Skip to content

Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)

Evaluation of Prototype Game for Simulation for Environmental Exposure Education

Status
Completed
Phases
Early Phase 1
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05875467
Acronym
SE3
Enrollment
50
Registered
2023-05-25
Start date
2023-05-30
Completion date
2023-07-03
Last updated
2025-03-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Effect of Game in Increasing Environmental Health Literacy

Keywords

environmental health, game, air quality, STEM, health literacy

Brief summary

The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are: * Does playing the game increase knowledge about environmental health? * Does playing the game improve environmental health literacy? * Does playing the game increase interest and confidence in science? Participants will be asked to: * Take a survey at the beginning of the study * Play the game for a minimum of 50 minutes * Take a survey at the end of the study

Detailed description

The proposed project will establish the technical merit and feasibility of producing and using a serious game to improve environmental health literacy among young people. A small evaluation is being conducted to assess the impact of the prototype game on environmental health knowledge, literacy, ability to understand mitigation, and impact on science interest and confidence. Participants will be middle school youth, typically ages 11-15, who are currently enrolled in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI). Investigators will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.

Interventions

OTHERSE3 Game

A prototype online game designed to increase environmental health literacy

Sponsors

National Institute of Environmental Health Sciences (NIEHS)
CollaboratorNIH
dfusion Inc
Lead SponsorINDUSTRY

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
BASIC_SCIENCE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
11 Years to 15 Years
Healthy volunteers
Yes

Inclusion criteria

* In middle school. * Ability to use a mobile tablet. * Have access to wifi in location of intervention implementation. * Reside in the geographic areas of implementation: California, Michigan, Florida

Exclusion criteria

* Age not within middle school range.

Design outcomes

Primary

MeasureTime frameDescription
Change in Environmental Health Indoor Air Pollution Knowledge ScoreDay 1 to Day 7Based on a scale created for this study the Environmental Health Indoor Air Pollution Knowledge Score is comprised of a series of questions about indoor environmental pollution. The scores from the question are summed to create a total score. The scale ranges from 0 to 17 with a higher score indicating greater knowledge.

Secondary

MeasureTime frameDescription
Change in Environmental Health Mitigation Knowledge ScoreDay 1 to Day 7Based on a scale created for this study the Environmental Mitigation Knowledge Score is comprised of a series of questions about what can mitigate indoor air pollution. The scores from the questions are summed to create a total score. The score range is 0 to 14 with higher scores indicating greater knowledge.
Change in Environmental Health Interest ScoreDay 1 to Day 7Based on a scale created for this study the Environmental Health Interest Score is comprised of a series of questions to assess interest. The scores from the question are summed to create a total score. The score range is 4 to 24 with higher scores indicating greater environmental health literacy.
Change in Science Interest and Confidence ScoreDay 1 to Day 7Based on a scale created for the Science Interest and Confidence Score is comprised of a series of questions about interest in science and perceived skill in science. The scores from the question are summed to create a total score. The score range is 1 to 5, with higher scores indicating more science interest and confidence.

Countries

United States

Participant flow

Recruitment details

Recruitment took place during an approximately one-month period. Participants were recruited in one middle-school classroom (two classes) in San Jose, CA. Additional participants for across the country were recruited through referrals from teachers and other education advisors.

Pre-assignment details

This was a single arm study so participants were not assigned to a group. No recruited participants were excluded prior to participation.

Participants by arm

ArmCount
Single Arm, Intervention With SE3 Game
This is a single arm study. This arm will receive the intervention. This intervention is a prototype of online game, about 50 minutes in duration. The online game provides gameplay that allows the user, with a gameplay narrative, to identify and remove sources of environmental hazards in the home environment. Participants play the prototype game for about 50 minutes at which time the intervention is complete. SE3 Game: A prototype online game designed to increase environmental health literacy
50
Total50

Baseline characteristics

CharacteristicSingle Arm, Intervention With SE3 Game
Age, Continuous13.6 years
Ethnicity (NIH/OMB)
Hispanic or Latino
25 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
24 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
1 Participants
Race (NIH/OMB)
American Indian or Alaska Native
3 Participants
Race (NIH/OMB)
Asian
9 Participants
Race (NIH/OMB)
Black or African American
2 Participants
Race (NIH/OMB)
More than one race
16 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
2 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants
Race (NIH/OMB)
White
17 Participants
Region of Enrollment
United States
50 participants
Sex/Gender, Customized
Gender
Female
26 Participants
Sex/Gender, Customized
Gender
Male
23 Participants
Sex/Gender, Customized
Gender
Non binary
1 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 50
other
Total, other adverse events
0 / 50
serious
Total, serious adverse events
0 / 50

Outcome results

Primary

Change in Environmental Health Indoor Air Pollution Knowledge Score

Based on a scale created for this study the Environmental Health Indoor Air Pollution Knowledge Score is comprised of a series of questions about indoor environmental pollution. The scores from the question are summed to create a total score. The scale ranges from 0 to 17 with a higher score indicating greater knowledge.

Time frame: Day 1 to Day 7

ArmMeasureValue (MEAN)Dispersion
Single Arm, Intervention With SE3 GameChange in Environmental Health Indoor Air Pollution Knowledge Score1.38 score on a scaleStandard Deviation 4.67
p-value: 0.042t-test, 2 sided
Secondary

Change in Environmental Health Interest Score

Based on a scale created for this study the Environmental Health Interest Score is comprised of a series of questions to assess interest. The scores from the question are summed to create a total score. The score range is 4 to 24 with higher scores indicating greater environmental health literacy.

Time frame: Day 1 to Day 7

ArmMeasureValue (MEAN)Dispersion
Single Arm, Intervention With SE3 GameChange in Environmental Health Interest Score.932 score on a scaleStandard Deviation 2.59
p-value: 0.022t-test, 2 sided
Secondary

Change in Environmental Health Mitigation Knowledge Score

Based on a scale created for this study the Environmental Mitigation Knowledge Score is comprised of a series of questions about what can mitigate indoor air pollution. The scores from the questions are summed to create a total score. The score range is 0 to 14 with higher scores indicating greater knowledge.

Time frame: Day 1 to Day 7

ArmMeasureValue (MEAN)Dispersion
Single Arm, Intervention With SE3 GameChange in Environmental Health Mitigation Knowledge Score4.85 score on a scaleStandard Deviation 1.75
p-value: 0.928t-test, 2 sided
Secondary

Change in Science Interest and Confidence Score

Based on a scale created for the Science Interest and Confidence Score is comprised of a series of questions about interest in science and perceived skill in science. The scores from the question are summed to create a total score. The score range is 1 to 5, with higher scores indicating more science interest and confidence.

Time frame: Day 1 to Day 7

ArmMeasureValue (MEAN)Dispersion
Single Arm, Intervention With SE3 GameChange in Science Interest and Confidence Score1.64 score on a scaleStandard Deviation 3.57
p-value: 0.004t-test, 2 sided

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026