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Practice Experiences for School Reintegration

Practice Experiences for School Reintegration: An Immersive Virtual Reality Program to Enhance Skill Development of Hospitalized Adolescents

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05934396
Acronym
PrESR
Enrollment
54
Registered
2023-07-07
Start date
2023-08-01
Completion date
2024-12-20
Last updated
2025-09-25

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Suicide

Brief summary

This study is developing and refining a novel Virtual Reality (VR) supplement for inpatient treatment: the Practice Experiences for School Reintegration (PrESR) program. The PrESR will provide immersive school experiences for inpatient adolescents (with suicidal-related admissions) to practice skills in real-world settings with the guidance of a trained clinician within the confines of a hospital. This pilot study follows a Multiphase Optimization Strategy (MOST) to conduct a pilot optimization trial of the PrESR to inform the feasibility of training clinicians, the ability to recruit adolescent inpatient participants, and management of experimental conditions. This study is not powered to test hypotheses; however, in addition to assessing feasibility and acceptability, this pilot trial will assess candidate intermediary and outcome measures.

Detailed description

This study follows a multiphased optimization (MOST) research design; this clinical trial is considered to be a pilot optimization component of the MOST framework. For the present study, a prospective sample of adolescents hospitalized for suicidal thoughts and behaviors will be randomly selected into one of 8 experimental conditions (N=5-6 per group). Although the intervention for the pilot optimization trial will be implemented by a member of research staff, this study will also aim to recruit 2-5 clinicians to deliver the full intervention to a separate sample of adolescent patients to inform acceptability and feasibility of the intervention within their clinical workflow.

Interventions

BEHAVIORALSafety Planning

Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional).

BEHAVIORALVR Enhanced Affect Regulation

Participants will receive an overview of affect regulation in VR and then have the opportunity to practice using affect regulation in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience.

BEHAVIORALVR Enhanced Cognitive Restructuring

Participants will receive an overview of cognitive restructuring in VR and then have the opportunity to practice using cognitive restructuring in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience.

BEHAVIORALVR Enhanced Problem Solving

Participants will receive an overview of problem solving in VR and then have the opportunity to practice using problem solving in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience.

The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.

Sponsors

National Institute of Mental Health (NIMH)
CollaboratorNIH
University of North Carolina, Chapel Hill
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
13 Years to 99 Years
Healthy volunteers
No

Inclusion criteria

Adolescent Participants: * current hospitalization for suicidal thoughts and behaviors * ages 13-18 * expected return to school following discharge * ability to speak, read, and understand English sufficiently to complete study procedures, * consent of a parent/legal guardian (in English or Spanish; for minor participants) * adolescent assent or consent (in English) * clinician approval. Hospital professionals: * Works as a clinician at the hospital site who delivers treatment including CBT to hospitalized adolescents, * Hospital professional consent (in English) * consent of patient's parent/legal guardian (in English or Spanish; for minor participants) * adolescent patient assent or consent (in English).

Exclusion criteria

Adolescent Participants * evidence of active psychosis, * evidence of intellectual disability * Risk for Cyber-sickness (greater than or equal to 50th percentile as measured on the Motion Sickness Susceptibility Questionnaire)

