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Explore the Effects of Virtual Reality Natural Environment of Older People

Explore the Effects of Virtual Reality Based Natural Environment Intervention Programs on Improving Attention, Emotion, and Cognitive Function of Older People

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05803460
Enrollment
120
Registered
2023-04-07
Start date
2023-04-07
Completion date
2024-07-31
Last updated
2025-12-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Older People

Keywords

Elders, Attention, Emotion, natural environment, virtual reality

Brief summary

The objective of this study is to evaluate the effectiveness of virtual natural environment interventions on attention and mood among community-dwelling older adults in Taiwan. It was hypothesized that virtual reality combined with natural environments will improve attention to varying degrees and produce mood and physiological health outcomes in the elderly. This will be assessed by comparing the effects of virtual natural interventions with actual urban and natural interventions. Participants will randomly assign to virtual nature, actual nature, or actual urban group for a single 20-minute environmental session.

Detailed description

This study will examine the effect of virtual natural environment intervention on attention and mood among community-dwelling older adults in Taiwan. This consist 3 parallel groups and 2 assessment periods. Participants in communities will be randomly assigned to virtual nature, actual nature, or actual urban group for a single 20-minute environmental session. Data will be collected at baseline and after intervention. This study recruits older adults from community locations in Taipei, Taiwan. Since no similar studies have been conducted before, the medium effect size 0. 25 is assumed, using the F-test analysis of variance, α = 0.05, power = 0.80, calculated the required total of 120 participants. Data is collected using mood and restorative questionnaires, attention tests, and a digital heart variability device. Statistical analyses will be performed using generalized estimating equations.

Interventions

BEHAVIORALExperimental group: Actual nature group

Participants will go to the park and sit still for 20 minutes.The natural environment site is the same as the video scenes used in the virtual natural environment intervention, located in a natural park in Taipei City.

BEHAVIORALExperimental group: Virtual nature group

Participants will experience the virtual reality natural environment by the researcher for 20 minutes.The 360-degree panoramic natural environment scenes were from a natural park in Taipei City.Considering the elderly user experience, this study utilized standalone immersive virtual reality headset. Once wearing the goggles in a comfortable seated position, participants engaged in a 20-minute virtual reality environment experience.

BEHAVIORALControl group: Actual urban group

Participants will sit still for 20 minutes in a city environment.The urban environment is selected within the community's urban landscape.

Sponsors

National Yang Ming Chiao Tung University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
SINGLE (Outcomes Assessor)

Masking description

The data collection will be carried out by a researcher who is blind to the intervention allocation, according to standard research guideline.

Eligibility

Sex/Gender
ALL
Age
65 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

1. Age 65 years and older 2. Cognitive function is normal (SPMSQ \>8)(The SPMSQ test was performed before the intervention to screen the cognitive function of the subjects). 3. The subjects can communicate in Chinese or Taiwanese.

Exclusion criteria

1. Diseases affecting the results of the study, such as mental illness 2. Vision or hearing problems 3. Diseases transmitted by eyes or skin

Design outcomes

Primary

MeasureTime frameDescription
Digit span testBaseline and 20 minutesTo measure attention.
Trail Making TestBaseline and 20 minutesTo measure attention.
The Positive and Negative Affect ScheduleBaseline and 20 minutesTo measure emotion.

Secondary

MeasureTime frameDescription
Blood pressure, heart rate and heart rate variabilityBaseline and 20 minutesmeasure the participant's sitting blood pressure, heartbeat and heart rate variability.

Other

MeasureTime frameDescription
Perceived Restorativeness ScaleBaseline and 20 minutesTo measure sleep status in the past month.

Countries

Taiwan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 27, 2026