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Learning Efficacy and Motivation of Medical Students in Clinical Training With Virtual Reality

Learning Efficacy and Motivation of Medical Students Between Different Teaching Materials and Methods in Clinical Training for Anesthesia and Perioperative Care

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05803213
Enrollment
100
Registered
2023-04-07
Start date
2022-09-13
Completion date
2024-12-31
Last updated
2023-04-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Efficacy, Self, Motivation

Brief summary

We created a curriculum based on clinical events with 360° camera on an interactive learning platform. We hypothesize that medical students will learn better and be motivated with the immersive 360 video and virtual reality headset during the clinical training.

Detailed description

We created a curriculum based on rapid sequence induction before anesthesia induction with 360° camera and put it on an interactive learning platform. We hypothesize that medical students will have better learning efficacy and motivation with the immersive 360 video and virtual reality headset. Moreover, the learning engagement will be translated into clinical skills acquisition and medical knowledge retention.

Interventions

OTHERVirtual Reality 360 interactive video

Clinical scenarios revised and presented with 360 video, and interactive design on the learning platform that is available anytime and anywhere to the medical students

OTHERTraditional mini-lecture

Clinical scenario described according to the script as a mini-lecture to the medical students

Sponsors

National Taiwan University Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
OTHER
Masking
DOUBLE (Investigator, Outcomes Assessor)

Masking description

The assessors do not know the group assignment. The investigators who handle data analysis and statistics do not know the group assignment.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Medical students undergoing clinical rotation

Exclusion criteria

* Unable to wear virtual reality headset

Design outcomes

Primary

MeasureTime frameDescription
Learning Efficacy6 monthsLearning Efficacy that is assessed by questionnaire
Learning Motivation6 monthsLearning Motivation that is assessed by questionnaire

Secondary

MeasureTime frameDescription
Clinical skills6 monthsClinical skills associated with the clinical scenario that are assessed by simulation on a phantom and checklists

Other

MeasureTime frameDescription
Medical knowledge6 monthsMedical knowledge associated with the clinical scenario that is assessed by written tests

Countries

Taiwan

Contacts

Primary ContactMan-Ling Wang, MD
mlwang@ntu.edu.tw+886-2312-3456

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026