant decrease in hearing without hearing aids. * High sensitivity to motion sickness. * Subjects with epilepsy. * Patients who are unable or unwilling to give informed consent. Withdrawal Criteria The emergence of health problems that could interfere with the continuity of participation in the study, or the withdrawal of consent by the participant.

Design outcomes

Primary

MeasureTime frameDescription
Usability of VR Exercises as Measured by an Adapted 8-Item System Usability Scale (SUS)immediately post-intervention, within 30 minutes after the last intervention session- 8th session (day 8)Adapted 8-Item System Usability Scale (SUS): Score Range: 0 to 100 points Interpretation: Higher scores indicate better usability.
Comfort of VR Headset as Measured by an 8-Item SUS:immediately post-intervention, within 30 minutes after the 8th session (day 8)Adapted 8-Item VR Headset Comfort Rating: Score Range: 0 to 100 points Interpretation: Lower scores indicate better comfort (as most items measure discomfort).

Secondary

MeasureTime frameDescription
Professional´s Usability of VR Exercises as Measured by an Adapted 8-Item SUS:Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)Scale Title: Professional System Usability Scale (SUS) Score Range: 0 to 100 points Interpretation: Higher scores indicate a professional's perception of better system usability for patient care.
VR Headset Comfort Rating for Professionals as Measured by an Adapted 3-Item SUS:immediately post-intervention, within 30 minutes after the 8th session (day 8)Scale Title: Professional System Usability Scale (SUS) Score Range: 0 to 100 points Interpretation: Higher scores indicate better comfort and ease of use for the VR headset; lower scores indicate greater discomfort and difficulty with use. This rating is based on a professional assessment of the VR headset's weight, design, and control scheme's impact on patient comfort during use.
Global Cognition as Measured by the Mini-Mental State Examination (MMSE)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)MMSE is a 30-point questionnaire evaluating orientation, attention, recall, language, and visual construction Score Range: 0 to 30 points. Higher scores means better global cognition function
Global Cognition as Measured by the Montreal Cognitive Assessment (MoCA)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)MoCA is a 30-point screening tool for global cognitive function, assessing memory, attention, language, visuospatial skills, and executive function. Score Range: 0 to 30 points \- Higher scores means better global cognition function
Short-Term Memory as Measured by the Digit Span Test (DST Forward Span)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)Forward Digit Span measures verbal short-term memory. Score Range: 0 to 9 points \- Higher scores indicate better short-term verbal memory.
Working Memory as Measured by the Digit Span Test (DST Backward Span)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)Backward Digit Span assesses working memory and mental manipulation. Score Range: 0 to 9 points. Higher scores indicate better working memory.
Visuospatial Attention as Measured by the Trail Making Test Part A (TMT-A)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)TMT-A measures visual attention and processing speed. The outcome is time to completion measured in seconds, typically ranging from several seconds to several minutes. Lower times (faster completion) indicate better visuospatial attention.
Executive Function as Measured by the Trail Making Test Part B (TMT-B)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)TMTB: Trial Making Test B. Score Range: Time to complete the test measured in seconds, typically ranging from several seconds to several minutes. Lower times (faster completion) indicate better alternating attention.
Processing Speed as Measured by the Symbol Digit Modalities Test (SDMT)Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)SDMT: Symbol Digit Modalities Test. The Symbol Digit Modalities Test (SDMT) measures processing speed, attention, and visual-motor coordination. During the test, participants are required to match abstract symbols with corresponding numbers using a key. The total raw score is calculated as the number of correct symbol-digit pairs completed within a 90-second interval. There is no fixed maximum score, as it varies based on individual performance. Higher scores indicate better processing speed and cognitive performance.

Countries

Spain

Contacts

PRINCIPAL_INVESTIGATORJose Ferrer Costa, MD

Medical Researcher and Project Manager

Participant flow

Recruitment details

The study included two separately recruited pilot groups of patients with mild cognitive impairment (MCI) participating in cognitive stimulation sessions at our outpatient unit. Group 1 (n = 25) was enrolled in Period 1 (Mondays and Wednesdays), and Group 2 (n = 20) in Period 2 (Tuesdays and Thursdays), each after applying inclusion criteria. Each group was independent, with no participant overlap. So the number of participants in Period 2 does not correspond to the number completing Period 1.

