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Feasibility, Acceptability, and Usability of a Tele-rehabilitation Combining Immersive Virtual Reality Exercises and Therapeutic Education for Chronic Non-specific Neck Pain

Feasibility, Acceptability, and Usability of a Tele-rehabilitation Combining Immersive Virtual Reality Exercises and Therapeutic Education for Chronic Non-specific Neck Pain: A Mixed-methods Pilot Study.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05919953
Enrollment
14
Registered
2023-06-27
Start date
2023-06-01
Completion date
2024-08-30
Last updated
2024-12-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Neck Pain

Keywords

Virtual reality, Therapeutic education, Tele-rehabilitation, Remote rehabilitation

Brief summary

Background: Several randomized controlled trials have already investigated the efficacy of virtual reality treatment for chronic neck pain, however no study to date has investigated multimodal tele-rehabilitation, combining both specific neck exercises in immersive virtual reality and therapeutic education, in subjects with chronic non-specific neck pain. Objectives: The primary objective of this mixed-methods pilot study is to determine the feasibility, acceptability, and usability of tele-rehabilitation combining immersive virtual reality exercises and therapeutic education in people with chronic non-specific neck pain. Secondary objectives are: 1) to investigate changes in clinical outcomes (range of motion, pain intensity, neck disability, illness perceptions, kinesiophobia, impression of change) ; 2) to explore the subjects' experience of tele-rehabilitation. Methods: The duration of the intervention will be 6 weeks, including 5 virtual reality sessions (15-20 minutes per session, without supervision of the physiotherapist) and 1 teleconsultation session with a physiotherapist (30 minutes per session) per week. Participants will be assessed quantitatively before and after the intervention, and qualitatively after the intervention. Discussion: Study findings will provide evidence concerning the feasibility, acceptability, and usability of multimodal tele-rehabilitation for chronic non-specific neck pain, using immersive virtual reality. This study may strengthen the scientific evidence for the use of immersive virtual reality at home in the treatment of chronic non-specific neck pain.

Interventions

DEVICEVirtual reality

Immersive virtual reality neck exercises targeting relaxation, mobility, control, and speed of movement, using the Pico G2 4K headset.

BEHAVIORALTherapeutic education

Several brochures will be given to participants. These brochures will cover the general principles of pain, the persistence of pain, tips for managing chronic non-specific pain, and the use of immersive virtual reality in the rehabilitation of chronic non-specific neck pain. The information provided in the brochures will be discussed with the physiotherapist during the teleconsultations in order to individualize the therapeutic education.

Sponsors

Fonds National de la Recherche Scientifique
CollaboratorOTHER
Université Catholique de Louvain
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Adults (over 18 years), men or women * Chronic (\> 3 months) non-specific neck pain (no specific cause responsible for the neck pain), with or without referred pain in the upper limbs or the head * Neck Disability Index score greater than or equal to 5/50 * Numerical Pain Rating Scale score greater than or equal to 3/10 (average pain over the past week) * To speak fluent French and to be able to provide informed consent

Exclusion criteria

* Age under 18 years * Specific cause responsible for the neck pain (tumor/cancer, fracture, trauma, inflammatory disease, infection, compression or lesion of the spinal cord, surgery of the cervical spine, vascular pathology, neurological pathology, ligamentous lesion of the upper cervical spine, congenital disease of the cervical spine, chronic diffuse pain) * Neck Disability Index score less than 5/50 * Numerical Pain Rating Scale score less than 3/10 (average pain over the past week) * Signs of untreated sensorimotor dysfunction (vertigo, vestibular disorders/pathologies, etc.) that interfere with the use of virtual reality * Visual problems (uncorrected myopia, limited vision after correction, eye surgery) that interfere with the use of virtual reality * Altered comprehension, significant cognitive impairment, inability to speak French, deafness, pregnancy, inability to provide written informed consent