Design outcomes

Primary

MeasureTime frameDescription
Proportion of Patients in the Target Population Who Agree to ParticipateBaselineRecruitment rate was determined based on the proportion of adolescents providing assent and parents or legal guardians providing permission relative to the number of parents or legal guardians approached.
Proportion of Patients in the Target Population Excluded Due to Motion Sickness ScreeningBaselineRate of recruitment related to motion sickness was determined based on the proportion of assented adolescents whose scores were \>/= than 50th percentile on motion sickness questionnaire relative to the number of assented adolescents.
Proportion of Participants Who Complete All Study Proceduresup to 3-months following school re-entryProportion of participants who complete all study procedures was determined based on the proportion of adolescents completing study procedures at Baseline, 2-week follow-up, 3-month follow-up, and journals over the two weeks of their return to school relative to the total number of adolescents participating in that condition.
Average Number of Hours to Complete Assessments at Each Time Pointup to 3-months following school re-entryTime to complete assessments, assessments are expected to last less than 4 hours. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew.
Average Number of Minutes to Complete Each Intervention SessionBaselineTime to complete intervention sessions, each session is expected to last less than 60 minutes. Average calculated by summing all sessions in each condition and dividing by total number of sessions. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew.
Percentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% FidelityBaselinePercentage of participants in which adherence to delivery of key components of intervention (i.e., skill lessons or practice sessions) across sessions in each condition was 80% or greater. Adherence was calculated based on the number of key components completed relative to the total number of key components expected to be completed for each participant. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew.
Percentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 2BaselinePercent of adolescents with average acceptability score less than or equal to 2 (or agree) on a five-point scale from 1 (strongly agree) to 5 (strongly disagree). Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew, and due to missing post-baseline data for Problem Solving (1 participant), Cognitive Restructuring (1 participant), Affect Regulation + Cognitive Restructuring (1 participant), Cognitive Restructuring + Problem Solving (1 participant), and Affect Regulation + Cognitive Restructuring + Problem Solving (1 participant).
Percentage of Hospital Professional Participants With Average Acceptability Scores Less Than or Equal to 2BaselinePercent of hospital professionals with average acceptability score less than or equal to 2 (or agree) on a five-point scale from 1 (strongly agree) to 5 (strongly disagree). Note that the number of participants to start a Period is not equal to the number who completed previous Period for Hospital Professionals because 7 professionals consented into the study, but only 4 delivered the intervention to a patient following consent.
Adolescents' Perceptions of AcceptabilityBaselineQualitative feedback provided by adolescents receiving the intervention in the Optimization Trial about acceptability of the intervention. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew, and due to missing post-baseline data for Cognitive Restructuring + Problem Solving (1 participant).
Hospital Professionals' Perceptions of AcceptabilityBaselineQualitative feedback provided by Hospital Professionals delivering the intervention to one or more hospitalized adolescents about acceptability of the intervention. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Hospital Professionals because 7 professionals consented into the study, but only 4 delivered the intervention to a patient following consent.

Countries

United States

Participant flow

Pre-assignment details

125 parents/guardians were called based on chart review and 94 were successfully contacted; out of those, 54 provided permission for their adolescent to participate. Of 54 adolescents contacted, 48 provided assent, of whom 1 was screened out due to risk for cybersickness. Of the remaining 47 adolescents, 5 were in the open trial and 42 were in the optimization trial. 7 hospital professionals consented to participate in the open trial, of whom 4 delivered the intervention to at least one patient.

Participants by arm

ArmCount
Enhanced Control
Cognitive Behavioral Therapy (CBT) Worksheets Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
6
Affect Regulation
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Affect Regulation Safety Planning: Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional). VR Enhanced Affect Regulation: Participants will receive an overview of affect regulation in VR and then have the opportunity to practice using affect regulation in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
5
Problem Solving
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Problem Solving Safety Planning: Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional). VR Enhanced Problem Solving: Participants will receive an overview of problem solving in VR and then have the opportunity to practice using problem solving in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
6
Affect Regulation + Problem Solving
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Affect Regulation; VR Enhanced Problem Solving Safety Planning: Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional). VR Enhanced Affect Regulation: Participants will receive an overview of affect regulation in VR and then have the opportunity to practice using affect regulation in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. VR Enhanced Problem Solving: Participants will receive an overview of problem solving in VR and then have the opportunity to practice using problem solving in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
5
Cognitive Restructuring
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Cognitive Restructuring Safety Planning: Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional). VR Enhanced Cognitive Restructuring: Participants will receive an overview of cognitive restructuring in VR and then have the opportunity to practice using cognitive restructuring in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
5
Affect Regulation + Cognitive Restructuring
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Affect Regulation; VR Enhanced Cognitive Restructuring Safety Planning: Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional). VR Enhanced Affect Regulation: Participants will receive an overview of affect regulation in VR and then have the opportunity to practice using affect regulation in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. VR Enhanced Cognitive Restructuring: Participants will receive an overview of cognitive restructuring in VR and then have the opportunity to practice using cognitive restructuring in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
5
Cognitive Restructuring + Problem Solving
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Cognitive Restructuring; VR Enhanced Problem Solving Safety Planning: Prior to discharge and following the conclusion of all Virtual Reality (VR) sessions, the participant will develop a safety planning intervention for school settings in collaboration with relevant individuals (e.g., the researcher, a school professional). VR Enhanced Cognitive Restructuring: Participants will receive an overview of cognitive restructuring in VR and then have the opportunity to practice using cognitive restructuring in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. VR Enhanced Problem Solving: Participants will receive an overview of problem solving in VR and then have the opportunity to practice using problem solving in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary following the VR experience. Cognitive Behavioral Therapy (CBT) Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to cognitive behavioral therapy (CBT), affect regulation, cognitive restructuring, and problem solving.
5
Affect Regulation + Cognitive Restructuring + Problem Solving
Cognitive Behavioral Therapy (CBT) Worksheets; Safety Planning; Virtual Reality (VR) Enhanced Affect Regulation; VR Enhanced Cognitive Restructuring; VR Enhanced Problem Solving Safety Planning: Prior to discharge and after Virtual Reality (VR) sessions, the participant develops a safety plan for schools. VR Enhanced Affect Regulation: Participants receive an overview of affect regulation in VR and then can practice using affect regulation in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary. VR Enhanced Cognitive Restructuring: Participants receive an overview of cognitive restructuring in VR and then can practice using cognitive restructuring in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary. VR Enhanced Problem Solving: Participants receive an overview of problem solving in VR and then can practice using problem solving in a brief immersive experience designed to mimic difficult school experiences. Each session begins with goal setting prior to the VR experience and concludes with a debrief summary. CBT Worksheets: The researchers will provide instructions for participants to complete a packet of worksheets teaching introduction to CBT, affect regulation, cognitive restructuring, and problem solving.
5
Hospital Professionals
Clinicians who delivered the intervention to inform acceptability and feasibility of the intervention within their clinical workflow.
7
Adolescent Patients Selected by Hospital Professionals
Adolescent patients receiving the intervention delivered by hospital professional participants
5
Total54

