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Giochiamo 626 - Gaming for Health and Safety in Workplaces

Giochiamo 626 - Gaming for Health and Safety in Workplaces

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06060379
Acronym
626 Giochiamo
Enrollment
60
Registered
2023-09-29
Start date
2023-10-09
Completion date
2024-09-30
Last updated
2024-02-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health, Safety, Workplace

Keywords

Health and Safety workplace

Brief summary

The aim of the 626 Giochiamo project is to realise and evaluate the effectiveness of a training course involving the use of games, which helps to convey the basic principles of health and safety in the workplace.

Detailed description

The seminar on health and safety in the workplace and basic principles will be presented to the recruited workers. At the end of the intervention they will be divided into two groups: the control group and the intervention group. The intervention group will be involved in a meeting dedicated to games in three different types, board, card and role-playing games. A questionnaire on occupational health and safety knowledge will be administered to all study participants before the seminar (T=0), after the seminar (T=1) and after the intervention group has played (T=2).

Interventions

OTHERGiochiAMO a 626

The subjects of the intervention group will play three different games: a role-playing game, a card game and a board game.

Sponsors

University of Roma La Sapienza
CollaboratorOTHER
Universitas Mercatorum
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Intervention model description

The trial consists of three meetings. In the first meeting all enrolled participants will take part in a seminar. Before the seminar starts and at the end, a questionnaire will be administered to them to investigate their prior and acquired knowledge on the subject. At the end the participants will be divided into two groups, the control group will not participate in the second phase, the intervention group will be invited to a game meeting. The third meeting will take place days later, where the third and final game will be conducted with the intervention group. At the end of the game, the questionnaire will be administered.

Eligibility

Sex/Gender
ALL
Age
17 Years to 69 Years
Healthy volunteers
Yes

Inclusion criteria

\-

Exclusion criteria

* No worker

Design outcomes

Primary

MeasureTime frameDescription
The percentage of knowledge increased as a result of participation in the gamesParticipants are assessed by means of a questionnaire administered at the beginning of the trial (t=0), one day after the seminar (t=1) and after one month (t=2).Effectiveness is understood as acquiring and increasing knowledge of key concepts on safety in the workplace, the roles of key persons who can influence health and safety, and the tools available for evaluation and monitoring.

Countries

Italy

Contacts

Primary ContactAlice Mannocci
alice.mannocci@unimercatorum.it+39.06.499790978
Backup ContactGiuseppe La Torre
giuseppe.latorre@uniroma1.it+39.06.499790978

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026