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The Effect of Traditional Children's Games on Internet Use Stress Level of Primary School Students

Effect of a Nurse-Led Traditional Children's Games on Internet Use and Stress Levels in Middle School Students: A Randomized Controlled Study

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06081751
Enrollment
65
Registered
2023-10-13
Start date
2022-10-23
Completion date
2023-02-22
Last updated
2026-07-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet, Stress Level

Keywords

stress, internet, traditional children's games

Brief summary

his randomized controlled trial aimed to evaluate the effectiveness of a nurse-led traditional children's games program on weekly internet use and perceived stress among middle school students in Türkiye. Students who used the internet for more than two hours per day were randomly assigned to either an intervention group or a control group. The intervention group participated in a structured traditional children's games program for 60 minutes, three times per week for eight weeks, while the control group continued their usual school activities. Weekly internet use and perceived stress were assessed before and after the intervention. The study evaluated whether participation in traditional children's games could reduce internet use and perceived stress and support school-based health promotion led by nurses.

Detailed description

This randomized controlled trial was conducted to evaluate the effectiveness of a nurse-led traditional children's games program on reducing internet use and perceived stress among middle school students in Türkiye. Excessive internet use among children has become an important public health concern because of its association with psychological stress, physical inactivity, sleep problems, and psychosocial difficulties. Traditional children's games are culturally relevant, physically active, group-based activities that may provide a healthy alternative to excessive screen time while promoting children's physical, emotional, and social well-being. The study employed a pre-test/post-test, parallel-group randomized controlled design. Eligible students who used the internet for more than two hours per day were randomly assigned to either an intervention group or a control group. Randomization was performed using a computer-generated random allocation sequence created through Randomizer.org by an independent statistical expert. The intervention consisted of an eight-week traditional children's games program implemented by a nurse researcher as an extracurricular school-based activity. Students in the intervention group participated in 60-minute sessions three times per week under researcher supervision. The games were selected from the Traditional Children's Games Festival Games Guide published by the Turkish Ministry of National Education and the Ministry of Youth and Sports. Activities included structured, age-appropriate group games such as Duck, Duck, Goose, Hide and Seek, Handkerchief Grab, Dodgeball, and Jump Rope, emphasizing physical activity, teamwork, communication, attention, and self-regulation. Participants in the control group continued their routine school curriculum, including regular physical education classes, without receiving any additional intervention. Primary study outcomes were weekly internet use duration and perceived stress levels. Weekly internet use duration was obtained from parental reports using a descriptive characteristics questionnaire, whereas perceived stress was assessed using the Turkish version of the Perceived Stress Scale for Children (8-11 years). Measurements were performed before the intervention and within one week after completion of the eight-week program. The primary objective was to determine whether participation in traditional children's games reduced weekly internet use and perceived stress compared with usual school activities. The study also aimed to provide evidence supporting the role of school nurses in implementing culturally appropriate, school-based health promotion interventions designed to encourage healthy technology use and improve children's psychosocial well-being.

Interventions

BEHAVIORALNurse-Led Traditional Children's Games Program

Participants received a nurse-led traditional children's games program consisting of 60-minute sessions, three times per week for eight weeks. The intervention included age-appropriate traditional Turkish children's games conducted as an extracurricular school-based activity under researcher supervision.

BEHAVIORALUsual School Activities

Participants continued their usual school curriculum, including regular physical education classes, and did not receive the traditional children's games program.

Sponsors

Necmettin Erbakan University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
NONE

Masking description

Due to the nature of the behavioral intervention, participants and the intervention provider could not be blinded. However, data entry, statistical analyses, and reporting were performed by an independent statistician blinded to group allocation.

Intervention model description

Participants were randomly assigned in parallel to either a traditional children's games intervention group or a control group receiving usual school activities. Outcomes were assessed before and after the 8-week intervention.

Eligibility

Sex/Gender
ALL
Age
10 Years to 12 Years
Healthy volunteers
Yes

Inclusion criteria

* Students enrolled in the 5th or 6th grade. * Aged 10-12 years. * Daily internet use of more than 2 hours. * Written informed consent obtained from a parent or legal guardian. * Child assent obtained before participation.

Exclusion criteria

* Having a physical, orthopedic, or mental illness or disability that could interfere with participation in the intervention. * Regular participation in organized sports activities or sporting events.

Design outcomes

Primary

MeasureTime frameDescription
Weekly Internet Use DurationBaseline and Week 8 (immediately after the intervention)Weekly internet use duration (hours/week) reported by parents using the Descriptive Characteristics Form
Perceived Stress Scale for Children Total ScoreBaseline and Week 8 (immediately after the intervention)Perceived stress assessed using the Turkish version of the Perceived Stress Scale for Children (8-11 years). Total scores range from 9 to 36, with higher scores indicating higher perceived stress.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 11, 2026