Baseline characteristics

CharacteristicTotalAffect RegulationProblem SolvingAffect Regulation + Problem SolvingCognitive RestructuringAffect Regulation + Cognitive RestructuringEnhanced ControlCognitive Restructuring + Problem SolvingAffect Regulation + Cognitive Restructuring + Problem SolvingHospital ProfessionalsAdolescent Patients Selected by Hospital Professionals
Age, Categorical
<=18 years
47 Participants5 Participants6 Participants5 Participants5 Participants5 Participants6 Participants5 Participants5 Participants0 Participants5 Participants
Age, Categorical
>=65 years
0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants
Age, Categorical
Between 18 and 65 years
7 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants7 Participants0 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
14 Participants0 Participants3 Participants2 Participants1 Participants3 Participants0 Participants1 Participants2 Participants0 Participants2 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
38 Participants5 Participants3 Participants1 Participants4 Participants2 Participants6 Participants4 Participants3 Participants7 Participants3 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
2 Participants0 Participants0 Participants2 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
1 Participants0 Participants0 Participants0 Participants1 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Black or African American
15 Participants1 Participants1 Participants2 Participants0 Participants0 Participants3 Participants2 Participants4 Participants1 Participants1 Participants
Race (NIH/OMB)
More than one race
8 Participants0 Participants0 Participants1 Participants1 Participants1 Participants1 Participants3 Participants1 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
6 Participants1 Participants3 Participants1 Participants1 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
White
24 Participants3 Participants2 Participants1 Participants2 Participants4 Participants2 Participants0 Participants0 Participants6 Participants4 Participants
Region of Enrollment
United States
54 Participants5 Participants6 Participants5 Participants5 Participants5 Participants6 Participants5 Participants5 Participants7 Participants5 Participants
Sex/Gender, Customized
Female/Boy/Man
2 Participants0 Participants0 Participants0 Participants0 Participants0 Participants1 Participants0 Participants1 Participants0 Participants0 Participants
Sex/Gender, Customized
Female/Girl/Woman
29 Participants3 Participants3 Participants3 Participants3 Participants2 Participants2 Participants2 Participants2 Participants6 Participants3 Participants
Sex/Gender, Customized
Female/Identifies in Some Other Way
3 Participants0 Participants1 Participants1 Participants0 Participants0 Participants0 Participants0 Participants1 Participants0 Participants0 Participants
Sex/Gender, Customized
Female/Transgender
1 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants1 Participants0 Participants
Sex/Gender, Customized
Male/Boy/Man
18 Participants2 Participants2 Participants0 Participants2 Participants3 Participants3 Participants3 Participants1 Participants0 Participants2 Participants
Sex/Gender, Customized
Unknown
1 Participants0 Participants0 Participants1 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants0 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
EG002
affected / at risk
EG003
affected / at risk
EG004
affected / at risk
EG005
affected / at risk
EG006
affected / at risk
EG007
affected / at risk
EG008
affected / at risk
EG009
affected / at risk
deaths
Total, all-cause mortality
0 / 60 / 50 / 60 / 50 / 50 / 50 / 50 / 50 / 00 / 5
other
Total, other adverse events
1 / 61 / 50 / 60 / 50 / 50 / 50 / 51 / 50 / 00 / 5
serious
Total, serious adverse events
3 / 61 / 51 / 61 / 51 / 51 / 50 / 53 / 50 / 00 / 5

Outcome results

Primary

Adolescents' Perceptions of Acceptability

Qualitative feedback provided by adolescents receiving the intervention in the Optimization Trial about acceptability of the intervention. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew, and due to missing post-baseline data for Cognitive Restructuring + Problem Solving (1 participant).

