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Virtual Reality as a Postoperative Pain Management Adjunct in Older Adults: An Acceptability and Feasibility Study

Immersive Virtual Reality to Decrease Postoperative Pain in Older Adults Following Elective Major Surgery: A Feasibility and Acceptability Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06095661
Acronym
VR
Enrollment
29
Registered
2023-10-23
Start date
2023-10-26
Completion date
2024-06-01
Last updated
2024-06-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aged, Pain, Postoperative, Surgery, Virtual Reality

Brief summary

This single-arm mixed methods study aims to determine potential differences in self-reported postoperative pain intensity levels, anxiety, and state of relaxation through immediate pre-post intervention evaluation among those aged 65 or older who receive immersive virtual reality during their hospitalization, up to three days following major elective surgery. In addition, the investigators will evaluate the feasibility and acceptability of virtual reality for use in this older adult population. This study will not evaluate the efficacy of VR. The main questions this study seeks to answer are: 1. What is the feasibility and acceptability of using immersive virtual reality to impact clinical outcomes such as pain, anxiety, and relaxation in older adults who have undergone major elective surgery? 2. What is the older adult's user experience with virtual reality during hospitalization up to the three days following major elective surgery?

Detailed description

Current treatment options for postoperative pain in older adults tend to be concentrated on opioid and opioid-sparing medications, which carry an increased risk of complications in older adults. One non-pharmacological intervention to manage acute pain that has recently emerged in the healthcare setting is virtual reality (VR).VR engages the user through various technological equipment with differing degrees of immersion and has demonstrated efficacy in decreasing acute pain in various clinical settings, such as burn wound care treatment and adult and pediatric medical procedures. However, there is a scarcity of research examining VR as an adjunct treatment in older adult populations. Therefore, this study aims to examine the acceptability and efficacy of VR as a possible adjunct to current postoperative pain management regimens in older surgical patients undergoing inpatient elective major operations. The overarching hypotheses are: 1. Older adults who receive immersive VR will demonstrate immediate improvements in self-reported pain intensity, anxiety, and state of relaxation from pre-intervention levels, and 2. Older adults will consider their VR experience positive, effective, and practical in the inpatient postoperative period, with negligible side effects reported. The VR intervention will consist of the use of the REAL System i-Series VR head-mounted display (HMD) with built-in audio purchased from Penumbra, Inc. The i-Series is a gazed-controlled and fully immersive VR headset preloaded with immersive environments that promote positive distraction and relaxation through interactive experiences. These VR experiences include mindful meditation, travel, various nature scenes, and game experiences. After written informed consent is obtained and baseline questionnaires have been completed, enrolled participants will be given the option to utilize the REAL i-series HMD during their postoperative inpatient stay on the medical-surgical unit, as early as the first day following surgery (postoperative day \[POD 1\] 1) up through POD 3, unless discharge occurs first. The VR intervention will be offered to all participants at least once (for a maximum use of up to twice daily) up to six times. Each VR session will last up to no longer than 30 minutes. The length of each session will be dependent on the participant's selection of the virtual environment. Pain, anxiety, state of relaxation, and side effects will be measured before and after each VR session using pre-post questionnaires (Numeric rating scale for pain and relaxation and the Spielberger State Anxiety Inventory for anxiety). After each VR session, participants will be asked about side effects. All participants will be asked to complete the System Usability Scale (SUS) questionnaire before discharge. Additionally, a convenience sample of up to 15 patients from diverse groups will be asked about their experience with VR through a one-time one-on-one, 15-minute qualitative semi-structured interview & a user satisfaction survey.

Interventions

OTHERREAL System i-Series VR head-mounted display (HMD) from Penumbra, Inc.

The VR intervention will use the REAL System i-Series VR head-mounted display (HMD) with built-in audio purchased from Penumbra, Inc. The i-Series is a gazed-controlled and fully immersive VR headset preloaded with immersive environments that promote positive distraction and relaxation through interactive experiences. These VR experiences include mindful meditation, travel, various nature scenes, and game experiences. REAL i-Series is classified as an unclassified product with product code PWC, a general wellness product FDA #3005168196.

Sponsors

University of California, San Francisco
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
65 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

1. ≥ 65 years of age 2. expected to be hospitalized for at least 48 hours after an elective major surgery 3. able to speak, read, and understand English 4. following surgery, is deemed stable and recovered by post-anesthesia care unit (PACU) and admitted to a medical-surgical unit by at least postoperative day 2

Exclusion criteria

1. patients with severe/profound cognitive impairments (i.e., SPMSQ score of four or less) 2. patients with a history of self-reported motion sickness 3. current or prior diagnosis of epilepsy 4. injury or surgery to the eyes, face, or neck that prevents using a VR HMD 5. non-elective surgery (urgent or emergency surgery) 6. blindness or severe visual impairment 7. severe hearing loss 8. the VR system deemed inappropriate by the treating clinician 9. patient reports nausea, vomiting, or dizziness just prior to the VR session 10. acute illness preventing the use of the VR after surgery

Design outcomes

Primary

MeasureTime frameDescription
Mean change from self-reported baseline pain immediately before using virtual reality on the 11-point Numeric Rating Scale (NRS) to immediately after using virtual realityPre/post virtual reality from 1-day post-surgery up to approximately 3 days post-surgery during hospitalization.The NRS is a validated unidimensional measure of self-reported pain intensity in adults after surgery. The 11-point numeric scale ranges from '0' representing no pain to '10' representing extreme pain. A change = pain score immediately after use of virtual reality - baseline pain score taken immediately prior to use of virtual reality. Self-reported pain scores using the NRS will be measured pre/post each time virtual reality is used, starting as early as 1-day following surgery up to approximately 3 days after surgery.

