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A Novel Virtual Reality Task in Parkinson's Disease

A Crossover Pilot Study of a Novel Virtual Reality Task in Parkinson's Disease Compared to a Group In-Person Rock Steady Boxing Program; Task Performance, Cognitive Outcomes, Perceptions, and Comparisons

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05859308
Enrollment
6
Registered
2023-05-15
Start date
2023-05-15
Completion date
2024-05-15
Last updated
2023-07-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Parkinson Disease

Brief summary

The purpose of this study is to compare experiences and effects of a virtual reality physical program to an in-person Rock Steady Boxing Program. People with Parkinson's disease, age 18 and up, who participate in Rock Steady Boxing weekly may join this study.

Detailed description

If you agree to be in this study, we will ask you to do the following things: Provide basic information about yourself, complete tests of thinking on the computer and in person, participate in your regular Rock Steady boxing, and for three weeks replace your Rock Steady Boxing with a virtual reality game done with a headset. You will work independently with a study team member. * Visit 1 or Visit 1 and 2 if split up: Beginning Measures/Demographics, Parkinson's disease symptoms, Cognition (about 45 minutes), VR training (30 minutes) or Regular Rock Steady Boxing (1 hour) * Visit 2-5: Virtual Reality training (30 minutes or Regular Rock Steady Boxing (1 hour) * Visit 6: Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour), Cognitive measures (about 20 minutes) * Visit 7: Cognitive measures (about 20 minutes), Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour); Intrinsic Motivation Inventory (5 minutes) * Visit 8-11: Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour) * Visit 12 or Visit 13 if baseline was split up: Virtual Reality training (30 minutes) or Regular Rock Steady Boxing (1 hour), Cognitive Measures (20 minutes), Intrinsic Motivation Inventory (5 minutes), End of Study Survey (5-10 minutes)

Interventions

OTHERVirtual Reality Pixel Plucker

A virtual reality task where participants wear the Virtual Reality headset and respond to targets.

An in-person boxing class designed for individuals with Parkinson's disease.

Sponsors

New York Institute of Technology
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Diagnosed with Parkinson's disease * Age 18+ years * Currently involved in rock steady boxing * Willing to participate 2-3 days/week

Exclusion criteria

* Known history of movement-induced vertigo * Other cognitive or movement disorders

Design outcomes

Primary

MeasureTime frameDescription
Stroop Test, Inquisit Millisecondthrough study completion, an average of one yearmeasure of executive function

Countries

United States

Contacts

Primary ContactAmber Sousa, PhD
asousa@nyit.edu516-686-7698

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026