Time frame: Baseline

Population: This outcome applies to participants randomized to receive one or more components of the intervention in the Optimization Trial only. Data were not collected for adolescents randomized to the Enhanced Control condition in the Optimization Trial or Hospital Professionals or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureGroupValue (COUNT_OF_PARTICIPANTS)
Affect RegulationAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)0 Participants
Affect RegulationAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult1 Participants
Affect RegulationAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention5 Participants
Affect RegulationAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved5 Participants
Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)3 Participants
Problem SolvingAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention6 Participants
Problem SolvingAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult0 Participants
Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved6 Participants
Affect Regulation + Problem SolvingAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention4 Participants
Affect Regulation + Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)0 Participants
Affect Regulation + Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved4 Participants
Affect Regulation + Problem SolvingAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult0 Participants
Cognitive RestructuringAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)1 Participants
Cognitive RestructuringAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention5 Participants
Cognitive RestructuringAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved5 Participants
Cognitive RestructuringAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult0 Participants
Affect Regulation + Cognitive RestructuringAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult0 Participants
Affect Regulation + Cognitive RestructuringAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)3 Participants
Affect Regulation + Cognitive RestructuringAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved4 Participants
Affect Regulation + Cognitive RestructuringAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention4 Participants
Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention4 Participants
Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult0 Participants
Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)1 Participants
Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved4 Participants
Affect Regulation + Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Aspects that Could Be Improved5 Participants
Affect Regulation + Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityPreferred Learning in Traditional Ways or Described Learning in Virtual Reality as Difficult1 Participants
Affect Regulation + Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityIdentified Preference or Benefit to Learning in Virtual Realty (as Opposed to Traditional Ways)1 Participants
Affect Regulation + Cognitive Restructuring + Problem SolvingAdolescents' Perceptions of AcceptabilityEndorsed Part or All of the Intervention5 Participants
Primary

Average Number of Hours to Complete Assessments at Each Time Point

Time to complete assessments, assessments are expected to last less than 4 hours. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew.

Time frame: up to 3-months following school re-entry

Population: This outcome applies to participants in the Optimization Trial only. Data were not collected for Hospital Professionals or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period. Numbers of Participants Analyzed per Row differs from the Overall Numbers of Participants due to number of individuals completing meetings across timepoints (i.e., not all participants completed every meeting).

ArmMeasureGroupValue (MEAN)Dispersion
All Potential Adolescent Participants Who Were ApproachedAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.603 hoursStandard Deviation 0.182
All Potential Adolescent Participants Who Were ApproachedAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.357 hoursStandard Deviation 0.056
All Potential Adolescent Participants Who Were ApproachedAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up.500 hours
All Potential Adolescent Participants Who Were ApproachedAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up1.242 hoursStandard Deviation 0.365
Affect RegulationAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.550 hoursStandard Deviation 0.272
Affect RegulationAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up0.621 hoursStandard Deviation 0.138
Affect RegulationAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.847 hoursStandard Deviation 0.197
Affect RegulationAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up.653 hoursStandard Deviation 0.245
Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up1.208 hoursStandard Deviation 0.62
Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.842 hoursStandard Deviation 0.333
Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.608 hoursStandard Deviation 0.431
Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up1.044 hoursStandard Deviation 0.474
Affect Regulation + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up0.250 hours
Affect Regulation + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.242 hoursStandard Deviation 0.073
Affect Regulation + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.762 hoursStandard Deviation 0.219
Affect Regulation + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up0.761 hoursStandard Deviation 0.281
Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.900 hoursStandard Deviation 0.365
Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up0.592 hoursStandard Deviation 0.295
Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up0.933 hoursStandard Deviation 0.094
Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.613 hoursStandard Deviation 0.364
Affect Regulation + Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.667 hoursStandard Deviation 0.426
Affect Regulation + Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up1.133 hoursStandard Deviation 0.306
Affect Regulation + Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.747 hoursStandard Deviation 0.22
Affect Regulation + Cognitive RestructuringAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up0.958 hoursStandard Deviation 0.295
Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.562 hoursStandard Deviation 0.299
Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments1.079 hoursStandard Deviation 0.414
Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up1.017 hoursStandard Deviation 0.731
Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up1.342 hoursStandard Deviation 0.884
Affect Regulation + Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point3-Month Return to School Follow-Up0.983 hours
Affect Regulation + Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time Point2-Week Return to School Follow-Up0.644 hoursStandard Deviation 0.287
Affect Regulation + Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Post-assessments0.563 hoursStandard Deviation 0.289
Affect Regulation + Cognitive Restructuring + Problem SolvingAverage Number of Hours to Complete Assessments at Each Time PointBaseline Pre-assessments0.780 hoursStandard Deviation 0.177
Primary

