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Virtual Reality Activity-based Training for Preventing Falls for Older Adults With Mild Cognitive Impairment

Virtual Reality Activity-based Training for Preventing Falls Among Community-dwelling Older Adults With Mild Cognitive Impairment: A Pilot Randomized Control Trial Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05971420
Acronym
MCI
Enrollment
18
Registered
2023-08-02
Start date
2021-07-01
Completion date
2022-01-15
Last updated
2023-08-02

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Exercise Training, Fall Prevention, Mild Cognitive Impairment, Virtual Reality

Keywords

Fall risk, VR, MCI, Ageing

Brief summary

Using a Virtual Reality (VR) games-based application is as an innovative falls prevention technology in an aged care service. The VR intervention has promising effects on improving the physical and balance performances in the older adults.The study explored and evaluated the effects of VR activity-based training on falls prevention among community-dwelling older adults with mild cognitive impairment.

Detailed description

A pilot randomized control trial study was applied to compare the effects on falls prevention between participants who experienced a full-immersive VR training and group-based exercise (Baduanjin) training. Eighteen participants were recruited from ausing convenience sampling and were randomly assigned into the VR group and the exercise group (non-VR). The participants in both wo groups' participants attended 16 falls prevention training sessions over eight weeks. Eligible participants identified with a higher risk of mild cognitive impairment and early dementia undertook three measurements, pretest (T1), post-test (T2) and follow up (T3). The primary outcomes assessed included changes in physical risks factor of falls, and the secondary outcomes assessed included changes in cognition and fall efficacy.

Interventions

OTHERVR activity-based

VR games activities were chosen for simulated cognitive-motor training in the VR group. The VR training modules for this study included fire drill, walking exercise, balancing game activities and community shopping practices. These training modules involved dual task components; the participant was expected to train up his/her physical and cognitive motor performances in an 8-week VR activity-based program. VR group participants received 2-sessions per week, 16 training sessions in total.

OTHERExercise-based (Baduanjin)

The exercise group used a traditional Chinese Qigong Baduanjin exercise incorporating with a fall prevention education strategy.

Sponsors

The Hong Kong Polytechnic University
CollaboratorOTHER
University of Southern Queensland
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
TRIPLE (Subject, Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
65 Years to 85 Years
Healthy volunteers
No

Inclusion criteria

1. aged 65 years to 85 years inclusive; 2. had a history of a fall within the past 2 years; 3. community-dwelling older adults; 4. at a higher risk of mild cognitive impairment and dementia, assessed by a validated screening tool of Hong Kong Montreal Cognitive assessment test (HK-MoCA score=21/22); 5. walk independently e.g. able to access publicly - VR research center centre or local community aged care facilities.

Exclusion criteria

if they had a medical diagnosis of unstable health conditions 1. dizziness; 2. Meniere's disease; 3. Epilepsy; 4. Parkinson's disease; 5. Severe hearing impairment and visual impairments; 6. Mental illness.

Design outcomes

Primary

MeasureTime frameDescription
Berg balance test (BBS) - change is being assessedAt prettest, postest (up to 8 weeks) and post 3 months follow upTo test the balance performance and assess the fall risk. Total score is 56 ( score below 51 indicated predictive of fall risk)
Time up and go test (TUG) - change is being assessedAt prettest, postest (up to 8 weeks) and post 3 months follow upTo assess functional mobility and assess the fall risk. Score over 12 seconds indicates higher risk of fall for the older adults
Six minutes walk test (6MWT) - change is being assessedAt prettest, postest (up to 8 weeks) and post 3 months follow upTo assess the walking speed and performance. Walking distance within 6 minutes measured the length (m/metre)

Secondary

MeasureTime frameDescription
Cognitive status assessed by Montreal Cognitive Assessment Scale- change is being assessedAt prettest, postest (up to 8 weeks) and post 3 months follow upTo assess the cognitive level. Total score 30 ( score if less than 22 indicated higher risk of midl cognitive impairment
Executive functioning tests by Trail making test A and test B *TMTA/B) - change is being assessedAt prettest, postest (up to 8 weeks) and post 3 months follow upTo assess the level of executive functions. It indicated the time of completion (second)
Fall efficacy by fall efficacy international scale (FESI) - change is being assessedAt prettest, postest (up to 8 weeks) and post 3 months follow upTo assess the level of fear concern. Totoal score is 64 (score lower than 27 indicated less fear concern

Countries

Hong Kong

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026