Design outcomes

Primary

MeasureTime frameDescription
Usability of the virtual reality system and the online consultationsAt the end of the intervention (at 6 weeks)Usability of the virtual reality system and the online consultations (assessed via the System Usability Scale (SUS) questionnaire and during the semi-structured interview). The SUS is a 10-item self-reported questionnaire assessing the usability of the interactive systems. Each item is scored from 1 (do not agree at all) to 5 (completely agree). The total score ranges from 0 to 100, and higher scores reflect higher usability.
Feasibility of the intervention (retention rate)At the end of the intervention (at 6 weeks)Retention rate (i.e., percentage of participants who completed the study).
Feasibility of the intervention (adhesion)During the intervention (6 weeks)Adhesion to treatment (i.e., percentage of exercise sessions completed in relation to the total number of sessions prescribed, as well as the duration and frequency of the sessions).
Feasibility of the intervention (safety)During the intervention (6 weeks)Safety (i.e., adverse events (type, frequency, severity) occurring during the intervention, assessed using a list of symptoms based on the Simulator Sickness Questionnaire and during the semi-structured interview).
Feasibility of the intervention (implementation at home)At the end of the intervention (at 6 weeks)Implementation of the intervention at home (assessed during the semi-structured interview).
Feasibility of the intervention (online consultations)At the end of the intervention (at 6 weeks)Number and duration of the online consultations.
Acceptability (satisfaction) of the tele-rehabilitationAt the end of the intervention (at 6 weeks)Satisfaction with the tele-rehabilitation (online consultations, weekly follow-up, virtual reality exercises,...) using 5-point Likert-scale questions (from not at all satisfied to very satisfied) and during the semi-structured interview.

Secondary

MeasureTime frameDescription
Change in range of motionPre-intervention and at the end of the intervention (at 6 weeks)Cervical range of motion (CROM) will be assessed using the virtual reality headset.
Change in neck disabilityPre-intervention and at the end of the intervention (at 6 weeks)The Neck Disability Index (NDI) is a 10-item self-reported questionnaire assessing perceived neck disability by covering neck pain intensity, personal care, lifting, reading, headaches, concentration, work, driving, sleep, and recreation. Each item is scored from 0 (no disability) to 5 (complete disability). The total score ranges from 0 to 50, and higher scores reflect higher disability.
Change in pain intensityPre-intervention and at the end of the intervention (at 6 weeks)The Numeric Pain Rating Scale (NPRS) is a 11-point numeric horizontal scale assessing pain intensity from 0 (no pain) to 10 (worst possible pain). NPRS will be used to measure the average pain intensity of the previous 7 days.
Change in kinesiophobiaPre-intervention and at the end of the intervention (at 6 weeks)The Tampa Scale of Kinesiophobia (TSK) is a 17-item self-reported questionnaire used to assess kinesiophobia. Each item is scored from 1 (strongly disagree) to 4 (strongly agree). The total score ranges from 17 to 68, and higher scores reflect increased kinesiophobia.
Change in illness perceptionPre-intervention and at the end of the intervention (at 6 weeks)The Brief Illness Perception Questionnaire (BIPQ) is a 9-item self-reported questionnaire assessing the cognitive and emotional representations of illness, illness comprehensibility, and the three most important causal factors in the patients illness (open-ended question). Each item (except the open-ended question) is scored from 0 to 10, where higher scores indicate stronger perceptions along that dimension. The total score ranges from 0 to 80, and higher scores reflect more negative perceptions.
Global perceived effectAt the end of the intervention (at 6 weeks)The Global Perceived Effect (GPE) will be assessed using a single 7-point Likert scale question about how the subject would describe him/herself in relation to before the intervention began (from 1 = completely recovered to 7 = worse than ever).
Experiences of the interventionAt the end of the intervention (at 6 weeks)Experiences will be investigated during semi-structured interviews. These interviews will address the intervention (challenges, benefits, adhesion to treatment,...) and the virtual reality system (equipment, virtual environments, games,...).

Countries

Belgium

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026