Average Number of Minutes to Complete Each Intervention Session

Time to complete intervention sessions, each session is expected to last less than 60 minutes. Average calculated by summing all sessions in each condition and dividing by total number of sessions. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew.

Time frame: Baseline

Population: This outcome applies to participants randomized to receive one or more components of the intervention in the Optimization Trial only. Data were not collected for adolescents randomized to the Enhanced Control condition in the Optimization Trial or Hospital Professionals or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureValue (MEAN)Dispersion
Affect RegulationAverage Number of Minutes to Complete Each Intervention Session26.864 minutesStandard Deviation 12.241
Problem SolvingAverage Number of Minutes to Complete Each Intervention Session26.333 minutesStandard Deviation 12.473
Affect Regulation + Problem SolvingAverage Number of Minutes to Complete Each Intervention Session27.500 minutesStandard Deviation 12.103
Cognitive RestructuringAverage Number of Minutes to Complete Each Intervention Session25.938 minutesStandard Deviation 13.188
Affect Regulation + Cognitive RestructuringAverage Number of Minutes to Complete Each Intervention Session37.083 minutesStandard Deviation 15.197
Cognitive Restructuring + Problem SolvingAverage Number of Minutes to Complete Each Intervention Session29.714 minutesStandard Deviation 16.838
Affect Regulation + Cognitive Restructuring + Problem SolvingAverage Number of Minutes to Complete Each Intervention Session30.522 minutesStandard Deviation 14.145
Primary

Hospital Professionals' Perceptions of Acceptability

Qualitative feedback provided by Hospital Professionals delivering the intervention to one or more hospitalized adolescents about acceptability of the intervention. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Hospital Professionals because 7 professionals consented into the study, but only 4 delivered the intervention to a patient following consent.

Time frame: Baseline

Population: This outcome applies to Hospital Professionals for the Open Trial Period. Data were not collected for adolescents in the Optimization Trial or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureGroupValue (COUNT_OF_PARTICIPANTS)
Hospital ProfessionalsHospital Professionals' Perceptions of AcceptabilityEndorsed Part or All of the Intervention4 Participants
Hospital ProfessionalsHospital Professionals' Perceptions of AcceptabilityIdentified Aspects That Could be Improved4 Participants
Primary

Percentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity

Percentage of participants in which adherence to delivery of key components of intervention (i.e., skill lessons or practice sessions) across sessions in each condition was 80% or greater. Adherence was calculated based on the number of key components completed relative to the total number of key components expected to be completed for each participant. Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew.

Time frame: Baseline

Population: This outcome applies to participants randomized to receive one or more components of the intervention in the Optimization Trial only. Data were not collected for adolescents randomized to the Enhanced Control condition in the Optimization Trial or Hospital Professionals or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureValue (NUMBER)
Affect RegulationPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Problem SolvingPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Affect Regulation + Problem SolvingPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Cognitive RestructuringPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Affect Regulation + Cognitive RestructuringPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Cognitive Restructuring + Problem SolvingPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Affect Regulation + Cognitive Restructuring + Problem SolvingPercentage of Adolescent Participants in Which Intervention Delivered With Greater Than or Equal to 80% Fidelity100 percentage of participants
Primary

Percentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 2

Percent of adolescents with average acceptability score less than or equal to 2 (or agree) on a five-point scale from 1 (strongly agree) to 5 (strongly disagree). Note that the number of participants to start a Period is not equal to the number who completed previous Period for Affect Regulation + Problem Solving and Cognitive Restructuring + Problem Solving because 1 participant in each condition was withdrawn or withdrew, and due to missing post-baseline data for Problem Solving (1 participant), Cognitive Restructuring (1 participant), Affect Regulation + Cognitive Restructuring (1 participant), Cognitive Restructuring + Problem Solving (1 participant), and Affect Regulation + Cognitive Restructuring + Problem Solving (1 participant).