Participants by arm

ArmCount
Virtual Reality Cognitive Stimulation Program
Participants with MCI undergo 8 VR sessions, using Oculus Quest 2 headsets for immersive cognitive exercises. Activities include a Supermarket Shopping Task for memory, a Payment Task for cognitive flexibility, and a Recipe Sequencing Task for problem-solving. Additionally, 360-degree videos with visuo-verbal stimulation are used to engage attention and episodic memory, monitored by therapists. The investigators employ Oculus Quest 2 VR headsets with hand tracking technology to provide a seamless and immersive experience, especially beneficial for participants with Mild Cognitive Impairment (MCI). Virtual Reality Cognitive Stimulation Program: Intervention Type: Device Intervention Name: Virtual Reality Cognitive Stimulation Program Description: This program utilizes virtual reality to conduct cognitive stimulation exercises aimed at improving memory, executive functions, and attention in individuals with Mild Cognitive Impairment (MCI). It includes interactive tasks such as virtual shopping, payment simulations, and recipe sequencing, along with 360-degree video sessions for attention and episodic memory training.
45
Total45

Baseline characteristics

CharacteristicVirtual Reality Cognitive Stimulation Program
Age, Continuous75 years
STANDARD_DEVIATION 5.9
Alternating Attention as Measured by the TMTB202 seconds
STANDARD_DEVIATION 425.04
Ethnicity (NIH/OMB)
Hispanic or Latino
44 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
1 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Global Cognition State as Measured by the MMSE25.98 units on a score 0-30
STANDARD_DEVIATION 2.02
Global Cognition State as Measured by the MoCA17.98 units on a score 0-30
STANDARD_DEVIATION 4.35
Processing Speed as Measured by the SDMT17 number of correct corresponding pairs
STANDARD_DEVIATION 9.5
Region of Enrollment
Spain
45 participants
Sex: Female, Male
Female
27 Participants
Sex: Female, Male
Male
18 Participants
Short Term Verbal Memory as Measured by DST (Forward Span)4 units on a score 0-9
STANDARD_DEVIATION 1.07
Visuospatial Attention as Measured by the TMTA66 seconds
STANDARD_DEVIATION 49.42
Working Memory as Measure by the DST (Backward Span)3 units on a score 0-9
STANDARD_DEVIATION 0.93

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 45
other
Total, other adverse events
2 / 45
serious
Total, serious adverse events
0 / 45

Outcome results

Primary

Comfort of VR Headset as Measured by an 8-Item SUS:

Adapted 8-Item VR Headset Comfort Rating: Score Range: 0 to 100 points Interpretation: Lower scores indicate better comfort (as most items measure discomfort).

Time frame: immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramComfort of VR Headset as Measured by an 8-Item SUS:86.5 score on a scale from 0-100Standard Deviation 13.3
Primary

Usability of VR Exercises as Measured by an Adapted 8-Item System Usability Scale (SUS)

Adapted 8-Item System Usability Scale (SUS): Score Range: 0 to 100 points Interpretation: Higher scores indicate better usability.

Time frame: immediately post-intervention, within 30 minutes after the last intervention session- 8th session (day 8)

ArmMeasureValue (MEAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramUsability of VR Exercises as Measured by an Adapted 8-Item System Usability Scale (SUS)81.9 score on a scale from 0-100Standard Deviation 14.9
Secondary

Executive Function as Measured by the Trail Making Test Part B (TMT-B)

TMTB: Trial Making Test B. Score Range: Time to complete the test measured in seconds, typically ranging from several seconds to several minutes. Lower times (faster completion) indicate better alternating attention.

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramExecutive Function as Measured by the Trail Making Test Part B (TMT-B)195.5 secondsStandard Deviation 421
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramExecutive Function as Measured by the Trail Making Test Part B (TMT-B)205 secondsStandard Deviation 426
Secondary

Global Cognition as Measured by the Mini-Mental State Examination (MMSE)

MMSE is a 30-point questionnaire evaluating orientation, attention, recall, language, and visual construction Score Range: 0 to 30 points. Higher scores means better global cognition function

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramGlobal Cognition as Measured by the Mini-Mental State Examination (MMSE)26 score on a scaleStandard Deviation 2.12
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramGlobal Cognition as Measured by the Mini-Mental State Examination (MMSE)26.5 score on a scaleStandard Deviation 2.3
Secondary

Global Cognition as Measured by the Montreal Cognitive Assessment (MoCA)

MoCA is a 30-point screening tool for global cognitive function, assessing memory, attention, language, visuospatial skills, and executive function. Score Range: 0 to 30 points \- Higher scores means better global cognition function

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramGlobal Cognition as Measured by the Montreal Cognitive Assessment (MoCA)19 score on a scaleStandard Deviation 4.19
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramGlobal Cognition as Measured by the Montreal Cognitive Assessment (MoCA)20 score on a scaleStandard Deviation 4.4
Secondary

Processing Speed as Measured by the Symbol Digit Modalities Test (SDMT)

SDMT: Symbol Digit Modalities Test. The Symbol Digit Modalities Test (SDMT) measures processing speed, attention, and visual-motor coordination. During the test, participants are required to match abstract symbols with corresponding numbers using a key. The total raw score is calculated as the number of correct symbol-digit pairs completed within a 90-second interval. There is no fixed maximum score, as it varies based on individual performance. Higher scores indicate better processing speed and cognitive performance.

