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A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior

Efficacy of a Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Digital Gaming Behavior Among Male High School Students: A Randomized Controlled Trial

Status
Enrolling by invitation
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05949905
Enrollment
144
Registered
2023-07-18
Start date
2023-09-14
Completion date
2024-05-10
Last updated
2024-03-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Video Game Addiction

Keywords

High school students, Problematic digital gaming, Transtheoretical Model of Change

Brief summary

A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.

Detailed description

The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling. The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in. A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.

Interventions

The intervention would be using the Processes of Change that match each Stage of Change.

Sponsors

Melak Obaid Nghaimesh
CollaboratorUNKNOWN
University of Baghdad
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
SEQUENTIAL
Primary purpose
PREVENTION
Masking
SINGLE (Subject)

Masking description

The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling. The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in. A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.

Eligibility

Sex/Gender
MALE
Age
15 Years to 20 Years
Healthy volunteers
Yes

Inclusion criteria

* High school male students who do not experience any psychiatric-mental disorder.

Exclusion criteria

* High school male students who experience any psychiatric-mental disorder.

Design outcomes

Primary

MeasureTime frameDescription
Stages of Change Scale for Digital Gaming Behavior6 monthsStages of Change Scale for Digital Gaming Behavior that measures individuals' readiness to avoid problematic digital gaming behavior

Countries

Iraq

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026