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Virtual Reality to Enhance Upper Extremity Physical Therapy and Recovery

Virtual Reality to Enhance Upper Extremity Physical Therapy and Recovery

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05846464
Enrollment
9
Registered
2023-05-06
Start date
2023-03-13
Completion date
2023-12-01
Last updated
2025-03-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Injuries to the Hand and Wrist

Keywords

virtual reality, hand, therapy, immersive, take-home

Brief summary

This is a descriptive study assessing the feasibility of using VR rehabilitation with unilateral (or bilateral) impairment of the arm, wrist and or hand resulting in reduced range of motion, dexterity, and/or strength of the hand.

Detailed description

The purpose of this study is to determine the feasibility of using a virtual reality program to monitor and encourage compliance with musculoskeletal home exercise programs. It hypothesizes that the treatment will display improved compliance, range of motion, and general function for individuals with upper extremity musculoskeletal deficits. The primary objectives are to: 1. Describe participant compliance with an immersive game-based virtual reality (VR) rehabilitation device for delivering at-home occupational therapy exercises for the wrist and hand in individuals with motor impairments. 2. Describe and compare functional outcomes among participants before and after completing at-home rehabilitation using the VR system. These objective outcomes will be measured through various standardized tests completed by qualified study team members.

Interventions

DEVICEMeta Quest 2

The Meta/Oculus Quest (along with the SignWave software) delivers an immersive audio/visual-based game environment where the users hand is created and displayed in the virtual environment and matches target gestures to the beat of the music.

Sponsors

Johns Hopkins University
CollaboratorOTHER
Walter Reed National Military Medical Center
CollaboratorFED
Henry M. Jackson Foundation for the Advancement of Military Medicine
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
DEVICE_FEASIBILITY
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* DoD Beneficiary * Exhibiting musculoskeletal impairment requiring continued at-home rehabilitation * Cleared by research or clinical medical provider for participation * Participant no longer has active range of motion movement restrictions. They may still have weight bearing restrictions but nothing that will preclude them from moving their hand and digits to their maximum ability. * Ability to keep hand and arm in the field of view of the VR scene * Must have demonstrated the ability for the Oculus to track all hand and wrist motions of interest (during an initial screening at baseline) * Ability to independently don and doff the VR headset, plus start the app (verified in the Occupational Therapy/Physical Therapy clinic) * Age range between 18-65 * Demonstrate the ability to tolerate wearing the VR headset

Exclusion criteria

* History of photo-induced seizures * History of motion sickness when using VR equipment (especially vestibular effects such as nausea, dizziness, etc.) * Partial amputations of the arm being assessed (including missing digits as they may not enable tracking by the VR)

Design outcomes

Primary

MeasureTime frameDescription
Jebsen-Taylor Hand Function Test30 minutesAssessment of functional use and selection of appropriate grasp for common activities of daily living

Secondary

MeasureTime frameDescription
9-hole Peg Test10 minutesSpeed and accuracy of grasp and release
Hand/wrist goniometric range of motion (ROM)15 minutesHand/wrist range of motion assessment

Other

MeasureTime frameDescription
Quick DASH (Disabilities of the Arm, Shoulder and Hand) Questionnaire5 minutesSelf-reported perception of functional ability of arm, shoulder, and hand
Open-Ended Usability Scale2 minutesQualitative ease of use assessment
NASA-TLX5 minutesEase of use preference and mental load survey
System Usability Scale2 minutesQuantitative ease of use assessment

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026