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Impact of Mobile Phone Application Use on Adult BLS

Impact of Serious Smartphone-based Game Use on Adult Performance of Basic Life Support Skills

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05784675
Acronym
MOBI-CPR
Enrollment
100
Registered
2023-03-27
Start date
2023-03-16
Completion date
2023-08-31
Last updated
2023-05-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Knowledge, Attitudes, Practice, Mobile Phone Use, Out-Of-Hospital Cardiac Arrest, Stress

Keywords

basic life support, adult, mobile learning, stress, knowledge, skills, retention, home

Brief summary

The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.

Detailed description

The trial design will be randomized, controlled, cross-over study. Data will be collected between March and May 2023 at the Faculty of health science, University of Maribor. The consentience of nursing students will be collected. The Faculty of health science, University of Maribor already give permission for conducting this study. The goal will be to have around 100 nursing students in the study. In the study a serious smartphone game called MOBI-CPR will be used. The MOBI-CPR game will be available at https://mobicpr.si/. The MOBI-CPR game will be install on the smartphone and will be used at home by nursing students with a goal to obtain adult basic life support knowledge and skills. Before each nursing student will get MOBI-CPR game for home usage we will 1) measure acute stress, and 2) assess adult basic life support knowledge and skills. For measuring acute stress the Empatica E4 watch will be used. Measuring will be perform in a quiet room without disruptions. When measuring acute stress each nursing student will be coloring the mandalas circles. Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area). For the knowledge part the online modified questionnaire (available in: https://www.1ka.si/d/en) the multiple choice questions will be used, and for the skills part the Resusci Anne QCPR QCPR manikin and Defibtech Trainer AED will be used. Each nursing student will be given the scenarios to read before the start of the assistance to the victim of a sudden cardiac arrest. The investigators will use a modified checklist to assess students' performance in adult basic life support.

Interventions

DEVICEMOBI-CPR game

Participants use MOBI-CPR game at home environment.

Sponsors

Nino Fijačko
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
BASIC_SCIENCE
Masking
NONE

Intervention model description

Balanced and randomized controlled cross-over within-subjects design

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Nursing students over eighteen years old * Without training in adult basic life support or within the past six mounts * Physically able to perform CPR * Willingness to perform rescue breathing on a manikin * A completed and signed consent form

Exclusion criteria

* Nursing student younger than 18 years old * Undergone training on adult basic life support within the past six mounts * Physically not able to perform CPR * Do not want to perform rescue breathing on a manikin * Do not want to participate

Design outcomes

Primary

MeasureTime frameDescription
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge2 weeks after baseline interventionTotal score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills2 weeks after baseline interventionTotal score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Impact of the use of the MOBI-CPR game on the level of acute stress2 weeks after baseline interventionLevel of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

Countries

Slovenia

Contacts

Primary ContactNino Fijačko, Msc
nino.fijacko@um.si+38623004764
Backup ContactPavel Skok, MD
pavel.skok@ukc-mb.si+38623212871

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 6, 2026