Emotion Regulation
Conditions
Keywords
young adulthood, emotional Intelligence, well-being, Information and Communication Technologies (ICT)
Brief summary
emoWELL is a serious game, that is, a video game designed to inform and train in skills and competencies in a more dynamic way. emoWELL focuses on understanding and developing healthy emotional regulation strategies to improve well-being.
Detailed description
Computer-based videogame. The program has a graphic adventure format, where the player controls an avatar who embarks on a train journey. Throughout this journey, the train will make five different stops where the player will learn about emotional regulation through activities or puzzles, readings and different interventions with the game's characters. At the first stop, the player will receive psychoeducation about emotional regulation and the most frequent adaptive and maladaptive regulation strategies. In the next three areas, exercises will be carried out to apply these strategies on variables such as self-esteem, self-care, stress, time management and social support. Finally, in the last area, the player will review the different contents learned. In addition to the train and the five stops or areas described, the game includes the area of the avatar's house and a final scenario that will vary depending on the player's answers throughout the adventure, in order to highlight the most important learning and conclude the game. Therefore, emoWELL consists of 8 areas in total. The intervention is carried out autonomously. In addition to the computer game, emoWELL is linked to a mobile application so that the user can practice, integrate and reinforce the knowledge learned in the remote game, being both platforms indispensable in the intervention.
Interventions
(1) Participants who meet the inclusion criteria will be contacted. (2) Participants will answer the questionnaire battery (T1) (3) Participants will participate in the intervention by remotely playing the EMOWELL desktop serious game and the EMOWELL app. (4) They will answer the T2 questionnaires.
Sponsors
Study design
Eligibility
Inclusion criteria
* To have signed the informed consent (or their legal tutors). * Being between 18 and 29 years old.
Exclusion criteria
* Inability to understand the activities or the language used.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Inventory of the Dimensions of Emerging Adulthood (IDEA-S) | Time 1 (first month) | The Spanish version is composed of 31 items. It is answered using a Likert scale from 1 (strongly disagree) to 3 (strongly agree). A higher score on a scale means a greater presence of these categories in the stage. It assesses the different characteristics of emerging adulthood: identity exploration, experimentation/possibilities, negativity/instability, other-centered, self-centered, feeling in between. |
| Difficulties in Emotion Regulation Scale (DERS) | Time 1 (first month) | The Spanish version is composed of 28 items. It is answered using a Likert scale from 1 (hardly ever) to 5 (almost always). This scale assesses difficulties associated of the emotion regulation process: emotional lack of control, life interference, lack of emotional attention, emotional confusion, and emotional rejection. Therefore, a higher score within each scale signals more difficulties in emotional regulation. |
| Emotion Regulation Questionnaire (ERQ) | Time 1 (first month) | The scale is composed by 10 items. It is answered using a 7-point Likert scale. |
| Cognitive Emotion Regulation Questionnaire (CERQ-18) | Time 1 (first month) | The instrument assesses cognitive strategies for emotional regulation. The version of the instrument used consists of 18 items and has five polytomous response options ranging from almost never (1) to always (5). The items are grouped into nine strategies: Rumination, Catastrophizing, Self-blaming, Blaming others, Putting in perspective, Acceptance, Positive focus, Positive reinterpretation, and Refocusing on plans; at a rate of two items per strategy. |
| Psychological Well-Being Scales (PWBS) | Time 1 (first month) | The Spanish version is composed of 29 items. It is answered using a Likert scale from 1 (totally agree) to 6 (totally disagree). A higher score on each scale indicates higher levels in the resulting dimensions of psychological well-being: Self-acceptance, Positive relationships, Autonomy, Environmental mastery, Purpose in life and Personal growth. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Rosenberg Self-Esteem Scale (RSE) | Time 1 (first month) | The RSE is an unidimensional instrument that consists of 10 items that assess self-esteem. Participants are asked to respond to each item using a four-point Likert scale ranging from "Strongly Disagree" to "Strongly Agree." A higher score indicates higher levels of self-esteem. |
| Brief Symptom Inventory (BSI-18) | Time 1 (first month) | The instrument evaluates psychological distress, collected in three dimensions: anxiety, depression and somatization. It is composed of 18 items answered on a likert scale from 0 (Not at all) to 4 (Very much). Higher levels on each of these scales imply higher levels of anxiety, depression or somatization, respectively. |
| Three-item loneliness scale (TILS) | Time 1 (first month) | This scale evaluates the perception of loneliness. It is composed of three items answered on a Likert scale from 0 (Almost never) to 2 (Frequently). The higher the score, the greater the perception of loneliness. |
| ''Optimism questionnaire'' (COP) | Time 1 (first month) | The last instrument presented is composed of 9 items. It evaluates the optimism of the participants. It is answered on a Likert scale from 1 to 5. A higher score implies higher levels of optimism. |
Countries
Spain