Time frame: Baseline

Population: This outcome applies to participants randomized to receive one or more components of the intervention in the Optimization Trial only. Data were not collected for adolescents randomized to the Enhanced Control condition in the Optimization Trial or Hospital Professionals or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureValue (NUMBER)
Affect RegulationPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 260 percentage of participants
Problem SolvingPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 260 percentage of participants
Affect Regulation + Problem SolvingPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 2100 percentage of participants
Cognitive RestructuringPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 275 percentage of participants
Affect Regulation + Cognitive RestructuringPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 250 percentage of participants
Cognitive Restructuring + Problem SolvingPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 2100 percentage of participants
Affect Regulation + Cognitive Restructuring + Problem SolvingPercentage of Adolescent Participants With Average Acceptability Scores Less Than or Equal to 2100 percentage of participants
Primary

Percentage of Hospital Professional Participants With Average Acceptability Scores Less Than or Equal to 2

Percent of hospital professionals with average acceptability score less than or equal to 2 (or agree) on a five-point scale from 1 (strongly agree) to 5 (strongly disagree). Note that the number of participants to start a Period is not equal to the number who completed previous Period for Hospital Professionals because 7 professionals consented into the study, but only 4 delivered the intervention to a patient following consent.

Time frame: Baseline

Population: This outcome applies to Hospital Professionals for the Open Trial Period. Data were not collected for adolescents in the Optimization Trial or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureValue (NUMBER)
Hospital ProfessionalsPercentage of Hospital Professional Participants With Average Acceptability Scores Less Than or Equal to 225 percentage of participants
Primary

Proportion of Participants Who Complete All Study Procedures

Proportion of participants who complete all study procedures was determined based on the proportion of adolescents completing study procedures at Baseline, 2-week follow-up, 3-month follow-up, and journals over the two weeks of their return to school relative to the total number of adolescents participating in that condition.

Time frame: up to 3-months following school re-entry

Population: This outcome applies to participants in the Optimization Trial only. Data were not collected for Hospital Professionals or Adolescent Patients Selected by Hospital Professionals for the Open Trial Period.

ArmMeasureValue (NUMBER)
All Potential Adolescent Participants Who Were ApproachedProportion of Participants Who Complete All Study Procedures0 proportion of participants
Affect RegulationProportion of Participants Who Complete All Study Procedures0.800 proportion of participants
Problem SolvingProportion of Participants Who Complete All Study Procedures0.167 proportion of participants
Affect Regulation + Problem SolvingProportion of Participants Who Complete All Study Procedures0 proportion of participants
Cognitive RestructuringProportion of Participants Who Complete All Study Procedures0.400 proportion of participants
Affect Regulation + Cognitive RestructuringProportion of Participants Who Complete All Study Procedures0 proportion of participants
Cognitive Restructuring + Problem SolvingProportion of Participants Who Complete All Study Procedures0.400 proportion of participants
Affect Regulation + Cognitive Restructuring + Problem SolvingProportion of Participants Who Complete All Study Procedures0.200 proportion of participants
Primary

Proportion of Patients in the Target Population Excluded Due to Motion Sickness Screening

Rate of recruitment related to motion sickness was determined based on the proportion of assented adolescents whose scores were \>/= than 50th percentile on motion sickness questionnaire relative to the number of assented adolescents.

Time frame: Baseline

Population: Analysis population includes adolescents hospitalized for suicide-related crises, identified through electronic health records and deemed appropriate for the intervention by clinicians, including those considered for the Optimization Trial and the Open Trial.

ArmMeasureValue (NUMBER)
All Potential Adolescent Participants Who Were ApproachedProportion of Patients in the Target Population Excluded Due to Motion Sickness Screening0.021 proportion of participants
Primary

Proportion of Patients in the Target Population Who Agree to Participate

Recruitment rate was determined based on the proportion of adolescents providing assent and parents or legal guardians providing permission relative to the number of parents or legal guardians approached.

Time frame: Baseline

Population: Analysis population includes adolescents hospitalized for suicide-related crises, identified through electronic health records and deemed appropriate for the intervention by clinicians, including those considered for the Optimization Trial and the Open Trial.

ArmMeasureValue (NUMBER)
All Potential Adolescent Participants Who Were ApproachedProportion of Patients in the Target Population Who Agree to Participate0.384 proportion of potential participants

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026