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Screens, Virtual Reality and Digital Addiction (EVADD)

Assessment of Screen Use and Impact of Excessive Smartphone Use on Adult Health

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT05860660
Acronym
EVADD
Enrollment
21000
Registered
2023-05-16
Start date
2023-07-20
Completion date
2024-01-15
Last updated
2024-03-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Addiction Disorder

Keywords

Smartphone, Social Media

Brief summary

This is an observational study questionnaire-based. This study will be carried out to evaluate the methods of consumption (work/outside work), the characteristics of the tools used, the addictive risk, the consequences on mental and physical health and the impact on quality of life of people exposed to screens and smartphones. A sample of 800 000 people will be used to learn about the entire French population. Participants will be asked to respond to an anonymous digital survey. The ultimate goal of this work is to have quality information to help facilitate therapeutic efforts in support of those who may need it.

Detailed description

Inappropriate use of the smartphone is defined as excessive use of the technological tool interfering with social and/or professional activities causing negative consequences such as the alteration of certain cognitive functions such as attention. In addition, the excessive use of smartphones has generated a new form of digital symptoms such as NOMO or nomophobia (addiction to mobile phones by compulsive checking of new messages or social networks) and FOMO (fear of being excluded enriching social experiences, Fear of Missing Out). From the perspective of social media addiction, research has shown that there is a fine line between habitual, frequent, unproblematic use and problematic and possibly addictive use of social media. Users who express symptoms and consequences traditionally associated with substance addiction (salience, mood changes, tolerance phenomenon, craving, withdrawal, relapse) could be addicted to social media. Nowadays, abstinence from digital media and consumption cannot realistically be achieved in the context of SR addiction, as the internet and social media have become essential parts of our lives. Rather than shutting down social media altogether, therapy should focus on establishing controlled social media use and digital media awareness. This study will be carried out to evaluate the methods of consumption (work/outside work), the characteristics of the tools used, the addictive risk, the consequences on mental and physical health and the impact on quality of life of people exposed to screens and smartphones. A sample of 800 000 people will be used to learn about the entire French population. Participants will be asked to respond to an anonymous digital survey. This is an observational study questionnaire-based. The ultimate goal of this work is not to overpathologize daily behaviours, but to have quality information to help facilitate therapeutic efforts in support of those who may need it.

Interventions

BEHAVIORALsurvey

questionnaires

Sponsors

Institut Rafael
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* 18 years old or older (adult) * members of the PRO-BTP insurance (email list) * understanding French language

Exclusion criteria

* less than 18 years old

Design outcomes

Primary

MeasureTime frameDescription
percentage of participants with addictive behaviour6 monthsPercentage (%) of participants with more than 5 positive answers (YES) in the Smartphone Questionnaire containing 15 questions which suggests addictive behaviour

Secondary

MeasureTime frameDescription
percentage of participants using video games6 monthsPercentage (%) of participants who answered YES to the use of video games and analysis of the Gaming Disorder-20 items questionnaire from a scale of 1 (strongly disagree) to 5 (strongly agree)
Percentage of participants using online gambling6 monthsPercentage (%) of participants who answered YES to the use online gambling and and analysis of the online gambling - 9 items questionnaire on a scale of 0 to 3 (0: Never, 1: Sometimes, 2: Most of the time, 3
Percentage of participants using social media networks6 monthsPercentage (%) of participants who answered YES to the various questions on social networks , and analysis of the questionnaire time spent on social media networks

Countries

France

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026