Efficacy, Self, Motivation
Conditions
Brief summary
We created a curriculum based on clinical events with 360° camera on an interactive learning platform. We hypothesize that medical students will learn better and be motivated with the immersive 360 video and virtual reality headset during the clinical training.
Detailed description
We created a curriculum based on rapid sequence induction before anesthesia induction with 360° camera and put it on an interactive learning platform. We hypothesize that medical students will have better learning efficacy and motivation with the immersive 360 video and virtual reality headset. Moreover, the learning engagement will be translated into clinical skills acquisition and medical knowledge retention.
Interventions
Clinical scenarios revised and presented with 360 video, and interactive design on the learning platform that is available anytime and anywhere to the medical students
Clinical scenario described according to the script as a mini-lecture to the medical students
Sponsors
Study design
Masking description
The assessors do not know the group assignment. The investigators who handle data analysis and statistics do not know the group assignment.
Eligibility
Inclusion criteria
* Medical students undergoing clinical rotation
Exclusion criteria
* Unable to wear virtual reality headset
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Learning Efficacy | 6 months | Learning Efficacy that is assessed by questionnaire |
| Learning Motivation | 6 months | Learning Motivation that is assessed by questionnaire |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Clinical skills | 6 months | Clinical skills associated with the clinical scenario that are assessed by simulation on a phantom and checklists |
Other
| Measure | Time frame | Description |
|---|---|---|
| Medical knowledge | 6 months | Medical knowledge associated with the clinical scenario that is assessed by written tests |
Countries
Taiwan