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramProcessing Speed as Measured by the Symbol Digit Modalities Test (SDMT)17 Number of correct corresponding pairsStandard Deviation 9.8
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramProcessing Speed as Measured by the Symbol Digit Modalities Test (SDMT)18.5 Number of correct corresponding pairsStandard Deviation 9.5
Secondary

Professional´s Usability of VR Exercises as Measured by an Adapted 8-Item SUS:

Scale Title: Professional System Usability Scale (SUS) Score Range: 0 to 100 points Interpretation: Higher scores indicate a professional's perception of better system usability for patient care.

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

Population: 4 healthcare professionals that have used the VR headsets with patients

ArmMeasureValue (MEAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramProfessional´s Usability of VR Exercises as Measured by an Adapted 8-Item SUS:85.2 score on a scale from 0-100Standard Deviation 10.9
Secondary

Short-Term Memory as Measured by the Digit Span Test (DST Forward Span)

Forward Digit Span measures verbal short-term memory. Score Range: 0 to 9 points \- Higher scores indicate better short-term verbal memory.

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramShort-Term Memory as Measured by the Digit Span Test (DST Forward Span)4.5 score on a scaleStandard Deviation 1.1
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramShort-Term Memory as Measured by the Digit Span Test (DST Forward Span)4.5 score on a scaleStandard Deviation 0.96
Secondary

Visuospatial Attention as Measured by the Trail Making Test Part A (TMT-A)

TMT-A measures visual attention and processing speed. The outcome is time to completion measured in seconds, typically ranging from several seconds to several minutes. Lower times (faster completion) indicate better visuospatial attention.

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramVisuospatial Attention as Measured by the Trail Making Test Part A (TMT-A)70.5 secondsStandard Deviation 50.4
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramVisuospatial Attention as Measured by the Trail Making Test Part A (TMT-A)65.5 secondsStandard Deviation 38.3
Secondary

VR Headset Comfort Rating for Professionals as Measured by an Adapted 3-Item SUS:

Scale Title: Professional System Usability Scale (SUS) Score Range: 0 to 100 points Interpretation: Higher scores indicate better comfort and ease of use for the VR headset; lower scores indicate greater discomfort and difficulty with use. This rating is based on a professional assessment of the VR headset's weight, design, and control scheme's impact on patient comfort during use.

Time frame: immediately post-intervention, within 30 minutes after the 8th session (day 8)

Population: 4 healthcare professionals that have used the VR headset with the patients

ArmMeasureValue (MEAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramVR Headset Comfort Rating for Professionals as Measured by an Adapted 3-Item SUS:60.4 score on a scale from 0-100Standard Deviation 22.9
Secondary

Working Memory as Measured by the Digit Span Test (DST Backward Span)

Backward Digit Span assesses working memory and mental manipulation. Score Range: 0 to 9 points. Higher scores indicate better working memory.

Time frame: Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramWorking Memory as Measured by the Digit Span Test (DST Backward Span)3 score on a scaleStandard Deviation 0.97
Post-Intervention - Virtual Reality Cognitive Stimulation ProgramWorking Memory as Measured by the Digit Span Test (DST Backward Span)3 score on a scaleStandard Deviation 0.77
Other Pre-specified

Demographics Variables

Age: numeric

Time frame: Baseline

ArmMeasureValue (MEDIAN)Dispersion
Virtual Reality Cognitive Stimulation ProgramDemographics Variables75.5 yearsStandard Deviation 6.19
Other Pre-specified

Demographics Variables

Gender: 0=female, 1=male, 3=others

Time frame: Baseline

ArmMeasureCategoryValue (COUNT_OF_PARTICIPANTS)
Virtual Reality Cognitive Stimulation ProgramDemographics VariablesMale17 Participants
Virtual Reality Cognitive Stimulation ProgramDemographics VariablesFemale23 Participants

Source: ClinicalTrials.gov · Data processed: Jun 12, 2026