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Immersive Technology to Improve Physical Therapy Engagement

Immersive Technology to Improve Physical Therapy Engagement

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06140121
Acronym
iMOVE-G
Enrollment
60
Registered
2023-11-18
Start date
2024-03-13
Completion date
2025-02-07
Last updated
2026-01-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Physical Health

Keywords

Virtual Reality, Physical Activity

Brief summary

This is an experimental study to evaluate the efficacy of a Virtual Reality aid Physical Therapy (VRPT) in increasing the physical activity levels and quality of life of children.

Interventions

Participants are allowed to freely choose one game from the game list. Participant will be asked to wear a validated activity tracker - ActiGraph. Baseline heart rate will be collected for 1 minute. Participants will be wearing the ActiGraph during Physical Therapy session. Participants receiving VR intervention will be instructed to wear an Oculus Quest 2 headset (Meta, Inc., Menlo Park, CA) and participate in VR applications under the supervision of the physical therapist.

BEHAVIORALTraditional Physical Therapy

Participants will receive traditional Physical Therapy sessions (standard care) under the supervision of the accredited physical therapist. Participants will be wearing the Actigraph during Physical Therapy session. Participants will perform regular physical exercise, such as 20 minutes walking or biking on a stationary bike, under the supervision of a physical therapist.

Sponsors

Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
7 Years to 25 Years
Healthy volunteers
No

Inclusion criteria

* Between age 7-25 * has an active physical therapy consultation * Anticipated inpatient stay for more than 2 days

Exclusion criteria

* Legal guardian not present to obtain consent * child with a significant neurological condition, or major developmental disability * child with active infection of the face or hand * a history of severe motion sickness * a history of seizures cause by flashing light * Major surgery within the last 48 hours

Design outcomes

Primary

MeasureTime frameDescription
ActiGraph data pointsDuring physical therapy sessionCompare the total Metabolic Equivalent of Task (METs) rate of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch

Secondary

MeasureTime frameDescription
Total movement with wearable movement sensorDuring physical therapy sessionCompare the total movement of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch
Perceived exertionbaseline, during physical therapy session, immediately after the physical therapy sessionPatients will self-report perceived exertion according to the Adult OMNI-Walk/Run RPE Scale (OMNI RPE) scale after both the VR and standard of care portion. The OMNI RPE is an 11-categories perceived exertion rating scale with a numerical rating from 0 to 10 (0= Not Tired at All, 10= Very, Very Tired).
Difference in Fatigue - Short Form 10a questionnaire resultimmediately after the physical therapy sessionMeasured by comparison PROMIS Pediatric Item Bank GenPop v2.0 - Fatigue - Short Form 10a of patient in first physical therapy session and second physical therapy session . PROMIS Pediatric Item Bank GenPop v3.0 - Fatigue - Short Form 10a is a 10 items -questionnaire which measures the fatigue scale of the patient with scores range from 1 to 5,(1 = never and 5 = Almost always).
Change in current mental well being as measured by the modified WHO (Five) Well-Being Indeximmediately after the physical therapy sessionThe modified WHO (Five) Well-Being Index is a participant-reported outcome measure that assesses current mental well being. Questionnaire contains 5 questions . Scores range from 0 to 5, with higher scores indicating the corresponding feeling exists all the time
Acceptability of Intervention Measure (AIM)immediately after the physical therapy sessionAcceptability, of the traditional physical therapy or virtual reality physical therapy interventions will be assessed using the Acceptability of Intervention Measure (AIM) which is a subscale of the Triple P Tool. Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher acceptability of the intervention.
Intervention Appropriateness Measure (IAM)immediately after the physical therapy sessionAppropriateness, of the traditional physical therapy or virtual reality physical therapy interventions will be assessed using the Intervention Appropriateness Measure (IAM) which is a subscale of the Triple P Tool. Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher appropriateness of the intervention.
Feasibility of Intervention Measure (FIM)immediately after the physical therapy sessionFeasibility, of the traditional physical therapy or virtual reality physical therapy interventions will be assessed using the Feasibility of Intervention Measure (FIM) which is a subscale of The Triple P Tool. Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher feasibility.
Feasibility and acceptability survey(patient)immediately after the physical therapy sessionThis is an self developed feasibility survey. Feasibility, of the virtual reality physical therapy interventions will be assessed using the Feasibility and acceptability survey(patient). Survey contains 10 items. First 5 items are yes no questions. Last 5 items are scored on a Likert scale from 1 to 10 where higher scores indicate higher feasibility.
Difference in FACIT-F questionnaire resultimmediately after the physical therapy sessionMeasured by comparison Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) of patient in first physical therapy session and second physical therapy session . Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) is a 13 items -questionnaire which measures the fatigue scale of the patient with minimum score at 0 (low fatigue score) and maximum score at 52 (high fatigue score).
Feasibility and acceptability survey(parent)immediately after the physical therapy sessionThis is an self developed feasibility survey. Feasibility, of the virtual reality physical therapy interventions will be assessed using the Feasibility and acceptability survey(parent). Survey contains 3 items. Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher satisfaction.

Countries

United States

Contacts

STUDY_DIRECTORThomas Caruso

Stanford University

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026