Secondary

MeasureTime frameDescription
Mean change from self-reported baseline anxiety immediately before using virtual reality on the Spielberger State-Trait Anxiety Inventory (STAI) 5-item (STAI-5) to immediately after using virtual realityPre/post virtual reality from 1-day post-surgery up to approximately 3 days post-surgery during hospitalization.Each item on the STAI-5 is scored on a scale of 1 to 4 with 1 representing Not al all, 2 representing somewhat, 3 representing moderately so, and 4 representing very much so. A higher score indicates a higher level of anxiety. A change = total STAI-5 score immediately after use of virtual reality - baseline STAI-5 score taken immediately prior to use of virtual reality. Self-reported anxiety scores using STAI-5 will be measured pre/post each time virtual reality is used, starting as early as 1-day following surgery up to approximately 3 days after surgery.
Detection of virtual reality side effects immediately after using virtual realitypost virtual reality from 1-day post-surgery up to approximately 3 days post-surgery during hospitalization.A 5-item question survey with yes or no as response options, will be administered after each virtual reality session to determine participant self-reported side effects.
Determine self-reported usability of virtual reality using the System Usability Scale(SUS).System Usability will be measured at one timepoint- from post-surgery day 1 to day 3.The System Usability Scale(SUS) is reliable tool for measuring usability. It consists of a 10-item questionnaire with five response options for respondents, with 1 representing Strongly disagree and 5 representing Strongly agree. The participant's scores for each question are converted to a new number, added together, and then multiplied by 2.5 to convert the original scores of 0-40 to 0-100. A higher score indicates greater self-reported usability.
Determine the overall user experience with virtual reality as an adjunct for postoperative pain 1-3 days after surgery during hospitalization.System Usability will be measured at one timepoint- from post-surgery day 1 to day 3.Using 8 questions as part of a semi-structured interview guide, the overall user experience with virtual reality will be described through inductive qualitative thematic analysis. A one-time 15-minute recorded one-to-one interview will occur at study completion. Questions are focused on understanding the overall user experience.
Determine user satisfaction with virtual reality using an 8-item survey.User satisfaction with virtual realiuty will be measured at one timepoint- from post-surgery day 1 to day 3.Self-reported satisfaction scores (1 to 5; 1-totally disagree, 5-totally agree). A higher overall score indicates higher user satisfaction. The survey will be administered once at study completion prior to discharge.
Mean change from self-reported baseline state of relaxation immediately before using virtual reality on the 11-point Numeric Rating Scale (NRS) to immediately after using virtual realityPre/post virtual reality from 1-day post-surgery up to approximately 3 days post-surgery during hospitalization.The 11-point numeric scale ranges from '0' representing Not relaxed at all to '10' representing As relaxed as one could imagine. A change = relaxation score using NRS immediately after use of virtual reality - baseline NRS relaxation score taken immediately prior to use of virtual reality. Self-reported relaxation scores using the NRS will be measured pre/post each time virtual reality is used, starting as early as 1-day following surgery up to approximately 3 days after surgery.
Percentage of older adults who declined to participate in the study.Pre-interventionOf the total number of older adults recruited for the study, the percentage of those declining to participate will be recorded, along with the reason(s) for non participation in the study.
The percentage of virtual reality sessions started compared to the number of sessions offered.Post-surgery day 1 to 3Determine the overall percentage of virtual reality sessions completed compared to the number of sessions offered. Each participant will be offered a virtual reality session up to twice daily post-surgery day 1 to 3 for a total of 6 sessions.
Duration of use for each virtual reality sessionPost-surgery day 1 to 3Determine the mean duration of use.
Assessment of the ability to retain enrolled participants.from 1-day post-surgery up to approximately 3 days post-surgery during hospitaThe proportion of enrolled participants who complete baseline questionnaires but do not start the first virtual reality session during 1-3 post-surgery.
Rate of discontinued interventionsPost-surgery day 1 to 3Determine the number of enrolled participants who do not complete more than one virtual reality session and the reason for discontinuing study participation.
Percentage of participants who complete all study questionnaires.Completion of all study questionnaires will be measured at one time point- from study enrollment up until post-surgery 3 days.Compliance with questionnaire completion as measured by the proportion of recruited participants who use virtual reality at least once during the first 1-3 days post-surgery and complete all study questionnaires.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026