Skip to content

VR Executive Training of School-aged Children With ASD

The Effect of Daily Executive Function Training in School-aged Children With Autism Spectrum Disorder

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06130293
Enrollment
60
Registered
2023-11-14
Start date
2023-10-31
Completion date
2024-12-31
Last updated
2023-11-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Executive Function of School-aged Children With ASD

Brief summary

Many studies support that children with autism spectrum disorder (ASD) show executive dysfunction. The applicant's NSC project report also indicated that in all areas in the behavior rating inventory of executive function, the second edition (BRIEF-2), including inhibit, self-monitor, shift, emotional control, initiate, working memory, plan/organize, task-monitor, and organization of materials, children in the typically developmental group showed better performance than children in the ASD group. The results also indicated that compared to the diagnosis of ASD, an executive function could be a better predictor of daily life adaptation. Similarly, more and more researchers put their efforts into executive training. However, the results are mixed. A meta-analysis showed that technology-based training can effectively improve the executive function of children with ASD. Children with ASD love game-like training as it provides friendly environments to children with ASD and induces less anxiety. The applicant, therefore, plans to develop a virtual reality executive function training program in the first year based on the applicant's previous experience with executive function training. The game will include the components of visual searching, reaction time, shift, planning, and working memory. At the end of the game, the game will provide visual feedback to the children to train in self-monitoring. In the second year, the applicant will conduct a randomized controlled trial to investigate the effectiveness of the training program. I plan to include 70 children with ASD and randomly assign them to either the executive training or control groups. Executive function and daily life adaptation will be the indexes of the effectiveness of the study.

Interventions

DEVICEVR game intervention

Using self-paced VR game to train.

Sponsors

National Taiwan Normal University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
6 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

* diagnosed with ASD by a qualified healthcare professional * meeting the ASD criteria by using ADOS-2 * IQ higher than 80.

Exclusion criteria

* not meeting the ASD criteria by using ADOS-2. * IQ lower than 80. * comorbid physical and/or motor disabilities. * comorbid mental disabilities except ADHD.

Design outcomes

Primary

MeasureTime frameDescription
Questionnaire of executive functionWeek 0 (pre-intervention), Week 9 (post-intervention), and follow-up (Week 18 to Week 26)parent's and teacher's forms

Secondary

MeasureTime frameDescription
Questionnaire of adaptive behaviorsWeek 0 (pre-intervention), Week 9 (post-intervention), and follow-up (Week 18 to Week 26)parent's and teacher's forms

Countries

Taiwan

Contacts

Primary ContactMeng-Ting Chen, PhD
montine@gapps.ntnu.edu.tw+886-2-77493786

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026