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Impact of Passive VR Versus Active VR on Heat Pain Thresholds and Pressure Pain Thresholds

Impact of Passive VR Versus Active VR on Heat Pain Thresholds and Pressure Pain Thresholds

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05836649
Enrollment
265
Registered
2023-05-01
Start date
2023-08-04
Completion date
2024-01-03
Last updated
2026-01-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety, Pain

Keywords

Thermal Sensory Analyzer (TSA-II), Peltier-Based Contact Thermode, Virtual Reality, Digital Algometer

Brief summary

This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT) and pressure pain threshold (PPT).

Detailed description

Virtual reality (VR) is an emerging, non-pharmaceutical intervention used to reduce perceived pain and anxiety in patients. VR's effect on pain and anxiety on patients is well-studied as is how VR games improve recalled pain and anxiety in pediatric burn and bone-fracture patients undergoing painful medical procedures. However, how differences in VR application construction (such as passive play vs. active play) impact patient perception of pain and anxiety is not well understood. In this study, we will measure the impact of passive vs. active VR applications on heat pain threshold (HPT) and pressure pain threshold (PPT), and immediate vs. recalled pain and anxiety levels.

Interventions

BEHAVIORALOculus Go headset without active intervention

VR software with non-interactive content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.

BEHAVIORALOculus Go headset with active intervention

Participant will engage with the game display on the VR headset. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.

BEHAVIORALOculus Go headset without immersive virtual reality experience

VR headset does not display any immersive virtual reality content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.

BEHAVIORALOculus Go headset with immersive virtual reality experience

VR headset displays immersive virtual reality content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.

Sponsors

Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 99 Years
Healthy volunteers
Yes

Inclusion criteria

* greater than 18 years of age * English speaking * hearing intact

Exclusion criteria

* a history of severe motion sickness * currently have nausea * history of seizures * have hearing loss; are pregnant * are currently taking beta blockers, chronotropic heart medications, or opioids or other prescription pain medications * history of chronic pain or acute pain syndromes.

Design outcomes

Primary

MeasureTime frameDescription
Change in heat pain thresholdDuration of intervention, approximately 15 minutesHeat pain threshold measured by the TSA Air II device. Temperature ranges from 32 degrees C to 50 degrees C, with higher temperatures indicating a higher heat pain threshold.

Secondary

MeasureTime frameDescription
Change in pressure pain thresholdDuration of intervention, approximately 15 minutesPressure pain threshold measured by a computerized pressure pain algometer. Pressure ranges from 0 kPa to 1000 kPa, with higher pressures indicating a higher pressure pain threshold.
Change in recalled pain levelimmediately after intervention, 24 hours after the interventionRecalled pain level measured by a numerical rating scale (NRS) from 0-10. Scale ranges from 0-10, with higher scores indicating higher pain levels.
Change in lower recalled fear/anxiety levelimmediately after intervention, 24 hours after the interventionFear/anxiety level measure by the anxiety scale. This scale ranges from 0-10, 0 meaning no anxiety and 10 indicating extreme or worst-possible anxiety

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 5, 2026